The Juggernaut is a heavily armored enemy that first appeared in Call of Duty: Modern Warfare 2's Special Ops mode, with them being subsequently featured in Call of Duty: Black Ops and Call of Duty: Modern Warfare 3
The Modern Warfare variant of Juggernauts are heavily protected by explosive ordnance disposal armor, requiring excessive amounts of damage to kill. When encountered, they are able to deal out massive injuries with a shotgun or a light machine gun. In contrast, the Black Ops variant appears to be wearing body armor, and as a result, doesn't have as much health.
Call of Duty: Modern Warfare 2Edit
Juggernauts only appear in the Special Ops mode of the game, since they do not appear in the Call of Duty: Modern Warfare 2 singleplayer campaign and were cut from multiplayer.
Little is known about the Juggernauts. They are probably Russians, as they speak Russian and are seen with other Russian forces in the "Museum" level. It is unknown who employed them or who they officially work for, but it is most likely they are renegade mercenaries, because they are seen fighting alongside Shadow Company in "Snatch & Grab", with Makarov's elite mercenaries in "Estate Takedown", alone in "High Explosive" and "Armor Piercing" and with Russian Armed Forces in "Museum". This is also supported by the fact that they use the M240 and were supposed to use the Striker, as seen in concept art.
The words "Get Sum!" and "Kick Me!" are scrawled on the front and rear groin sections of the Juggernaut's armor. A decal of a skull can also be seen in the armor that covers their shoulders.
A Juggernaut's tactics differ from a normal enemy in that they tend to approach the player head on and rarely take cover, nor do they aim down their sights, though in some missions, they do take cover (most notably in "Armor Piercing"). Juggernauts are quite fast despite their heavy armor, and will charge the player at a steady jog while constantly "spraying and praying". They are generally accompanied by an sudden ominous musical cue that plays before they appear on screen. Unlike regular enemies, Juggernauts do not lose their footing or become stunned while taking fire due to their heavy armor. Even a direct hit from an explosive will only cause them to stumble slightly. However, a direct hit from a sniper rifle will cause one to stagger or possibly fall over, interrupting his attack.
Juggernauts can survive an incredible amount of damage, requiring almost 80 rounds of assault rifle fire, at least five Intervention sniper rifle torso shots, around 14 shotgun blasts, or five to six direct hits from a M203 40mm grenade launcher to kill.
By far, the best weapons with which to engage Juggernauts are the Barrett .50cal, which only requires three to five shots to kill, and the Thumper, which, if aimed correctly, can kill a Juggernaut with one hit to the head. One must note that the round must explode but not direct impact to one-shot-kill a Juggernaut. Rocket launchers such as the RPG-7 and the AT4 are just as effective as the Thumper, able to neutralize a Juggernaut with a single headshot. 10 blocks of C4 or claymores will kill a Juggernaut quickly as long as the player can get the enemy to approach without prematurely setting off either explosive.
In "Armor Piercing" and "High Explosive", unharmed, newly spawned ones will hold their ground and move only after some time, after the player shoots at them or otherwise makes his presence known to one. When dealing with multiple enemies, a Juggernaut should take top priority. While most enemies will stay behind cover and keep their distance, the Juggernaut will aggressively seek out and attack the player. Juggernauts will take more than 76 rounds of sub-machine gun fire to stumble over and die. They could be killed by one/two shots to the head by a sniper rifle like the Barrett 50 Cal. of the Dragunov.
|The subject matter of this article was cut from the final version of a Call of Duty game.|
On April 13th, 2012, the official Call of Duty: Modern Warfare 3 Facebook page confirmed that "Heavy Armor", like the Juggernaut killstreak, was to appear in Call of Duty: Modern Warfare 2 but was scrapped before it was added to the game.
Call of Duty: Black OpsEdit
The Juggernauts are visually distinct from their Call of Duty: Modern Warfare 2 counterparts, equipped with what appears to be riot armor, leading them to somewhat resemble the Flak Jacket character model from multiplayer.
When first encountered, they are Soviet prison guards, sent in to quell the Vorkuta escape attempt by trying to stop Viktor Reznov and Alex Mason as they try to break into the armory. In "Redemption" Juggernauts are part of the Soviet detachment on-board the Rusalka, defending it from attacking American forces.
They are more resistant to bullets compared to ordinary enemies; and are also highly resistant to explosions. On lower difficulties, they are easy to kill, but on Veteran, the player should try for headshots to quickly dispose of them. Nevertheless, they are not as heavily armored as their Call of Duty: Modern Warfare 2 counterparts. In "Vorkuta", killing one requires approximately two to three KS-23 shots to the torso or one point-blank shot or a headshot, or roughly 27 to 45 rounds from an AK-47 to the chest and approximately half of a magazine of the AK-47 to the head. Furthermore, it is possible to gib the Juggernaut, although doing so is difficult.
Call of Duty: Modern Warfare 3Edit
- "Yes, there are juggernauts returning from the previous games; there will be several different types of them, too."
- — Rubin discussing Juggernauts in Modern Warfare 3.
Compared to Call of Duty: Modern Warfare 2, Juggernauts in this game are noticeably slower, moving at a steady walk instead of running, although they can sprint (albeit slower than a regular soldier) to catch up with the player if the player is on the far side of the map (they will also sprint when their health is low).
As with Call of Duty: Modern Warfare 2, and unlike their Black Ops counterparts, Juggernauts are tough enemies, with the basic variant capable of withstanding at least 70 assault rifle rounds at close range or around 80 to 90 rounds at long range, while the armored counterpart is significantly more durable. Juggernauts also receive a minor health multiplier in later rounds or higher difficulty maps.
Juggernauts appear in three variants: the regular Juggernaut armed with a PKP Pecheneg, the Riot Shield Juggernaut armed with a Riot Shield and said light machine gun, as well as the Explosive Juggernaut which begins to appear in later boss waves and possesses heavier armor (visually similar in appearance to the EOD suit seen in the campaign and multiplayer) which allow them to sustain even more damage than a regular Juggernaut. Juggernauts will never drop their PKP Pecheneg when killed, although Riot Shield Juggernauts will drop their Riot Shield. However, the dropped shield will invariably have its durability almost depleted (note that unlike other modes, player-held Survival mode Riot Shields eventually break from damage).
Because of their heavy protection and armament, head-on firefights are ill-advised. Juggernauts are best dealt with using tactics like flanking, explosives, Predator missiles, and airstrikes. Judicious use of Claymores, C4 and Flashbangs are recommended to minimize exposure to their return fire while wearing them down. A useful tactic is stacking multiple explosives at the spot directly beneath a Juggernaut's helicopter drop-off point to eliminate at least one at the start of a boss wave. High rate of fire automatic weapons directed at the head are recommended when gunfire is employed against a Juggernaut and notably, auto-shotguns like the AA-12 or the USAS-12 will be very good against Juggernauts, especially when two players, each armed with one shotgun, concentrate their firepower against the enemy.
Riot Shield Juggernauts tend to advance toward the player slowly while crouched, keeping their shield facing toward the most threatening player, and are less dangerous offensively as they will not fire their machine gun until they are at very close range. However, the shield cover means that more creative tactics are needed to inflict damage on them. Stunning a Riot Shield Juggernaut with a flashbang will stagger them for a few seconds, providing a window to deal damage; after being dealt sufficient damage, they will permanently drop their Riot Shield and behave like a normal Juggernaut. Alternatively one can easily knife the Riot Shield Juggernaut in the back if said enemies are the only remaining enemies in the wave, since they hold their shield out front and have little protection from the rear, however this will cause them to immediately turn round and return fire.
Explosive Juggernauts bear resemblance to the ones from Call of Duty: Modern Warfare 2's Special Ops, as they wear more or less the same outfit with a slightly different color scheme on their body armor and a striped paint job on their blast helmet. They are incredibly resilient, and in later waves of Survival Mode, even a direct hit from a Predator Missile or airstrike will not kill them, though the damage they receive is nevertheless significant and expedites their elimination (players can try to have one partner fire a Predator missile while the other sticks the AC-130 grenade to the Juggernaut in an open area to kill it faster). Note that all three variants begin to run at a much faster pace when their health is low, and while this makes them more dangerous, they are actually close to death.
On Easy difficulty, they mostly appear in waves 10 (1 Juggernaut), 15 (2 Juggernauts), 20 (3 Juggernauts), and 26 (2 Armored Juggernauts and 1 Riot Shield Juggernaut). On the opposite end of the spectrum is Insane difficulty, where they first appear in every sixth wave (waves 6, 11 and 16), and from then on, in every third wave (19, 22, 25, 28, etc.); on Insane, they are accompanied by 6 to 12 normal troops, and attack helicopters, increasing the complexity and difficulty of handling the Juggernauts.
They enter the map via an Mi-8 helicopter (which can be attacked but is invulnerable for balance purposes). Once the helicopter is in position, a smoke grenade will be thrown and the Juggernaut will rappel down into the smoke. They will destroy any Sentry Turrets if they see them and/ or if attacked by the turret. The most effective weapons to kill a Juggernaut are explosives (C4 can be deployed under the rope they rappel from and used for an easy kill), shotguns (specifically the automatic models) and light machine guns.
Some types of assault rifles are usable against the Juggernaut, but only high damage ones are able to eliminate a Juggernaut with any practical success, examples would be the CM901 and the MK14, because both possess high damage, and the CM901 is capable of eliminating a Juggernaut at close range with one magazine at earlier waves if the player lands most of the shots in the head, or two magazines if hitting the body. The MK14 can be used if the player is fast enough, and more often than not, will eliminate a Juggernaut probably as fast as any other effective weapon for killing Juggernauts. Another effective method is with the M60E4, you need to get close to it and move around it staying out of its sights and shooting it and knife it a few times to take it down.
Flashbangs are also extremely useful because they can incapacitate a Juggernaut for several seconds and can give the player's team a chance to take it out. Predator missiles and airstrikes are also highly effective against these enemies due to their potential to kill multiple Juggernauts at once. Note that the airstrike will deal much more damage than a Predator, and won't require a direct hit on higher levels, although it is more difficult to use without the Juggernauts killing the player or moving out of the airstrike impact zone due to the wait-time before the AC-130 fires upon them. Flashbangs are useful for pinning them in place while waiting for the airstrike shells to arrive. If you run out of flashbangs, run in circles around them stabbing and shooting an auto shotgun at their general head area. Their extremely low maneuverability will allow the player to escape and never get shot whatsoever.
Special Ops ChaosEdit
Juggernauts also appear in Special Ops Chaos Mode, in all three of their forms (Riot Shield, normal and Explosive).
Juggernaut armor crates can be acquired from the Juggernaut reward for Assault Strike Packages and the Juggernaut Recon reward for Support Strike Packages. All survivors in Infected "Striker vs Jugg" begin with a similar outfit by default and lose it once they are neutralized. The bomb carrier in 'Money in the Denk' is also equipped with heavy armor which disappears when the bomb is planted, when the player is killed, when the player leaves the game or when the match is over. For balance purposes, multiplayer Juggernauts have significantly less health than their Special Ops counterparts, unless they have a Riot Shield, and can easily be disposed of with a heavy explosive, or with headshots; alternatively, players facing these behemoths can simply use team tactics by concentrating substantial amounts of gunfire on them until they fall.
A Juggernaut suit for male and females is available on the Xbox Marketplace, a code for which was included in the Hardened edition of Modern Warfare 3. A t-shirt bearing the Juggernaut icon is also available.
- M240 (Modern Warfare 2 Spec Ops and Museum)
- RPK (Black Ops Singleplayer)
- PKP Pecheneg (Modern Warfare 3 Singleplayer, Survival Mode, Chaos mode, and primary weapon for the Spec Ops mission "Toxic Paradise")
- MK46 (Modern Warfare 3 Singleplayer, primary weapon)
- L86 LSW (primary weapon for the Modern Warfare 3 Spec Ops mission "Invisible Threat")
- M60E4 (primary weapon for the Modern Warfare 3 Juggernaut Pointstreak)
- Minigun (portable primary weapon for the Ghosts Juggernaut Pointstreak)
- Combat Knife (primary weapon for the Ghosts Maniac Pointstreak)
- SC-2010 (temporary primary weapon for the Ghosts Maniac Pointstreak, due to a mistake in the March 4th update)
- M4A1 (Modern Warfare 3 Singleplayer)
- Riot Shield (Modern Warfare 3 Spec Ops, and primary weapon for the Juggernaut Recon Pointstreak in Modern Warfare 3 and Ghosts)
- KS-23 (Black Ops Singleplayer)
- CZ75 (secondary weapon in Black Ops Singleplayer)
- MP412 (secondary weapon for the Modern Warfare 3 Juggernaut Pointsteak)
- USP .45 (secondary weapon for the Modern Warfare 3 Juggernaut Recon Pointstreak)
- .44 Magnum (only weapon for Infected: Striker vs Jugg in Modern Warfare 3, and secondary weapon for the Ghosts Juggernaut Recon Pointstreak)
- Desert Eagle (bomb carrier in Modern Warfare 3 Money in the Denk playlist)
- M320 GLM (secondary weapon in Modern Warfare 3 Spec Ops missions "Toxic Paradise" and "Invisible Threat")
- P226 (secondary weapon for the Ghosts Juggernaut Pointsteak)
- At the Call of Duty XP event, attendees were able to sumo wrestle in Juggernaut suits.
Call of Duty: Modern Warfare 2Edit
- The Juggernaut helmet emblem can be earned by getting a three killstreak with a riot shield without dying.
- The Juggernaut's helmet says R7130.
- Juggernauts rarely reload and never run dry on ammo. However, they can be seen reloading if one uses a glitch to make them freeze, which is possible in "High Explosive".
- Juggernauts do not use melee. Even if a player stands next to one, it will keep firing its weapon. This was amended in Call of Duty: Modern Warfare 3.
- Juggernauts speak in the Special Ops mission, "Armor Piercing", and sometimes speak in the Special Ops mission, "Snatch & Grab", where one can hear some Russian dialogues while all the Shadow Company soldiers speak English.
Call of Duty: Modern Warfare 3Edit
- It is possible for Juggernauts to have different paint jobs and unique features on their armor. One example is the Delta Force Juggernaut model being compared to the Spetsnaz model. Other than their respective team paint jobs, Delta's Juggernaut typically wears a black face mask while the Spetsnaz Juggernaut wears a secondary pair of ballistic goggles inside his helmet alongside a face mask and has additional features on the helmet such as an extra flashlight and an accessory mounted on the front.
- The GIGN Juggernaut has a secondary yellow ballistic visor mounted on his helmet.
- Juggernauts will spawn as close to the player as possible. Unless an allied chopper (not Perk Care Package Chopper, it must be dropping off Delta and Riot Shield personnel) is in the airspace, they will always spawn in the immediate area of the player. This will apply if a player is on one end of the map, and the other player on the other, one Juggernaut will go after whichever one is closest to it. If it is a two Juggernaut round, one Juggernaut will go after each player, with the other one (if on a three Juggernaut round), going after the closest player.
- The Regular Juggernaut is noticeably shorter than the Armored Juggernaut.
- All Juggernaut models present in multiplayer are of the Armored Juggernaut variant.
- A calendar depicting a Juggernaut on a beach entitled "Summer Juggernaut" can be found in various places throughout Call of Duty: Modern Warfare 3. Note the Call of Duty: Modern Warfare 2 model.
- Juggernauts in Modern Warfare 3 seem to wear Multicam, visible when looking at their pants below and between armor plates.
- Upon examining the model, his armpatch under his shoulder plate identifies him as part of the Ranger regiment from both Modern Warfare 2 and Modern Warfare 3, causing some confusion to his origin.
- In the Spec Ops mission Special Delivery Modern Warfare 2 juggernauts appear alongside the MW3 variants.