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Intelligent Munitions System

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The Intelligent Munitions System (I.M.S.) is a five-point Assault pointstreak reward that appears in Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts.

Call of Duty: Modern Warfare 3Edit

MW3 I.M.S.
Intelligent Munitions System
Strike Package Reward
Points

5

 
"Once you hear the I.M.S. go off, it's too late."
— In-game multiplayer intel

The I.M.S. is an anti-personnel explosive device similar to the Bouncing Betty. It is a small box on the floor that fires a shell vertically, which in turn then shoots an explosive down at enemies within its targeting radius of 6.5 metres. It can deploy a total of four explosive charges before self-destructing.

Advantages Edit

Unlike the Sentry Gun, another unmanned five-pointstreak, the IMS can detect any hostile even with Blind Eye, is hidden from radar even when it attacks (however, it can be located with equipped), and can be deployed immediately upon acquisition. Players who are killed while holding it will instantly place it.

Secondly, the I.M.S. makes a low-pitched "ping" sound when an enemy player enters close proximity, right as it sets off one of its charges. A set-off charge will almost always kill the player who set it off, regardless of if he has a Riot Shield (unless the player places it on his back and lies down immediately) or Blast Shield.

It takes three hits from an I.M.S. to kill a Juggernaut.

Limitations Edit

Although the IMS is generally concealed from radar, SitRep-employing players can detect it. Stalker Pro allows users to delay it by 3 seconds. It can also be temporarily deactivated by concussion grenades and flashbangs.

The IMS can alternatively be destroyed by an EMP Grenade, or by simply shooting it until it takes enough damage. Knifing it or detonating an EMP would instantly destroy it. If a player places a second I.M.S. the first one will self destruct instantly.

Due to the IMS's sheer size, hiding it properly poses a problem especially on maps that lack cover.

GalleryEdit

Call of Duty: GhostsEdit

I.M.S. Menu Icon CoDG
Intelligent Munitions System
Strike Package Reward
Type

Assault

Controlled

No

Points

5

Squad Points

5

Damage

Over 416

 

The I.M.S. returns in Call of Duty: Ghosts as a five-point Assault streak. It functions almost exactly the same as it does in the version of the I.M.S in Call of Duty: Modern Warfare 3, with some minor differences. The biggest difference is that it is possible to avoid the explosive if it is discharged by taking cover behind a tall wall or object. The I.M.S. is also featured in Extinction mode.

ExtinctionEdit

"The Intelligent Munitions System detects and eliminates enemy combatants."
— In-game description

The I.M.S. appears in Extinction as a strike package, that costs $1250.

UpgradesEdit

  • The Intelligent Munitions System detects and eliminates enemy combatants.
    • +1 (Cost: 1): Four explosives each with a wider radial blast.
    • +2 (Cost: 1): An enhanced targeting mechanism for quicker firing of explosives.
    • +3 (Cost: 2): Improved explosives for a large scale damage increase.
    • +4 (Cost: 3): Increased capacity allows the I.M.S. to contain six explosive canisters.

As of the 3rd June Update for the Invasion DLC, the I.M.S has two Armory Upgrades:

  • I.M.S Fast Trigger (5 Teeth)
  • I.M.S Flaming Pools (10 Teeth)

GalleryEdit

TriviaEdit

  • The I.M.S. used the AC-130 icon in the killfeed in early development (seen at ending of the Survival Mode trailer). This was likely due to there not being an icon for the I.M.S. at that point.
  • It is possible to get a headshot with the I.M.S.
  • The I.M.S. will also attack Recon Drones.
  • On the projectile of the I.M.S., it says "reusable" on top.

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