|Previous level||Whiskey Hotel|
|Next level||The Enemy of My Enemy|
|Game||Call of Duty: Modern Warfare 2|
|Character||Sgt. Gary "Roach" Sanderson|
|Team||Task Force 141|
|Place||Georgian-Russian Border, Caucasus Mountains|
|Date||Day 6 (August 15th), 2016 - 15:36:11|
|Objective||Neutralize Vladimir Makarov.|
Breach and clear Makarov's safehouse.
Regroup with Ghost.
Connect the DSM to Makarov's computer network.
Protect the DSM until the transfer is complete.
Retrieve the DSM.
Get to the landing zone for extraction.
Shadow Company (after Shepherd's betrayal)
|Special Ops||Estate Takedown|
- "Find and kill Makarov at his safe house on the Georgian-Russian border."
- — Mission Description
"Loose Ends" is the fifteenth mission of Call of Duty: Modern Warfare 2. This is the last level the player where plays as Gary "Roach" Sanderson, and also the last level the player sees Ghost alive. This level has become infamous amongst fans, as it sees the death of two key protagonists in Call of Duty: Modern Warfare 2, while also showing how General Shepherd betrayed his allies.
- Gary "Roach" Sanderson (playable, K.I.A.)
- Simon "Ghost" Riley (K.I.A.)
- Thunder Two-One
- Vladimir Makarov (mentioned only)
- Archer (Alive/K.I.A.) (player-determined)
- Toad (Alive/K.I.A.) (player-determined)
- Ozone (K.I.A.)
- Scarecrow (K.I.A.)
- John Price (heard only)
- John "Soap" MacTavish (mentioned only)
Knowing that Makarov is hiding in one of two places, General Shepherd sends Task Force 141 to both locations to kill Makarov. Soap and Price go to the Boneyard in Afghanistan, while Ghost, Roach and the other members head to a safehouse at the Georgian-Russian border.
The task force makes their way to the estate where Makarov is presumed to be hiding; however, they are ambushed by mines and pre-fired mortar shots, killing several members. Roach barely manages to avoid being killed, and the surviving members repel the ambush. Archer and Toad soon notice several Jeeps driving out, and destroy them with Javelins - however, they have no confirmation if Makarov was in them.
Upon arriving at the estate, they find no sign that Makarov was there; however, they notice a computer containing information regarding his whereabouts. Roach sets a DSM to download the information, before defending the estate with Ghost and the surviving members from a counterattack by his men. Upon gathering the intelligence, Roach and the group make their way to the extraction point. On the way, Roach is struck by a mortar, prompting Ghost to carry him over; the remaining members are soon killed, leaving the two as the only survivors.
Arriving at the extraction point, a Little Bird gunship provides cover fire while Shepherd personally walks out before commenting on cutting "loose ends". He suddenly shoots Roach, then kills Ghost before he is able to react. Shepherd grabs the DSM from Roach before two Shadow Company soldiers soak gasoline on them, after which Shepherd tosses his cigar at their bodies, burning them. Price's voice can be heard on Ghost's radio, warning them of Shepherd's betrayal, but it is too late.
The first challenge is to make it past the mine field (the player must go prone after the first one is triggered, or else it will kill him) and the ambushing troops advancing through the smokescreen, while being fired on by mortars.
At the safehouse, there are multiple breaching points, the front door and the basement door. Also, after getting inside the house, the top floor must be breached. After fighting resistance and not finding Makarov, they find a computer which regards on his intel. The player can then stock up and prepare defenses; the basement has a weapons room, ammo cache, and Claymores, the last of which are very useful for slowing down the enemy. It is recommended to place all the Claymores available to the player before activating the download. The player is then ordered to download all the information.
The player must then defend the computer as its files get downloaded. As the files download at varying speeds, it is difficult to accurately gauge how quickly the process takes (it actually takes five minutes, if the player doesn't die). After completing the download, the surviving members of the team fall back to the extraction point. Scarecrow, Ozone and Ghost are three men on the frontline of the defense.
The player must then make a run to the helicopter while being assaulted by mortars. At one point, Roach is wounded by a mortar strike and finds himself being carried by Ghost as a Little Bird gunship provides covering fire.
|Found in level|
These weapons can be found with and without attachments.
The following weapons can be found in the basement armory along with an Ammunition Crate.
|After Ghost handling Roach|
- Intel No. 36: (1/3 Intel) Docking house to the far southwest of the main villa.
- Intel No. 37: (2/3 Intel) Upstairs in the main house, in the breach-able room, on a desk.
- Intel No. 38: (3/3 Intel) Inside the armory in the basement.
- Main article: Loose Ends/Transcript
The Pawn (15 / Bronze Trophy ) - Obtained by beating "Loose Ends" on any difficulty.
- Main article: Loose Ends/Trivia