Homeland Security
Homeland Security
Previous level Time Trial
Next level Snatch & Grab
Game Call of Duty: Modern Warfare 2
Character Hunter 2-1
Team U.S. Army Rangers
Place Northeastern Virginia,U.S.A
Objective Defend against and survive five waves of enemies
Enemies Ultranationalists
Console codename so_defense_invasion
Campaign level "Wolverines!"
Wolverines!, Homeland Security, Big Brother, Bodycount minimap MW2
"Sentry guns, Thermal sights, Rocket launchers and Claymores. Defend yourself from five difficult waves of attackers."
Spec Ops description

Homeland Security is the fourteenth Special Ops mission in Call of Duty: Modern Warfare 2 and the fourth in Tier Charlie. In this op, the player(s) focus on eliminating all five waves of enemy infantry as well as accompanying vehicles.

The Infinity Ward best time for Homeland Security is 7 minutes 31.20 seconds.

Overview Edit

In a similar fashion to Sniper Fi, the player has to defend themselves from five waves of enemies, including infantry, BTR-80s, helicopters, and Predator drone attacks. On Veteran difficulty, there are 160 enemy soldiers, two BTRs and three helicopters. To complete this op, the player is given a selection of weaponry at the start, though extra weapons can be found in various buildings throughout the mission.

The player starts near the Nova Gas Station with a loadout in front of them, containing a few situational weapons and Sentry Guns. Additional sentry guns can be found in every building except the gas station and the Burger Town. The player has ten seconds before the start of the first round. The Overlord will notify the player of significant enemy moves but very late. Enemies can come from different areas of the map and will usually throw smokescreens to cover their advance. To counter this, the player is offered an M14 EBR with Thermal Scope at the starting spot.

Starting with the second round, it is not possible to stay in the open as enemy drone will open fire on the player. The enemy drone has two sequences: Suppression fire and lock. In the supperssion mode, Overlord will announce that the drone has spotted the player. A yellow caution text appears on the screen. Shortly afterwards, the drone will fire three missiles at the general vicinity of the player. If the player stay in the open and live, the drone will eventually acquire a lock (announced by Overlord and a red text message) and will kill the locked player shortly unless the player finds cover.

The player will come across a helicopter in the third round, which can be destroyed with bullets or AT-4. Although RPG-7s are easy to find, they lose accuracy at a distance and may not be effective against the helicopter. The helicopter should not be approached from the open as it can kill the player with ease.

On the fourth round, a patrolling BTR-80 is added to the mix. Overlord will notify the player when the BTR-80 acquires lock, at which point the player must seek cover before being killed. BTR-80 is bulletproof and grenade-proof, so the only ways to destroy one is to use either Semtex  (which replace the Tactical Grenade slot), AT-4 or RPG-7.

The player can manipulate the enemy drone's suppression fire into killing enemy troops, BTR-80s and (with luck) helicopters.

The fifth round will give the player all the enemy forces have: lots of infantry, two helicopters, a BTR-80 and a different music. It is the best to stay in one building, focus on infantry first and then vehicles, one by one.


Wave 1Edit

  • 20 infantry

Wave 2Edit

  • 30 infantry
  • MQ-1 Predator UAV

Wave 3Edit

  • 40 infantry
  • MQ-1 Predator UAV
  • 1 Havoc attack helicopter

Wave 4Edit

  • 30 skilled infantry
  • MQ-1 Predator UAV
  • 1 BTR-80

Wave 5Edit

  • 40 skilled infantry
  • MQ-1 Predator UAV
  • 1 BTR-80
  • 2 Havoc attack helicopter

Weapon LoadoutEdit

Starting Loadout
Initial area
Joe's Diner
There is also an Ammo Crate out front.
CRB Financial
Nate's Restaurant
There is also an Ammo Crate on the roof.
Burger Town



  • The mission's name is a reference to Homeland security, United States' security act to prevent terrorism and other national threats.
  • In the fifth round, the same music as in the helicopter sequence in "Of Their Own Accord" plays.