Call of Duty: Modern Warfare 2Edit
70 (MP), 50 (Silenced)
Head: 1.5, Neck: 1.5 Chest: 1.5, Stomach: 1.1, Limbs: 1
5 rounds (10 with Extended Mags)
5+45 (SP), 5+10 (MP)
5+100 (SP), 5+40 (MP)
2.28s loaded, 4.14 unloaded, 1.8s add time
|Rate of Fire||
50 RPM (SP), 65 RPM (MP)
The Intervention is a starting weapon in "Hidden" and "Snatch and Grab". It is also an alternate weapon in "Body Count", "Homeland Security", "Armor Piercing" and "Wetwork". It is a good weapon to counter Juggernauts with should the player lack the Barrett, but it requires six shots to kill these behemoths whereas other enemies will fall with one round.
The Intervention is available at level 4, when Create-A-Class is unlocked. The rifle has a low fire rate and high sway, but has high damage multipliers with varying levels of recoil. Extended Magazines doubles its five round capacity, which is the lowest of all primary weapons.
With Stopping Power, the weapon kills in one hit to the head, neck, chest and stomach. Without it, it loses the one shot kill to the stomach. Targets will require multiple hits when Painkiller, Last Stand or Final Stand is used, or when firing through cover. However, headshots cancel out Last and Final Stand.
With a Silencer, Stopping Power is required for a one-shot-kill. The Intervention is able to get one-shot-kills if the player hits the head, neck or chest.
In Hardcore, the weapon will always neutralize targets in one shot anywhere in the body, with or without Stopping Power, regardless of attachments, again unless Last Stand, Final Stand or Painkiller is being used by enemies or when firing through cover. Due to this fact, other sniper rifles are recommended, as the Intervention's low rate of fire lets it down as other rifles can attain one hit kills while having higher rates of fire and lower recoil as well as higher magazine capacities.
The rifle is one of the best suited sniper rifles for attaining the "Perfectionist" challenge due to its low magazine capacity. The WA2000 can be better suited for this task, as it boasts lower recoil, lower damage (meaning follow-up shots can be done faster), higher fire rate and lower idle sway and one extra bullet when compared to the Intervention. The Intervention has a very quick Reload Cancel when reloading an empty magazine - its ammo counter is filled almost as soon as the magazine is taken out.
The Intervention is statistically outclassed by the Barrett .50cal, sharing the same damage multipliers while having a much slower rate of fire, greater idle sway, smaller magazine capacity and, although lower, still less predictable recoil.
Though the Barrett .50cal is limited by its recoil, it can still hit follow-up shots significantly faster than the Intervention, since the Barrett's recoil resets faster than the Intervention's bolt is pulled. Because of what the Create-A-Class statistics state, some players believe the Intervention is more accurate than the Barrett, but this is not true; the center of the scope's cross-hairs of every sniper rifle is always where the shot will land, and the higher accuracy is only for the lower recoil. Despite its drawbacks, the Intervention is one of the most popular sniper rifles online because of its bolt-action nature, which can be more exciting to use than a semi-automatic, and is the weapon of choice among rushing snipers and 'quick-scopers'. Also, the Intervention is very popularly used in montages, as it is believed to require more skill to use, due to its bolt-action nature.
This weapon is also very commonly found with the FMJ attachment, mostly because of the popular belief that FMJ adds damage on other players, though this is untrue; it only reduces damage lost when shots are fired through objects, such as wood and metal. Without FMJ, even with Stopping Power one-shot-kills through cover are entirely impossible unless the opponent was already injured - even if the shot was penetrated through thin glass. However, with said perk and attachment, the player will have one-shot-kill potential to the head, neck and chest. Sometimes it is attached with an ACOG Scope, making it an assault-type sniper rifle, giving the user peripheral vision at the cost of decreased zoom and the inability to steady the rifle, although the M14 EBR would be a better weapon when equipped with an ACOG, having less recoil, higher magazine capacity, lower reload time, lower sway, and higher rate of fire.
Call of Duty OnlineEdit
The Intervention returns in Call of Duty Online as the CheyTac M200, but with a black finish, contrary to the brown finish in Call of Duty: Modern Warfare 2, and a different scope.
- Quickdraw Handle
- Variable Zoom
- Thermal Scope
- ACOG scope
- Special Silencer
- Heartbeat Sensor
- Fast Mag
- Adjustable Stock
- Ballistic CPU
- Extended Mags
- Variable Thermal Scope
Call of Duty: Infinite WarfareEdit
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- "Bolt-action ballistic rifle. Renowned for superior stability, handling, and unforgiving recoil."
- — Description.
Purchase this weapon with a Classic Weapon Token.
950 (Magic Wheel)
The Intervention returns in Call of Duty: Infinite Warfare as the TF-141, which is named after Task Force 141. However, unlike the Call of Duty: Modern Warfare 2 version, it now has a 6 round magazine instead of 5.
The TF-141 is available for purchase with a Classic Weapon Token after entering Prestige Mode.
Call of Duty: Modern Warfare 2Edit
- The Intervention has a different, deeper firing sound in the campaign and Special Ops than in multiplayer.
- On the side, writing says "C-975 INTERVENTION MOD-D type."
- The Create-A-Class picture shows the Intervention sporting a dark gray camouflage, but during gameplay, it has a somewhat standard beige finish.
- The Intervention in "The Only Easy Day... Was Yesterday" has an alternate breaching animation when used in the final breach.