Call of Duty: Modern Warfare 2
70 (MP), 50 (Silenced)
Head: 1.5, Neck: 1.5 Chest: 1.5, Stomach: 1.1, Limbs: 1
5 rounds (10 with Extended Mags)
5 + 10 (MP)
100 (SP), 40 (MP)
2.28s loaded, 4.14 unloaded, 1.8s add time
|Rate of Fire||
50 RPM (SP), 65 RPM (MP)
w/ Suppressor Multiplayer sound
In the campaign, it is only found in the missions: "Wolverines," "The Only Easy Day... Was Yesterday," and "Just Like Old Times." In Special Ops, it is found in Wetwork, Armor Piercing, Body Count, Hidden, Homeland Security, and Snatch & Grab. The Intervention is able to kill any enemy with just a single shot to any part of the body, even with a Silencer, but it takes 3 head-shots or 6 body shots to kill an armored Juggernaut.
The Intervention is available at level 4, when Create-A-Class is unlocked. The rifle has a low fire rate and high sway, but has high damage multipliers with varying levels of recoil. Extended Magazines doubles its 5-round capacity, which is the lowest of all primary weapons.
With Stopping Power, the weapon kills in one hit to the head, neck, chest and stomach. Without it, it loses the one shot kill to the stomach. Targets will require multiple hits when Painkiller, Last Stand or Final Stand is used, or when firing through cover. However, headshots cancel out Last and Final Stand.
In Hardcore, the weapon will always neutralize targets in one shot anywhere in the body, with or without Stopping Power, regardless of attachments, again unless Last Stand, Final Stand or Painkiller is being used by enemies or when firing through cover. Due to this fact, other sniper rifles are recommended, as the Intervention's low rate of fire lets it down as other rifles can attain one hit kills while having higher rates of fire and lower recoil as well as higher magazine capacities.
The rifle is one of the best suited sniper rifles for attaining the "Perfectionist" challenge due to its low magazine capacity. The WA2000 can be better suited for this task, as it boasts lower recoil, lower damage (meaning follow-up shots can be done), higher fire rate and lower idle sway, and only 1 extra bullet when compared to the Intervention. The Intervention has a very quick Reload Cancel when reloading an empty magazine - its ammo counter is filled almost as soon as the magazine is taken out.
The Intervention is statistically outclassed by the Barrett .50cal, sharing the same damage multipliers while having a much slower rate of fire, greater idle sway, smaller magazine capacity and, although lower, still less predictable recoil.
Though the Barrett .50cal is limited by its recoil, it can still hit follow-up shots significantly faster than the Intervention, since the Barrett's recoil resets faster than the Intervention's bolt is pulled. Because of what the Create-A-Class statistics state, some players believe the Intervention is more accurate than the Barrett, but this is not true; the center of the scope's cross-hairs of every sniper rifle is always where the shot will land, and the higher accuracy is only for the lower recoil. Despite its drawbacks, the Intervention is one of the most popular sniper rifles online because of its bolt-action nature, which can be more exciting to use than a semi-automatic, and is the weapon of choice among rushing snipers and 'quick-scopers'. Also, the Intervention is very popularly used in montages, as it is believed to require more skill to use, due to its bolt-action nature.
This weapon is also very commonly found with the FMJ attachment, mostly because of the popular belief that FMJ adds damage on other players, though this is untrue; it only reduces damage lost when shots are fired through objects, such as wood and metal. Without FMJ, even with Stopping Power one-shot-kills through cover are entirely impossible unless the opponent was already injured - even if the shot was penetrated through thin glass. However, with said perk and attachment, you have one-shot-kill potential to the head, neck, chest but lack the stomach portion of your killing potential (through most surfaces). Sometimes it is attached with an ACOG Scope, making it an assault-type sniper rifle, giving the user peripheral vision at the cost of decreased zoom and the inability to steady the rifle, although the M14 EBR would be a better weapon when equipped with an ACOG, having less recoil, higher magazine capacity, lower reload time, lower sway, and higher rate of fire.
Call of Duty Online
The Intervention will be featured in Call of Duty Online, except with a black finish, contrary to the brown finish in Call of Duty: Modern Warfare 2.
- The Intervention has a different, deeper firing sound in the Campaign and Special Ops than in multiplayer.
- In multiplayer, on the bottom right of the HUD, the visual representation of the Intervention's magazine is the same as all other Call of Duty: Modern Warfare 2 sniper rifles. In the campaign and Special Ops modes, this visual is shown as five cartridges, like the bolt-action sniper rifles of Call of Duty 4: Modern Warfare and the bolt-action rifles of Call of Duty: World at War.
- On the side, writing says "C-975 INTERVENTION MOD-D type."
- The Create-A-Class picture shows the Intervention sporting a dark gray camouflage, but during gameplay, it has a somewhat standard beige finish.
- The Intervention has an AN/PEQ-2A on the top, but is removed when an ACOG Scope is mounted.
- The Intervention in "The Only Easy Day... Was Yesterday" has an alternate breaching animation when used in the final breach.
- On the side of the normal scope the word "Pre-order" seems to be printed. This is observable when sprinting.