Light 'Em Up
Loading Screen Light Em Up MW3
Previous level Vertigo
Next level Special Delivery
Game Call of Duty: Modern Warfare 3
Character Dekko 3
Team S.A.S
Place Prague, Czech Republic
Enemies Inner Circle
Mission Score ·Difficulty
·Spotlight Kills
Campaign level "Stronghold"
"Locate and extract a soldier being held hostage in Makarov's castle."
— Level Description
"A VIP has been captured and detained within Makarov's castle, and it's up to you to breach the fortress and get him out. Take control of a small helicopter, secure the hostage, and evacuate before dawn’s first light in this new Special Ops mission."
— Call of Duty ELITE description

Light 'Em Up is a Downloadable Special Ops Mission mode challenge in Call of Duty: Modern Warfare 3, it is part of Content Pack 8, which was released to Xbox 360 Elite Premium Members on August 7, 2012. It is set after Modern Warfare 3's campaign and sees two SAS operatives storming Makarov's stronghold to rescue a captive teammate. The enemies are Inner Circle insurgents, which also includes unique enemies that are hybrids of Suicide Bombers and Chemical Agents.[1] [2]


  • Dekko 3 - Playable character
  • Wells - Randomly named PS3 and PC version - Little Bird Pilot
  • Heath - Randomly named PS3 and PC version - Hostage

Weapon LoadoutEdit

Starting Loadout
Player on ground (co-op)
Found in level


  • Siege (15 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the "Light 'Em Up" Special Ops mission on any difficulty.
  • Lights Out (15 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the "Light 'Em Up" Special Ops mission on Veteran difficulty.
  • Deer in the Headlights (45 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Stab five stunned enemies in a row in the "Light 'Em Up" Special Ops mission.



  • This mission takes place after the events of Call of Duty: Modern Warfare 3, as the destroyed bridge detonated by Yuri (or Price) can be seen while en route to the courtyard in the Little Bird, showing signs of reconstruction.
  • The locations of enemy intel in the beginning of the mission is randomized, as there are no preset enemies that will always carry the intel.



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