Call of Duty: Modern Warfare 2 Edit
|Call of Duty: Modern Warfare 2|
40 (MP) (30 Silenced)
100 Rounds (200 with Ext. Mags )
100+420 (SP), 100+300 (MP)
5.0s (All), 3.0s (Add time)
|Rate of Fire||
The L86 LSW makes its first appearance as a Light Machine Gun in Call of Duty: Modern Warfare 2. It appears in both the campaign and multiplayer modes with a 100-round drum magazine, iron sights and the carrying handle. Uniquely, when the ACOG Scope attachment is equipped, it takes the appearance of the British 'SUSAT' Scope.
In the campaign, the L86 LSW makes its only appearances in the campaign mission "Loose Ends", and the Special Ops mission Estate Takedown. Three of them (complete with SUSAT sights) can be found in the room next to the kitchen on the first floor of the house. Another L86, with Iron Sights only, can be found in the basement of the weapon and ammo cache armory. It is extremely useful as it has LMG firepower and magazine size without the long reload time associated with a LMG. Unlike its multiplayer counterpart, the campaign version L86 LSW has near-zero recoil.
The L86 is one of two pre-unlocked light machine guns, and the primary weapon for the default Overwatch class which includes a Red Dot Sight and a Grip. The L86 LSW has one of the highest damages per second of any weapon in the game. At close range its damage per second is beaten only by the shotguns, the G18 and MP5K, and is equal to the TAR-21 and the PP2000. The L86 LSW has the highest damage per second at long range out of all the automatic weapons, and is able to kill in two shots with Stopping Power or three shots without it. But the L86 also has the highest recoil of all the LMGs by far, making it difficult to use at longer ranges unless firing in short bursts. The L86 has the second fastest reload time of the LMGs, after the AUG HBAR, and benefits greatly from Reload Canceling.
L86 has heavy recoil when firing in full-auto and its iron sights are generally disliked, as they block the target at long range and will suffer heavily from muzzle flash. As a result, it is most commonly used in conjunction with the Bling perk, with a Grip and sight attachment. Like other LMGs, it also suffers from a slow ADS draw time, although this can easily be mitigated with the Sleight of Hand Pro perk. Firing single or double shots can make the L86 much more accurate at longer ranges and make it easily capable of racking up kills on maps with tight alleyways where suppressing fire is often needed. If the player chooses to add a sight to the gun, the SUSAT scope is a good candidate, as although it does increase recoil slightly, its sight is several times clearer than the iron sights, making it more effective at long range, while raising ADS to the point where muzzle flash is not even seen, let alone a problem. The alternative choice is the Holographic Sight, which offers the most precision at the expense of some muzzle flash.
Due to the extremely high damage per second of the L86 it can be surprisingly effective in CQB, certainly the most effective of all the LMGs. Compared to most CQB weapons it sacrifices fast handling for tons of ammo, allowing the gun to excel in engaging large numbers of enemies. Sleight of Hand Pro helps hugely in such situations, as the slow ADS time when compared to assault rifles and SMGs can otherwise be crippling. Additionally, with Sleight of Hand the reload time of the L86 with reload canceling is as low as many assault rifles. Due to the rarity of needing to reload, having a secondary as a backup is less necessary than on most guns, freeing up this space for launchers or One Man Army. Finally, the very high bullet penetration the L86 shares with all LMGs can give it an edge shooting through walls over most weapons particularly on maps like Favela or Scrapyard.
The Silencer reduces damage, but still makes the L86 LSW arguably the best stealth LMG since the other four LMGs either have a faster fire rate but lower damage (M240), or the same damage and a slower rate of fire (the RPD and AUG HBAR) compared to the L86. (Keep in mind the M240 and MG4 have glitched silencers; the red dot still shows on enemy radar.) As stated it suffers from having higher recoil than any other LMG, meaning at longer ranges burst-firing or semi-auto firing is required to kill where the others would be able to fire full-auto.
When fitted with the Heartbeat Sensor, while in ADS, the player can still view all but the very bottom edge of the Sensor screen. In conjunction with a grip, it can make a very good mid-range support weapon.
Weapon Attachments Edit
- Red Dot Sight
- ACOG Scope (SUSAT)
- Holographic Sight
- Heartbeat Sensor
- Thermal Scope
- Extended Mags
Behind the ScenesEdit
The L86 was supposed to be an L85 rifle at one point in Call of Duty: Modern Warfare 2, as the L86's texture sheet has the L85's 30-round magazine on it. The campaign pick-up icon also has the L85's 30-round magazine. The L86's kill icon in multiplayer is still an L85, giving further evidence that the L86 was once an L85. Also, the maximum ammunition amount in the campaign is 420, which is divisible by 30, the usual Assault Rifle magazine size, further suggesting it was the L85 earlier in development.
Call of Duty: Modern Warfare 3Edit
- "Possessing the highest rate of fire in its class, the L86 LSW suppresses enemy targets with a relentless stream of bullets. Its heavy frame noticeably slows mobility, and high recoil combined with low accuracy makes pinpoint targeting difficult. Find a defensible position, get low, and tear down incoming targets from afar."
- — Call of Duty: Elite description
|Call of Duty: Modern Warfare 3|
Pre-patch: 38-20 (MP)
100 rounds (150 with Ext. Mags )
Level 4 (Multiplayer)
|Cost (Survival Mode)||
100+320 (SP), 100+100 (MP)
100+420 (SP), 100+300 (MP)
3.76 seconds (5 seconds with Grip)
|Rate of Fire||
Low, Very Low (with Thermal Scope)
The L86 LSW is featured in Call of Duty: Modern Warfare 3. It is similar in appearance to the Call of Duty: Modern Warfare 2 variant, but with new iron sights using an L85 carry handle as the rear of the sight. In the Redemption trailer, it is shown briefly with the Call of Duty: Modern Warfare 2-styled Red Dot Sight, but was unavailable in-game, being replaced in that part with the carry handle variant.
The L86 LSW is found in the mission "Bag and Drag" with a Red Dot Sight in the blue van that Delta Force uses to chase down Volk. It is also found in the mission "Stronghold". The L86 LSW on Stronghold use the Modern Warfare 2 model as well as the SUSAT scope.
The L86 LSW is unlocked at Level 4 in Call of Duty: Modern Warfare 3's multiplayer. In several areas, it is almost statistically the opposite of its Call of Duty: Modern Warfare 2 counterpart; while in Call of Duty: Modern Warfare 2 it had high damage and high recoil, in Call of Duty: Modern Warfare 3 it features a relatively high rate of fire, lower recoil, and moderate damage. It has slight horizontal and vertical weapon recoil, causing the sights to jump off target when fired. While this will not cause problems in close range, it can make engaging targets at long range difficult.
Compared to the other LMGs, the main strengths of the L86 are the fast reload time (beaten only by the MG36), the fast rate of fire (beaten only by the MK46) and the lowest recoil among all the LMGs. When coupled with the Grip attachment or the Kick proficiency, the weapon's bullet spread improves greatly, although the weapon will still show considerable kick. All combined, the L86 is capable of a large volume of accurate fire with minimal interruption from reloading. If the Grip and Kick proficiency are used together, this weapon will be capable of firing in long bursts (around four to five bullets) on targets at ranges where players would consider using sniper rifles. Using Rapid Fire is very lethal in close range, but firing fully automatically for a consistent time without either Kick or Grip will result in extremely high weapon recoil.
Its minimum damage was increased via hotfix and now it only needs three bullets to kill at all ranges, even when using a silencer. This, along with its high rate of fire and low recoil, make the L86 LSW one of the most versatile LMGs.
The Thermal Scope removes the weapon kick, the weapon's main downside, and turns it into the most accurate automatic weapon in the game. Also, when using the Grip attachment, reload time is increased to what it was in Call of Duty: Modern Warfare 2, although add time is unaffected.
The L86 LSW is available for both Survival and Mission modes.
The L86 LSW is available in Survival Mode at level 41 and costs $7000. Compared to other LMGs, it is rather versatile due to its fast reload speed and high fire rate, but due to its low damage, is beaten in almost every aspect by the MG36.
- Red Dot Sight - Unlocked at weapon level 2.
- Silencer - Unlocked at weapon level 5.
- Grip - Unlocked at weapon level 8.
- ACOG Scope - Unlocked at weapon level 11.
- Rapid Fire - Unlocked at weapon level 14.
- Heartbeat Sensor - Unlocked at weapon level 20.
- Holographic Sight - Unlocked at weapon level 22.
- Extended Mags - Unlocked at weapon level 25.
- Thermal Scope - Unlocked at weapon level 27.
- SUSAT Scope (seen only in campaign)
- Kick - Unlocked at weapon level 4.
- Impact - Unlocked at weapon level 9.
- Attachments - Unlocked at weapon level 12.
- Focus - Unlocked at weapon level 16.
- Speed - Unlocked at weapon level 21.
- Stability - Unlocked at weapon level 28.
DemonstrationEditModern Warfare 3 - L86 LSW Demonstration(00:31)
Call of Duty OnlineEdit
L86 LSW reappears in Call of Duty Online.
- The L86 LSW, the Enfield and the L96A1 are the only weapons in the Call of Duty series to wield the SUSAT scope.
- Even if the the magazine isn't emptied, the charging handle is still pulled after reloading (probably to balance the fact that it is a 100-round LMG).
- In Campaign, the HUD icon of the L86 LSW with SUSAT scope shows "L86 LSW Scoped" rather than "L86 LSW ACOG".
Call of Duty: Modern Warfare 2Edit
- The pickup icon in multiplayer shows the L85 infantry rifle. However, in the "Museum" and "Loose Ends", the correct pick-up icon is used.
- The L86 LSW is one of the few weapons where an attached Heartbeat Sensor will be fully visible when aiming down the sight. This can be a major advantage to the player.
- The Silencer is not centered on the LSW's barrel. It appears to be mounted slightly below the muzzle.
- In the campaign, Special Ops and multiplayer, when turning, the L86 stays at the same angle as when the player is still. However, this is different from most of the other weapons. In multiplayer, most weapons rotate on the muzzle, whereas in the campaign, most weapons act like the L86 does in multiplayer.
- When using a grip with this weapon, players thumb is on the front of the grip along with his other fingers.
- The L86 LSW is one of the four weapons in Call of Duty: Modern Warfare 2 to have an optic attachment which is different than the same sight on other weapons. The only other weapons to do this are TAR-21, the AUG HBAR and F2000.
Call of Duty: Modern Warfare 3Edit
- In the campaign level "Stronghold" enemies will occasionally drop a Call of Duty: Modern Warfare 2 L86 LSW model equipped with or without a SUSAT scope. Like the Call of Duty: Modern Warfare 2 UMP45 found in the same level, this appears to be a placeholder weapon that was never replaced with the new version.
- The serial number of the weapon is DW120381.
- In "Bag and Drag", during the car chase sequence the L86 found in the back of the van seems to reload at a speed as if Sleight of Hand was in use. This also applies to the L86s in the Special Ops missions Invisible Threat and Smack Town.
- The L86 LSW and the MP412 in-game are the only weapons that have attachments that will affect their reload time (excluding the Extended Mags on most shotguns).
- In Call of Duty: Modern Warfare 3 multiplayer and Survival Mode, the L86 LSW has a carrying handle but in singleplayer and special ops is identical at the L86 LSW of Modern Warfare 2.
- Despite the weapon description claiming the L86 LSW having the highest rate of fire in its class it is actually outclassed by the MK46, at least in multiplayer.
- When reloading, the grip increases reload time, however only the motions are slowed down, the time for the bullets to be refilled remains the same as without the grip. This means reload cancelling works (any action that cancels the reloading animation after the ammo as been replenished but before the animation ends).