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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered

"Find and kill Makarov at his safe house in the Caucasus Mountains."
Call of Duty: Modern Warfare 2 Campaign Remastered level description
Shepherd: "Do you have the DSM?"
Ghost: "We got it, sir!"
Shepherd: "Good. That's one less loose end."
— Shepherd before killing Ghost and Roach

"Loose Ends" is the fifteenth mission of Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 2 Campaign Remastered. In this mission, Simon "Ghost" Riley, Gary "Roach" Sanderson, and other members of Task Force 141 infiltrate Makarov's safehouse where he is suspected to be located, but are met with a jarring surprise.

Characters[]

Plot[]

Knowing that Makarov is hiding in one of two places, General Shepherd sends Task Force 141 to both locations to kill him. Soap and Price go to the Boneyard in Afghanistan while Ghost, Roach and the other members head to a safehouse on the Georgian-Russian border.

Roach and Ghost's team make their way to the safehouse but are ambushed on the approach by a garrison force using anti-personnel mines and mortars which kills most members of the team. Roach barely avoids being killed himself and his fellow surviving members Ghost, Ozone and Scarecrow manage to repel the ambush. Archer and Toad notice two jeeps attempting to leave the compound but Ghost orders them to be destroyed with Javelin missiles. They have no way of knowing if Makarov was in them, so they continue to the house.

They find no sign of Makarov, only the few remaining members of the garrison but they do find Makarov's computer which provides them with a wealth of information so Roach sets up a DSM to download the information. More of Makarov's men arrive whilst the download is underway prompting the Task Force to defend the hardware until the download completes. Upon gathering the intelligence, Roach and the group make their way to the extraction point. On the way, mortar fire kills Ozone and Scarecrow (assuming they were kept alive this long by the player) and badly injures Roach, forcing Ghost to carry him out.

As they stumble towards the EP, a Shadow Company operative reveals the location of Archer and Toad to a gunship, killing them both so they can't help the duo.

Arriving at the extraction point, a Little Bird gunship provides cover fire while Shepherd personally walks out to see if Ghost and Roach have the DSM with them. Ghost confirms this before Shepherd comments on cutting "loose ends". He suddenly shoots Roach with his .44 Magnum, and then shoots and kills Ghost afterwards. Then, Shepherd grabs the DSM from Roach before two Shadow Company soldiers throw their bodies in the ditch while a third soldier soaks them in gasoline. Shepherd tosses his cigar on their bodies, setting them alight. Price's voice can be heard on Ghost's radio, warning them of Shepherd's betrayal, but a bit too late.

Weapon Loadout[]

Starting Loadout
Found in level

These weapons can be found with and without attachments.

Basement armory

The following weapons can be found in the basement armory along with an Ammunition Crate.

After Ghost handling Roach

Weapon Loadout when Ghost drags Roach to the extraction point.

Unusable

Intel Items[]

  • Intel No. 36: (1/3 Intel) Docking house to the far southwest of the main villa.
  • Intel No. 37: (2/3 Intel) Upstairs in the main house, on a desk in the breachable room.
  • Intel No. 38: (3/3 Intel) Inside the armory in the basement.

Transcript[]

Main article: Loose Ends/Transcript

Achievements/Trophies[]

Gallery[]

Trivia[]

Main article: Loose Ends/Trivia
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