Hybrid Sight
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- For similar optics with multiple zoom levels, see HAMR Scope and Hybrid Optic.
| Hybrid Sight | |
| Unlocked at |
Weapon Proficiency Level 23 (Assault Rifles only) |
| Used by | |
- "4x scope with attached reflex sight."
- — In-game description
The Hybrid Sight is an attachment appearing in Call of Duty: Modern Warfare 3 which attaches a Holographic Sight and a magnifier.
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Call of Duty: Modern Warfare 3
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The magnifier (in conjunction with a Holographic Sight) was first seen attached to the M4A1 in the E3 trailer. The magnifier can flip from the right side to the top of the weapon on the fly, allowing for versatile aiming that can be adapted to different combat situations. To prevent people from using the Holographic Sight exclusively, both scopes are brought up slower, with the magnifier having a slower ADS than the ACOG Scope, along with slightly increased weapon sway. The magnifier is activated and deactivated using the control for the first equipment item (left D-pad for consoles, key 3 on PC). However, as this is the same control to ready an underbarrel attachment, the Hybrid Sight cannot be used in conjunction with one.
Campaign
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The Hybrid Sight makes three appearances in the campaign, all three times being part of the player's starting loadout being used by Frost and Yuri. In "Black Tuesday", the player has an M4A1 with a Hybrid Sight attached, while it is attached to the ACR 6.8 in "Scorched Earth". The third appearance is a unique sniper rifle version in "Eye of the Storm" attached to the RSASS used by Yuri. Interestingly the scope is fixed on top of the gun while the red dot sight is fixed to the left side, this means the gun has to be turned on its side when using the red dot sight.
Special Ops
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The M4A1 with which players(s) begin 'Fatal Extraction' and 'Flood the Market' will always have a Hybrid Scope.
Multiplayer
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The Hybrid Sight is also present in Call of Duty: Modern Warfare 3's multiplayer, available exclusively for all of the Assault Rifles. It has a 1.2x zoom without the magnifier and a 2.4x zoom with the magnifier. The Hybrid Sight is most effective on Assault Rifles with controllable recoil and good range, such as the ACR 6.8 or the G36C, as player can ensure that his/her bullets make their mark. SMGs can mount a similar sight called the HAMR. The HAMR has a much faster switch between the two reticles, and is much less obstructive when using the scope, however, the HAMR's Red Dot is half of the normal size.
Advantages
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Because the Hybrid Scope provides a Holographic Sight and an ACOG simultaneously, players using it can quickly engage enemies of varying distances.
Limitations
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The Hybrid Scope has very penalised ADS compared to the standalone ACOG, however Quickdraw may partially nullify this effect. Users are required to swap between appropriate sights at the right time, leaving them using the wrong scope at the wrong time, and Sleight of Hand is used to reload faster, thus it will not help with the scope-switching. The very act of flipping the ACOG up and down will greatly put users at a disadvantage compared to enemies with Assault Rifles that have simple optics.
Gallery
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Trivia
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- The Hybrid Sight provides the same magnification as the ACOG Scope, but is more obstructive for both close range and long range views.
- Unlike the Red Dot Sight, Holographic Sight, and the ACOG Scope, the reticle cannot be customized.
- The loss of peripheral vision is similar to that of the ACOG Scope from Call of Duty 4: Modern Warfare.
- Compared to the Red Dot, Holographic, and Iron Sights, the Hybrid Sight has the most amount of sway when aiming down the sights. As with all other sights, the sway can be reduced with Stability or by going prone.
- A sniper variant of the attachment appears on the RSASS in "Eye of the Storm", where the player has either the option of the default sniper scope or an attached Red Dot Sight. This is not available in Multiplayer.
- The Holographic sight in the front of the magnifier has 1.2 times zoom which is actually lower than the standard 1.35 times zoom on the iron sights of assault rifles.
- When switched to Holographic Sight, the blocking frame is smaller than the actual Holographic Sight alone. The blocking frame is similar to the Call of Duty: Modern Warfare 2 Holographic Sight variant.
- In multiplayer, the Hybrid Sight appears to be zoomed in less than campaign.
- Unfortunately, Quickdraw Pro will not make the player change sights quicker. This can be difficult as the player may be surprised while changing sights or may need to change sights due to the distance of the enemy. However, if the player is sprinting while changing sights with Sleight of Hand Pro, the changing of the sights is quicker than without it.
- The ACR 6.8 present in "Scorched Earth" has the zoom of the multiplayer variant, but the M4A1 has slightly more zoom; in addition the M4A1 used in "Black Tuesday" has a unique pickup icon, and when picked up the magnifier is on, whereas the ACR 6.8 has the sight set down when picked up, and uses the standard line icon.
- Frost is the only character in Modern Warfare 3 who has access to the Hybrid Sight twice in the campaign.
- The Hybrid Sight is the only sight that can be put on assault rifles that has the range of an ACOG scope and the close range ability of a Holographic Sight.
- Interestingly, the Hybrid Sight in campaign, when the weapon is put down, will always be set off to the side, even though the M4A1 will automatically have it set up when picked up.
- During the mission "Dust to Dust", Yuri's MK46 has a Hybrid Sight fitted along with a grip and silencer: this is odd as the Hybrid Sight cannot be fitted to any LMG in multiplayer and is not seen on any other LMG in campaign.
- In the Spec Ops mission "Flood the Market", the M4A1 with the Hybrid Sight will always appear to have its Hybrid Sight on.
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