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BAR

From the Call of Duty Wiki

The M1918 Browning Automatic Rifle.

The Browning Automatic Rifle, or the "B.A.R.", (properly pronounced by it's acronym "Bee Aee Are", and never "bar") was an American Support weapon used during World War I, World War II, the Korean War and the Vietnam War.

Contents

[edit] History

The B.A.R. (Browning Automatic Rifle) was first issued in February 1918, designed by John M. Browning and manufactured by Browning, Colt, Winchester repeating arms Co., and Marlin-Rockwell Co. This automatic weapon, which fired from a open bolt so it would stay cooler under sustained fire, allowed the individual soldier to lay down a tremendous amount of fire, provided a clear advantage in the trench warfare of World War I, and with this weapon came a tremendous amount of responsibility for its user and required specialized training to use. However, top American brass were afraid that if captured the weapon would be reverse engineered and used against American troops so it wasn't put into service until late in the war. as a result it was introduced too late to see much action. The weapon saw use between the World Wars by American gangsters who obtained these weapons from surplus, or stole them from armories and the police. The infamous Clyde Barrow, of Bonnie & Clyde, was known to use a modified version of the B.A.R. The B.A.R. was used widely during World War II and the Korean War by American forces and even saw some action during the Vietnam War. It is still regarded as one of the best weapons ever made,and will be around for many more generations to come. Although officially retired from U.S service in 1957, it is still in full use by dozens of smaller nations across the world.

The B.A.R. during World War II was issued as a squad support weapon, designed to provide suppressing fire while the assaulting teams flank the enemy, though manuals of arms of the time called for each squad to be issued one B.A.R., infantry would try to acquire an additional B.A.R. for increased firepower. The weapon fires the .30-06 caliber cartridge (the same round as the Springfield 1903 rifles, M1 Garand, Browning .30 cal machine gun and the Johnson LMG.) loaded in twenty-round magazines. It fulfilled the role of a S.A.W. (Squad Automatic Weapon) and is very effective at providing suppressing fire for squad tactics. It was generally issued with a folding bipod but soldiers in the field usually discarded them to save weight. 

[edit] Call of Duty and United Offensive

Call of Duty and United Offensive
Damage

125 (1 SP), 43.75-125 (UO SP), 70 (1 MP), 24.5-70 (UO MP), 150 (Melee)

Magazine Size

20 rounds

Maximum Ammunition

300 rounds

Reload Time

3.8s

Recoil

High

Fire Mode

Automatic

Ammunition

.30-06

Used by

United States Army

Clear

The B.A.R. is a mammoth weapon that uses 20-round magazines. It has good accuracy and great power (it can kill an enemy with two to three torso shots or one headshot). Its recoil is manageable, and burst firing can easily negate any effects of recoil. It's good at any range. In close quarters, it can shred even SMG users. For medium and long range, burst firing is the way to go. If you feel that it fires too fast, you can make it fire slower by hitting the M key. Its only downside is its small magazine, so be prepared to reload often and/or find a few teammates to cover you while you reload.

Its iron sights may seem like there's a trick behind it, but it's very simple. Simply put the top of the point to what you want to hit, and fire.

When using the "give all" cheat, the BAR's name is simply the "30cal" at first.

[edit] Call of Duty 2

Call of Duty 2
Damage

80-120 (SP), 40 (MP), 150 (Melee)

Damage Multipliers

Head: 1.5, Chest: 1, Limbs: .4, (SP), Head: 3, Chest: 1.5, Limbs: 1, (MP)

Magazine Size

20 rounds

Maximum Ammunition

180 rounds

Reload Time

3.63 loaded, 3.8 unloaded

Rate of Fire

Medium

Range

1024-2400m(SP), 1500-2000m(MP)

Recoil

High

Fire Mode

Automatic

Ammunition

.30-06

Used by

United States Army

Clear

Exactly the same as the one in Call of Duty 1, but a ring has been placed around the front sight, making it easier to get a bead on your target when you're aiming. It also lacks the ability to make it fire slower. Its recoil is so high that any bullets fired in a burst after the third round would be completely off target.









[edit] Call of Duty 3

The BAR is almost exactly the same as in the previous games, but the sights look more like the Garand.

[edit] Call of Duty: World at War

Browning Automatic Rifle
Call of Duty: World at War
Damage

85-100 (SP), 35-45 (MP)

Damage Multipliers

Head: 2.7, Chest: 1.8, Limbs: 1.5 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Magazine Size

20 rounds

Unlocked at

Level 4

Maximum Ammunition

140 rounds (SP), 120 rounds (MP)

Reload Time

2.75 s loaded, 3.25 s unloaded

Rate of Fire

369 RPM

Range

1024-2400 m (SP), 1500-2000 m (MP)

Recoil

Low

Penetration

Large

Fire Mode

Automatic

Ammunition

.30-06

Used by

United States Marine Corps

Clear

This is the second machine gun you receive in Call of Duty: World at War. It hits hard, but it has an low fire rate, high recoil, and a small magazine of 20 bullets. With Stopping Power, it can usually kill in 2 hits at medium or close range. Without, it usually takes 3 hits at any range. It can also be fitted with a bipod that, when mounted, increases its accuracy and completely eliminates recoil. The general strategy is to burst fire or fire single, quick shots. Fully automatic usually ends up with a lot of missed shots, One is better off using the B.A.R's fully automatic capability at close ranges, where accuracy is not an issue. It often takes a while to aim in the iron sights, so it is better off as a sort of sniper.

The movement speed and hip accuracy of the B.A.R are equivalent to those of a rifle.

[edit] Call of Duty: World at War (Nintendo DS)

The BAR is an overall decent weapon in World at War for DS. It has a magazine size of 20, and it possesses slightly obstructive sights and a modest rate of fire and recoil. It is found in the later USMC missions. Overall the Thompson and Type 100 are better weapons than this in campaign, as they are readily found and ammo is always available for the Type 100, as all Japanese enemies use them.

[edit] Trivia

  • In Call of Duty 3, the reload for the B.A.R. is backwards, like the Thompson 's.
  • In Call of Duty 2 and World at War, even when the B.A.R is not using the bipod in single player mode, you can still see the bipod.
  • The B.A.R model in Call of Duty World at War seems to be a mix of two different models, the M1918A1 and the M1918A2. It resembles no production model of the M1918 B.A.R that was ever made.
  • When upgraded using the Pack-a-Punch machine, it becomes the "Widow Maker".
  • In all of the maps except Verruckt, the B.A.R. costs 1800 points.  In Verruckt, it costs 2500 points.  This is odd, considering the fact the weapon is mediocre, with a small ammo capacity, and low rate of fire.
  • Although there is a bipod attachment on the B.A.R in some of the games in single player, you still can't use it.
  • In the Wii version of Call of Duty: World at War, the front part of the bipod is visible in 1st person.
  • In the Call of Duty: World at War Beta, it was possible to mount the weapon, click in both thumbsticks, and be granted unlimited ammo. This was fixed in the final game.

[edit] Video

Call of Duty World at War B.A.R gameplay