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Cod4topright CoD4DStr Findmakarovicon MW2icontr MW3tr BO2topright CoDO Icon Heroestopright Ideafornewfeaturedstar
For other variants, see M16 and M16A1.

The M16A4 is an assault rifle, featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Heroes, and briefly in Call of Duty: Black Ops II.

Call of Duty 4: Modern Warfare Edit

"Semi-automatic with three round burst fire. Effective at medium to long range."
— Weapon description
M16A4 menu icon CoD4
M16A4
Damage

68-50 (SP), 40-30 (MP)

Damage Multipliers

Head: 2.7, Upper Torso: 1, Lower Torso: 0.9, Upper Arms and Legs: 0.6, Lower Arms and Legs: 0.5, Hands and Feet: 0.3 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 rounds

Starting Ammunition

30 + 60 (MP)

Maximum Ammunition

30+300 (SP), 30+180 (MP)

Reload Time

2.1 loaded, 2.73 unloaded (SP)
2.0 loaded, 2.365 unloaded (MP)

Rate of Fire

800 RPM (SP)
937 RPM (MP per burst, 459 RPM overall)

Range (explanation)

1024-2400 (SP), 1500-2000 (MP) M16A4Range COD4

Recoil

Low

Penetration

Medium

Fire Mode

Automatic (SP), 3-round burst (MP)

Used by

USMC

HUD icon

M16A4 Pickup CoD4

Console codename(s)

m16_basic (SP)
m16_mp (MP)
m16_grenadier

CampaignEdit

In campaign, it can only be found in "War Pig". It is occasionally dropped (sometimes with the M203) by dead Marines. It can also be obtained in "All In" through console commands. The M16A4 in Campaign is fully automatic, though the multiplayer version has a three-round burst. The M16A4 with M203 is also used by Lt. Vasquez.

If the Infinite Ammo cheat is enabled and an M16A4 is picked up with the M203, the fully-automatic rate of fire of the grenade launcher is very fast and greatly surpasses that of the M4A1, having a RoF of 600 RPM. Curiously, the M203 on the M4A1 (200 RPM) and the GP-25 on the AK-47 (120 RPM) have much slower fully-automatic rates of fire.

MultiplayerEdit

In multiplayer, the M16A4 is available at level 1, in a default class. It can be fitted with a Silencer, Red Dot Sight, ACOG Scope, and M203 Grenade Launcher. It is worth mentioning that it has one of the fastest draw times of any weapon (0.35 seconds) (just faster than the G36C at 0.4 seconds), rivaling even the speed of sidearms. This means that switching to an M16A4 is nearly as fast as switching to a handgun, with arguably much more killing power.

The M16 will be 3 shots to kill, or a 1 burst kill, up to 42 meters. With Stopping Power it will be a 2 shot kill up to 42 meters and always a 1 burst kill at any range. The M16 fires at 900 RPM for the burst and a total of 437 RPM. There is a burst delay of 200 milliseconds, however this can be decreased to 134 milliseconds with the Double Tap perk. The M16 has very low recoil per shot and this is even lowered given its burst fire nature.

It is often recommended to use this weapon from a distance, as it is not considered effective in close quarters combat. When fired from the hip while moving the M16A4 is wildly inaccurate. The M16A4 has a forced delay between bursts at about 200 milliseconds. This delay effectively lowers the rate of fire, meaning that at close range if the first burst misses, the user probably will be dead before getting off a second burst. However, Steady Aim shrinks the hipfire reticule to sizes comparable to SMGs, making the weapon fairly accurate from the hip, even while moving. Thus, even at close range, an M16A4 with Steady Aim and Stopping Power can still be very effective.

Double Tap decreases the delay between the firing of each of the three bullets in a single burst. With Double Tap the burst delay is decreased from 200 milliseconds to 134 milliseconds. This can be somewhat useful in many situations, as there is a higher chance of all three bullets hitting the target and the shorter time between bursts makes the weapon more effective in CQB. However, Stopping Power is still considerably better as it will almost always kill faster while using less ammo. The only exception to this is in Hardcore, where Stopping Power has no effect on the M16A4, as it only needs one shot to kill from any range, assuming the target is not behind cover.

Handling statistics are average for the most part. ADS time is 250 milliseconds and the M16 will move at 90% speed, only outclassed by SMGs and Shotguns. The hipfire is the same as the other assault rifles, however consitering its burst fire nature, it is not really a good tactic as other full-auto Assault Rifles and SMGs will be instantly better and more reliable. The M16 will move at 75% base movement when ADS, being average for the class. The only different stat from the other Assault Rifles is the drawout time being able to be drawn out at 350 milliseconds, rivaling the speed of Pistols.Overall handling statics are average for its class with the exeption of the drawout time.

The M16A4 is widely considered to be one of the best assault rifles in the game due to its high power, low recoil, lack of sway, quick reload, high rate of fire per burst, and easy conservation of ammunition due to its burst fire.The M16A4 has the fastest time to kill ratio in the entire game being one of the most popular weapons online.

Weapon AttachmentsEdit

Old School ModeEdit

The M16A4 appears in Old School Mode with 30 rounds in the magazine and 60 rounds of reserve ammunition.

  • Ambush - Found with an ACOG Scope on the north-eastern street with the craters, at the OpFor spawn side of the main road.
  • Backlot - Found with an ACOG Scope along the eastern street, towards the northeast of the construction site, near the tank.
  • Wet Work - Found with an M203 to the southeast of the southern bridge.

GalleryEdit

For camouflage images, see M16A4/Camouflage.
For attachment images, see M16A4/Attachments.

Call of Duty 4: Modern Warfare (Nintendo DS)Edit

M16A4 third person MWDS
M16A4
Magazine Size

30 rounds

Maximum Ammunition

30+500 rounds

Reload Time

Medium

Rate of Fire

Low

Range (explanation)

Infinite

Recoil

Low

Fire Mode

Automatic

Used by

USMC, SAS

In the Nintendo DS version of Call of Duty 4: Modern Warfare, the M16A4 appears as one of the two assault rifles in game. The M16A4 bears a vague resemblance to the one in the console versions (though it can still be identified as an M16A4), and it is fully automatic (like the one in Call of Duty 4 campaign mode). It has a much slower rate of fire, but it does more damage per bullet to compensate for this. In single player, the M16A4 is only found with a Holographic Sight, as opposed to iron sights in multiplayer. This does not matter, since the iron sights are just as accurate as the Holographic, and provide a better peripheral view. In single player, the M16A4 is most effective at long range, though it is still effective at close-medium range.

In multiplayer, it is only effective at long ranges. Its low rate of fire prevents it from being effective at close range, unless the enemy does not see the player. The M16A4 also has the third slowest melee speed, making it even less effective in close encounters.

Call of Duty: Modern Warfare 2Edit

M16A4 menu icon MW2
M16A4
Damage

40-30 (MP)

Damage Multipliers

Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 rounds

Unlocked at

Level 40 (Captain)

Starting Ammunition

30 + 60 (MP)

Maximum Ammunition

30+300 (SP), 30+180 (MP)

Reload Time

2.03s loaded, 2.36s unloaded

Rate of Fire

800 RPM per burst (423 RPM overall) (SP)
937 RPM per burst (459 RPM overall) (MP)

Range (explanation)

1500-2000 (500-1000 Suppressed) (MP)

Recoil

Low, reduced further when Holographic Sight is equipped

Penetration

Medium

Fire Mode

3-round burst

Used by

U.S. Army Rangers, Afghan National Army, Task Force 141

HUD icon

M16A4 HUD MW2

Sound(s) Multiplayer sound
Console codename(s)

m16

CampaignEdit

In the Campaign, the M16A4 is seen in both Rangers and Task Force 141 missions. It can be found on dead Task Force 141 members on TF141 missions as well as dead Rangers outside the White House. It is commonly found with Red Dot Sight, ACOG Scope, the underslung M203 or no attachments at all. It fires in bursts in both single player and multiplayer, unlike its Call of Duty 4: Modern Warfare counterpart, which is fully automatic in the Campaign.

MultiplayerEdit

The M16A4 returns in Call of Duty: Modern Warfare 2. It is unlocked at level 40.

The M16A4 is a high damage per bullet Assault Rifle. At any range short of 37.5 meters, the M16A4 will deal a full forty damage, taking three shots to kill, or two with a headshot. Damage will decrease linearly until fifty meters, where the M16A4 will drop to thirty damage, taking four shots to kill, or three with headshots. The M16A4 is a one shot kill at any range in hardcore game types when disregarding Painkiller and shooting through walls. This high damage makes the M16A4 very quick to kill with three shots, but the burst fire limitation will make the M16A4 slow to kill at longer ranges and if the player misses bullets within the burst. The M16A4 shoots through obstacles just as well as any other Assault Rifle, punching easily through thin barriers but not being able to shoot through thick ones effectively.

With Stopping Power equipped, the M16A4 will receive a forty percent damage boost at all ranges. At any range short of 37.5 meters, the M16A4 will deal 56 damage per bullet, taking two shots to kill regardless of bullet placement. Damage will decrease linearly until fifty meters, where the M16A4 will deal 42 damage, taking three shots to kill, or two headshots. This increase in damage will make the M16A4 a one burst kill at any range, guaranteed, and a two headshot kill at any range. The two shot kill at any range short of 37.5 meters is also very strong. With the M16A4's burst rate of fire, it has one of the fastest two shot kills of all Assault Rifles.

The M16A4's biggest weakness is its rate of fire. The M16A4 has a burst fire limitation, firing three round bursts. Once the third bullet leaves the gun, the burst delay commences, preventing the gun from firing for a short amount of time. Within the burst, the M16A4 will fire at 937.5 RPM, only short of the FAMAS in this regard. Overall, however, the M16A4 will fire at a measly 459 RPM overall if firing as fast as possible, by far the slowest maximum rate of fire of any assault rifle. This rate of fire heavily limits the M16A4's potential and is usually the main reason why players ignore using the weapon.

The M16A4's accuracy is mediocre. Opinion on the iron sights will vary from player to player, and the recoil on the M16A4 is moderate, kicking in a net upwards direction. The recoil will accumulate heavily within the burst due to the high rate of fire. The centerspeed is moderate at 1500, but within the burst, 1500 centerspeed will not do very much to combat the combination of a moderate recoil profile and a high centerspeed. This combination makes the M16A4 less accurate than the FAMAS, which fires faster than the M16A4.

With regards to accuracy, there is a notorious glitch that will improve the M16A4's accuracy. By equipping the Holographic Sight, the M16A4's recoil profile will become smaller, becoming the same size as that of the FAMAS. Because the M16A4 fires more slowly than the FAMAS and has a significantly higher centerspeed, the M16A4 will actually become one of the most accurate assault rifles with the Holographic Sight equipped, and doesn't leave the M16A4 statistically dominated by the FAMAS.

The M16A4's handling characteristics are superb among assault rifles. The M16A4 will allow the user to move at ninety percent of the base speed, aim down the sight in 250 milliseconds, and although it has a moderate hipfire spread and poor hipfire performance due to the burst firing mechanism, the M16A4 makes up for it with exceptionally quick reloads, taking 1.1 seconds to Reload Cancel the weapon. This speed is exceptionally quick, and allows users to be relatively safe when reloading.

The M16A4 has the standard Assault Rifle magazine capacity of thirty rounds, or 45 with Extended Mags. The M16A4 will always start off with ninety rounds total when not using Scavenger Pro.

The M16A4 has the usual assortment of assault rifle attachments. The Grenade Launcher is a powerful tool in combat, and given the M16A4 can get a one burst kill without Stopping Power, the M16A4 can be a worthwhile assault rifle to use with a Grenade Launcher and Danger Close. The Shotgun adds a long range, weak damage shotgun to the M16A4. This is a notable improvement from the M16A4's hipfire performance, making the Shotgun another worthwhile attachment.

The optical attachments has all standard assault rifle sights, but usually, the Holographic Sight outclasses the other optical attachments due to its great accuracy bonus. The Holographic Sight is one of the most popular attachments on the M16A4, and makes the M16A4 much more competitive in the face of the FAMAS.

The Heartbeat Sensor provides miniature radar that notifies players to the nearby presence of non-Ninja enemies and allies. Allies will light up green, while enemies will light up red, while also hinting at the general direction their pulse is coming from. The Heartbeat Sensor doesn't bring any clear cut downside to the table, but its effect in combat isn't needed for experienced players.

The Silencer reduces the M16A4's range while softening the sound of weapons fire, removing the red dot made while firing off the mini map, and reducing muzzle flash. The M16A4 relies a lot on heavy damage to compensate for a poor overall fire rate, so in most cases, the Silencer is a poor attachment choice.

FMJ increases the M16A4's ability to shoot through surfaces. Given the M16A4's impressive damage profile, this makes the M16A4 one of the best assault rifles for shooting through barriers, sometimes still netting one burst kills through cover when also using Stopping Power.

Extended Mags increases the M16A4's magazine capacity to 45 rounds. This can be deemed as unnecessary, given how slowly the M16A4 chews through ammo and how effective the M16A4 is with every bullet. Considering the M16A4 also reloads quickly, there is almost no reason to use the attachment.

Weapon Attachments Edit

GalleryEdit

For camouflage images, see M16A4/Camouflage.
For attachment images, see M16A4/Attachments.

Call of Duty: Modern Warfare 3Edit

"The M16A4 fires highly accurate 3-round bursts for precision takedowns. Its semi-auto fire performs best in mid to long-range skirmishes where you have the time and space to carefully target enemies. A single burst kills if all three shots land, so it's best to attack from a stationary position to avoid straying off target."
Call of Duty ELITE description
M16A4 menu icon MW3
M16A4
Damage

50-25 (MP)

Damage Multipliers

Head: 1.4 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 rounds (45 with Extended Mags)

Unlocked at

Level 4 (Multiplayer)
Level 1 (Survival Mode)

Cost (Survival Mode)

$3000

Starting Ammunition

30 + 60 (MP)

Maximum Ammunition

30+300 (SP), 30+180 (MP)

Reload Time

2.03s loaded, 2.36s unloaded

Rate of Fire

· 789 RPM per burst (420 overall) (SP & Survival mode)
· 909 RPM per burst (452 overall) (MP)

Recoil

Low

Fire Mode

3-round burst

Used by

Delta Force, USMC, U.S. Army Rangers

HUD icon

M16A4 HUD icon MW3

The M16A4 was first seen in Call of Duty: Modern Warfare 3's Special Ops Trailer. It fires in three-round bursts, like in previous games, but with a lower rate of fire. It is a starting weapon in Tier 4 Survival Mode maps, and is equipped with a Red Dot Sight.

CampaignEdit

The primary use of the M16A4 is in "Goalpost", where it is used by the dismounted crew of Rhino 2, and can be found from them and other allied soldiers with no attachments, an ACOG Scope, or an M203. If found with the M203, the weapon will switch over to using the Modern Warfare 2 model while using the launcher. The M16A4 with a Grenade Launcher is also used by Sandman in the mission "Iron Lady".

MultiplayerEdit

The M16A4 is a three-round burst assault rifle, unlocked at level 4 along with Create-A-Class.

The M16A4 is a very high damage per bullet weapon. Up close, the M16A4 deals 50 damage, allowing it to kill in just two shots, meaning the M16A4 can still kill an enemy up close if one bullet in the burst misses the enemy. However, this damage is short-lived, as it quickly becomes a three shot kill, and then becomes a four shot kill at longer ranges, making two bursts necessary unless headshots are taken into account. The M16A4 has moderate penetration power, making it capable of shooting through thin surfaces. In Hardcore game modes, the M16A4 will usually kill in one shot, but will occasionally need two at long range or against Last Stand users. This damage profile makes the M16A4 a very strong assault rifle that can reward accurate players dearly with a fast time-to-kill.

The M16A4 counterbalances its high damage per bullet with a low rate of fire. The bullets in the burst will fire at 909 RPM; however, the M16A4 has a lengthy burst delay, limiting the overall rate of fire to a mere 452 RPM. This is by far the worst rate of fire overall in the assault rifle class, and as such, players should take great care into making their shots count, or else they will be punished with an extended time-to-kill ratio.

The M16A4 has good accuracy. The iron sights may be a tad uncomfortable to use for some, but the M16A4 has very low recoil in the burst, and courtesy of the burst delay, the M16A4 will recenter perfectly for the next burst to ensue. This places the M16A4 among the most accurate weapons in the game, which can help users in landing their bursts on target.

The M16A4's handling traits are mostly of the norm. The hip-fire box is the standard size, the aim down sights time is 250 milliseconds, and the user will move at 90% of the base speed. The M16A4 can reload in as short as 2.03 seconds, but will take as short as 2.36 seconds to perform a reload if the magazine is empty. Regardless of which, both are fairly quick, making Sleight of Hand a non-necessity.

The M16A4 has an unusual assortment of attachments, as Rapid Fire is available for selection, while retaining all other attachments available to be selected.

The optical attachments can be a viable option in order to put the M16A4's great accuracy to better use, either by getting a better sight fixture, or by getting a zoom advantage. However, all of the optical options will be disabled through an EMP without using Assassin Pro.

The Suppressor is not a good fit for the M16A4, as the weapon is very dependent on its high damage. As such, any benefit in stealth is often nullified through the downside in damage which can ensue.

The Grenade Launcher is generally a poor attachment choice, as even against unarmed enemies, it is unlikely to net a kill due to its poor explosive radius. As well, Blast Shield users will prove near-impossible to kill outside of Hardcore game modes. The Underbarrel shotgun is also a relatively poor choice, as although it can help the M16A4's poor close-quarters performance, the underbarrel shotgun is unreliable in its regard, often missing vital one-shot kills.

Rapid Fire will increase the M16A4's rate of fire, both in the burst and overall. The M16A4's rate of fire per burst will be 1136 RPM per burst, and the M16A4 will fire at 502 RPM overall. Although this is still the worst in its class and only barely surpasses a Type 95's rate of fire without the attachment, it can be very beneficial to the M16A4's performance, as the M16A4's CQC prowess is improved significantly, and even more so if combined with Steady Aim. However, this elevated rate of fire can cause the player to miss shots at medium ranges out, as the M16A4's centerspeed can't counteract the recoil as well due to the elevated rate of fire giving less time to counteract the recoil.

The Heartbeat Sensor will alert the player of non-Assassin Pro enemies within a certain radius. Due to the popularity of Assassin Pro, it is ill advised to rely on this attachment for a radar advantage, but the attachment provides no true downside, and as such, isn't a bad choice to consider if nothing else is of interest to the player. However, it falls to the effects of an EMP.

Extended Mags is not a very useful attachment on the M16A4, as the player will generally not be at a shortage of ammunition with the M16A4 as quickly as they would when wielding a fully-automatic weapon. However, Extended Mags is a purely beneficial attachment, providing more ammunition, and less frequent reloads. Extended Mags should always be considered when looking for an attachment that gives pure bonus.

In terms of Proficiencies, the Focus proficiency would be the best bet if using the M16A4 at a medium range, as a mere couple of shots landed on the player can throw their aim off wildly, and lessening the flinch caused in this regard is a good way to retain accuracy over the longer sidelines. Stability can prove useful in reducing the sway when aiming down the sights, which can cause a vital shot to miss at a distance. Attachments is always useful in fitting an extra attachment on the M16A4, if desired. Kick is not very useful on the M16A4, as the weapon does not kick very much by default, and as such, it is less of a priority. Impact can prove quite effective on the M16A4, as its high damage per shot allows the player to put the improved wall penetration power to greater effect than with lower damage assault rifles like the SCAR-L.

Special OpsEdit

The M16A4 is available for both Survival and Mission modes.

Mission ModeEdit

The M16A4 is an alternate weapon in the Mission Mode challenge Stay Sharp.

Survival ModeEdit

The M16A4 is the starting weapon for Tier 4 (Insane) Survival Mode missions, along with the Five Seven, and is also unlocked by default from the Weapon Armory for $3000.

The M16A4 is a solid overall weapon for Survival, especially on maps where the player will be trying to hold an area with long sightlines, due to its good accuracy and low recoil. However, as the rounds continue to increase, it would be of best interest to swap it for a higher powered weapon or a LMG, as it will take multiple rounds to kill enemies in later waves.

AttachmentsEdit

ProficiencyEdit

  • Kick - Unlocked at weapon level 4.
  • Impact - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 16.
  • Breath - Unlocked at weapon level 22.
  • Stability - Unlocked at weapon level 28.

GalleryEdit

For camouflage images, see M16A4/Camouflage.
For attachment images, see M16A4/Attachments.

DemonstrationEdit

Call of Duty: Black Ops IIEdit

The M16A4 only appears once in Call of Duty: Black Ops II, during a cutscene in which Woods strangles a Viet Cong soldier with it. It appears to be the Call of Duty 4: Modern Warfare model.

Call of Duty OnlineEdit

M16A4 menu icon CoDO
M16A4
Damage

40

Weapon Class

Assault Rifle

Magazine Size

30 rounds

Starting Ammunition

30+90

Maximum Ammunition

30+210

Rate of Fire

459 RPM

Recoil

Low

Fire Mode

3-round burst

The M16A4 appears in Call of Duty Online.

AttachmentsEdit

GalleryEdit

Call of Duty: HeroesEdit

The M16A4 was held by Price and by Assault Soldiers

TriviaEdit

Call of Duty 4: Modern WarfareEdit

  • The words "BLUE4" and "Property of U.S. Government, Caliber 5.56x45mm NATO, M4A1 Carbine" in bold blue letters is visible on the side of the M16A4.
  • The M16A4 will always have an M203 on the kill icon/pickup icon.
  • The M4A1 and M16A4 share the same serial number.
  • The fire selector is on semi-auto, not burst.
  • The front sights on the M16A4, and its grenade launcher variant, are different sizes in campaign mode. The grenade launcher's variant is skinnier than the regular M16A4 variant.
  • When the grenade launcher attachment is selected, the model will change from an RIS handguard to one with the M203 and its own handguard.

Call of Duty 4: Modern Warfare (Nintendo DS)Edit

  • The M16A4 in multiplayer lacks part of its rear sight.

Call of Duty: Modern Warfare 2Edit

  • The markings on the side of the M16A4 say, "Made By Infinity, Tool For Victory, U.S. No Refunds".
  • In the campaign, its pick-up icon will always be seen with an under-mounted grenade launcher, even if one is not attached.
  • In S.S.D.D., there's an M16A4 right at the back of the lorry, in front of the building where the player learns the basics in training. However, it is unobtainable.

Call of Duty: Modern Warfare 3Edit

  • In Survival Mode, all of the Delta Squad members will use M16A4s without any attachments.
  • If the player reloads an unloaded M16A4 that has a Hybrid Sight attached, the player will hear no sound.

Call of Duty: Heroes Edit

  • Every M16A4 is equipped with a M203 grenade launcher.

ReferencesEdit


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