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Kendall 44

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"Semi-auto ballistic pistol. Allows ultra-fast trigger cycling in a lightweight mold for increased hip fire control."
— Description.
Kendall 44 menu icon IW
Kendall 44
Weapon Class

Handgun

Magazine Size

16 rounds (SP & MP)
8 rounds (ZM)

Unlocked at

Level 35 (MP)
Level 8 (ZM)

Starting Ammunition

16+48 (MP)
8+24 (ZM)

Maximum Ammunition

16+96 (MP)
8+80 (ZM)

Fire Mode

Semi-automatic

The Kendall 44 (known as the Kendall 9mm in pre-release) is a Kendall Ballistics handgun in Call of Duty: Infinite Warfare.

CampaignEdit

The Kendall is the very first weapon equipped in the game, used to kill an SDF trooper in "Black Sky". It is a common pistol throughout the game, used by both SetDef and SATO troopers as a standard sidearm.

When all side missions are completed, the Kendall 44 unlocks the Full Auto upgrade which, as the name obviously indicates, converts it into a a fully-automatic pistol.

ZombiesEdit

The Kendall is the starting pistol on Zombies in Spaceland. Like the MR6 in Call of Duty: Black Ops III, it can be useful in single-digit rounds for building points and finishing with melee attacks, although the Kendall generally becomes obsolete after the first 3 rounds, even with attachments.

When upgraded via the Pack-a-Punch Machine, the Kendall becomes the Baby's Breath, which plays a role similar to the Mustang & Sally, Meat Wagon, and Death and Taxes as a pistol which fires grenades. Unlike its predecessors, the Kendall stays a single-wield weapon, removing the Dual Wield attachment if it is already equipped.

Auto Sear is a highly reccommended attachment, as it will convert the Baby's Breath to a full-auto firing mode.

When Double Pack-A-Punched after the Easter Egg is complete, the Baby's Breath becomes the Fire and Brimstone and gains a 19 round magazine.

Like the previous pistols, the Baby's Breath's grenades deal very high splash damage against the player, making it advisable to either fire from a distance or shoot into groups of zombies. It is also recommended to buy Bomb Stoppers, as they will negate splash damage. The increased explosive damage makes it a strong choice for dealing with Brutes, which usually go down in 10-15 shots.

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