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M1919 Browning

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For other uses, see Browning.

The Browning M1919 (also known as the .30 Cal) is a medium machine gun featured in all Call of Duty installments set in World War II after Call of Duty: United Offensive, and in Call of Duty: Modern Warfare: Mobilized.

Call of Duty: United Offensive Edit

M1919 Browning menu icon UO
Call of Duty: United Offensive
Damage

120-42(SP), 100-35 (MP), 100 (Melee)

Weapon Class

Machine Gun

Magazine Size

150 rounds (SP), 75 rounds (MP)

Maximum Ammunition

500 rounds(SP), 300 rounds (MP)

Reload Time

3.5s

Recoil

Low

Fire Mode

Automatic

Used by

United States Army

HUD icon

M1919 Browning pickup icon UO

The M1919 Browning (or the M1919A6) appears in Call of Duty: United Offensive.

CampaignEdit

The M1919 is the American light machine gun of choice. It uses a 150-round belt, and can kill in just a few rounds. It is found both mounted and portable, although the portable version is very rare and therefore ammo is scarce. It does not have much recoil, and has fairly good iron sights.

MultiplayerEdit

In multiplayer, it is available for both the British and American teams, and uses a 75-round belt. It can still deal one-shot headshots or three shots to the body even at extreme ranges. Its recoil is low, allowing it to be accurate even at max distance, but its reload time is very slow and its rate of fire cannot match a Submachine gun in close range.

Call of Duty: Finest Hour Edit

"The Browning .30 Cal is a company-level flexible machine gun. It is most effectively used with its bipod deployed, and can lay down an impressive barrage of fire."
— Manual description
M1919 Browning Side FH
Call of Duty: Finest Hour
Weapon Class

Machine Gun

Magazine Size

100 round belt

Recoil

Low

Fire Mode

Automatic

Used by

United States Army

In Call of Duty: Finest Hour, the Browning .30 Cal appears in only a few levels during the American campaign. As with the MG42 in the game, it cannot be aimed unless prone and with its bipod enabled. It is powerful, and will kill an enemy in one or two hits. It can be found first in the Ghostly Room easter egg on the ground beside the stairs in the level Underground Passage. In Road to Ramagen, it is seen by where the German plane is shot down with 99 bullets. In Last Bridge Standing, it is in the warehouse district, again with 99 bullets. Later it is found in Into The Heartland where it has a lot of ammo is present,about 400 rounds. It is very useful for this level, where there are fallen beams with enemies taking cover. Half of the belt will dispose of this, and around 200-300 rounds will be left over for the towers. With the added stock and foregrip, this model of the .30 Cal is the most accurately portable to date.


Call of Duty 2 Edit

Call of Duty 2
Damage

250 (SP), 35 (MP)

Weapon Class

Machine Gun

Magazine Size

Unlimited

Rate of Fire

600 RPM

Range (explanation)

15000-16000m (SP), 15000-16000m (MP)

Recoil

High

Fire Mode

Automatic

Used by

United States Army

HUD icon

M1919 hud CoD2

CampaignEdit

The M1919 is only available in the form of a mounted turret. It still has high damage, especially in singleplayer. It also has a high rate of fire and good range and accuracy. Being mounted, its sights are unusable and only a small cross can be used to aim. However, this cross is very small and can easily be used for pin-point accuracy. The Browning also has a lot of muzzle flash, which can obstruct the player's view.

MultiplayerEdit

It is still only available mounted. It can get one-shot headshots, or three shot kills to other parts of the body. It has fairly good accuracy, but being immobile restricts its use.

Call of Duty 2: Big Red One Edit

Call of Duty 2: Big Red One
Weapon Class

Machine Gun

Magazine Size

75 rounds

Unlocked at

Operation Husky

Starting Ammunition

150 Rounds

Maximum Ammunition

375 Rounds

Recoil

Low

Penetration

None

Fire Mode

Automatic

Used by

United States Army

In Call of Duty 2: Big Red One, the M1919A6 .30 cal appears first in the level Counterattack as a mounted weapon, and appears as a portable weapon in the level Operation Husky. It is powerful, and will usually kill an enemy in three hits or less. When aiming, the player will automatically go prone and aim with the bi-pod on the ground unless he is standing near a ledge or other objects capable of mounting the weapon.

Call of Duty 3 Edit

Call of Duty 3
Weapon Class

Machine Gun

Magazine Size

75 rounds

Starting Ammunition

150

Maximum Ammunition

375

Recoil

Low

Fire Mode

Automatic

Used by

United States Army, Polish 1st Armored Division

".30 cal machinegun. Reliable belt fed, air-cooled recoil operated squad machine gun employed by U.S. troops during WWII. Cyclic rate of 400-600 rounds per minute with an effective range of 1000 yards."
— Bonus materials description

The Browning M1919A6 appears in Call of Duty 3.

CampaignEdit

The mounted M1919A6 can be found in "The Mace" in the trenches when the player advances up the hill, and at the beginning of the last level Chambois in a mounted form to defend against the initial German attack, although the player is likely to take a lot of fire while using it, since it is very exposed. The M1919A6 is very powerful, killing enemies in 1-2 well-placed shots. Because of its infinite ammunition supply, the player does not need to be resourceful when using the M1919A6. The portable version of the M1919A6 that appears in multiplayer does not appear in campaign.

MultiplayerEdit

Whereas the M1919A6 is only mounted in the campaign, it is portable in multiplayer. When being aimed, the player automatically goes prone and places the bipod on the ground, although mounting points are available in most maps, such as low walls, windows, railings, etc.

The M1919A6 is very powerful, capable of killing enemies in 3-4 shots. However, at longer ranges it is very difficult to operate, as the iron sights obstruct a lot of the player's view and the player is required to be in prone position when aiming. At incredibly short ranges, the player should not aim the weapon, as this will result in them automatically going to prone position. Therefore, it is recommended that the M1919A6 should be used at medium - short ranges.

Call of Duty: World at War Edit

M1919 Browning menu icon WaW
Call of Duty: World at War
Damage

130-90 (SP), 40 (MP)

Damage Multipliers

Head: 3, Chest: 1, Limbs: 1 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Machine Gun

Magazine Size

125 rounds (SP), 50 rounds (MP)

Unlocked at

Level 61

Starting Ammunition

125+375 (SP), 50+100 (MP)

Maximum Ammunition

125+500 (SP), 50+300 (MP)

Reload Time

6s Empty, 6.45s Mid-Magazine

Rate of Fire

625 RPM

Range (explanation)

1024-2400 m (SP), 1500-2000 m (MP)

Recoil

Moderate

Penetration

Large

Fire Mode

Automatic

Used by

United States Marine Corps, Red Army

HUD icon

M1919 hud icon WaW

Console codename(s)

30cal

CampaignEdit

The player starts with an M1919 during the missions "Blowtorch & Corkscrew" and "Relentless". The M1919 can picked on the level "Breaking Point". Ammo for the M1919 is scarce and if not used wisely, the player can run out very quickly. One exception of this is in "Relentless", as the large number of Marines killed carry mostly M1919s. It has a very long reloading time compared to the MG42. The M1919 can also be seen mounted and usable on a Russian T-34 in the mission "Ring of Steel". However, it has the firing sound of the DP-28.

Interestingly, this is the only portable machine gun in the campaign that uses iron sights when mounted with the bipod. When it is mounted, when the ADS button is not pressed, the player will look down the sights; pressing ADS will simply increase the level of zoom. But in multiplayer when mounted it will use the standard aiming cross, except for the one mounted on the T-34 tank.

MultiplayerEdit

The M1919 is unlocked at level 61.

The M1919's damage is good and consistent. The M1919 will deal 40 damage at any distance, which translates into a three shot kill, a two shot kill if both bullets are headshots, or a one shot kill at any range in Hardcore game modes. The M1919 deals the same damage at all distances, meaning that the M1919 is one of the deadliest weapons in long range combat. While rifles, SMG's, and even some other MG's will be lacking some bullet power at a distance, the M1919 has no shortage of it. The M1919 also has very good penetration power, meaning the M1919 can easily shoot through walls with efficiency.

If Stopping Power is equipped on the M1919, the damage is raised to 56 at all ranges. This makes the M1919 a two shot kill at any range, but will do little else.

The M1919's rate of fire is quite average, and for an LMG, is a tad slow. The M1919 will fire at a rate of 625 RPM, or slightly over 10 shots per second. The M1919's rate of fire is a middle-of-the-road value for the LMG's, where it fires faster than the BAR and the DP-28, but fires slower than all other MG's. Combined with the M1919's bullet power, the M1919 is fairly good at close quarters combat, but not spectacular.

The M1919's accuracy is quite odd. The iron sights are odd, as the rear sight is extremely obstructive of peripheral view, but the front post is quite clear. The M1919's recoil is quite unpredictable, having a moderate amount of recoil going up and to the sides. The M1919's accuracy isn't beginner friendly, but for an experienced player, it's manageable.

The M1919 has a mix and mash of contrasting handling traits. The M1919 will let the player move at 100% of the base speed, a real oddity for the Machine Gun category, the hip-fire spread is moderately large, and the player aims down the sight slowly. The M1919 has one of the longest reload times in the game, taking about 6 seconds to reload the weapon. Reloading the M1919 is a dangerous procedure: players will need to conceal themselves away from the battle if they wish not to be killed mid-reload.

The M1919's magazine capacity is tied with the MG42 for the largest in the game, holding 50 rounds in each belt. This is very large, and with the M1919's good power, it makes reloading less frequent. The user will spawn with two belts of ammunition, or 100 rounds, meaning Bandolier isn't a mandate, but more of a luxury.

The M1919 has only one attachment available for usage: the Bipod. Using the Bipod is generally not recommended, as the player is forced to stand still, meaning that stray enemies that find the player can easily kill them. Using the Bipod on the M1919 also wouldn't put the weapon to its greatest potential, as it has the niche of a much higher movement rate than other MG's, which is effectively nullified if the Bipod is deployed. An MG like the MG42 would be much better suited for using the attachment, as it is less mobile than the M1919.

Nazi Zombies Edit

The M1919 is available on all Nazi Zombies levels, but only from the Mystery Box. It is widely considered one of the best guns available in Nazi Zombies due to its high damage, large magazine, and high reserve ammo count. It's comparable to the MG42, but with a slower rate of fire, though this can help save ammo.

In Der Riese, it can be upgraded to the "B115 Accelerator", featuring a higher rate of fire, and more spare ammunition. Since this weapon has a long reload time, Speed Cola and reload cancelling are necessary if one wishes to use it as a front-line weapon. Double Tap Root Beer can increase its rate of fire, but is not advised due to increased ammunition consumption. Mobility is very slow, so the user will have to sprint to avoid the hordes of zombies.

M1919 Browning vs. B115 AcceleratorEdit

M1919 B115 Accelerator
M1919 Browning Bipod WaW B115 Accelerator WaW
Damage 130-90 130-90
Fire mode Automatic Automatic
Rate of fire 625 750
Magazine size 125 125
Max ammo 500+125 750+125
Reload 7, 6 empty 7, 6 empty
Mobility Low Low
Extras More ammo, higher rate of fire


Weapon AttachmentsEdit

GalleryEdit

For Attachment images, see M1919 Browning/Attachments.

Call of Duty: World at War (Nintendo DS) Edit

M1919 third person WaW
Call of Duty: World at War (Nintendo DS)
Damage

100-50

Weapon Class

Machine Gun

Magazine Size

Infinite

Rate of Fire

625 RPM

Range (explanation)

1024-2400 m (SP)

Recoil

None

Fire Mode

Automatic

Used by

USMC, Red Army, SAS

The M1919 in Call of Duty: World at War (Nintendo DS) has the same rate of fire as the console and PC version. The player can carry it, and mount it where there are glowing machine gun mounts. When mounted, it has unlimited ammo, and no recoil, making it a very effective weapon. However the player cannot shoot, or melee while carrying it. Oddly, it is used by all factions except for the Germans, and it is absent from multiplayer.

Call of Duty: ZombiesEdit

The M1919 can be found in the Mystery Box, like the console version. It is very similar to the MG42, but with a slower rate of fire, which can be useful when firing single shots.

Call of Duty: Modern Warfare: Mobilized Edit

The M1919 appears in Mobilized as a machine gun used by the Insurgents. It is mainly available in a mounted form, but can be found as a portable emplacement which the player can carry and mount it when designated. The 3-D model when portable is the same as the one in World at War on DS with improved texture detail.

GalleryEdit

Trivia Edit

  • The mission, "Breaking Point," has a soldier (who can be saved or killed) seen after exiting the tunnels listed as a submachine gunner, even though he has an M1919.
  • Like the MG42, the Deployable M1919 Browning in Call of Duty: World at War will overheat if deployed, however, the one in Call of Duty: United Offensive will not (along with Deployable MG34 and DP28).
  • On the Soviet T-34, the MG turret for the tank appears to be an M1919.
  • If the player looks at the Browning from third-person view, there is no ammo belt on the weapon.
  • As with all bipods the bipod will appear extended when viewed from third person instead of retracted as viewed from first person.
  • When a Browning M1919 is carried in Call of Duty: World at War (Nintendo DS), the ammo counter always says that there are 999 rounds left in the belt and no rounds in reserve. This is also true in Call of Duty: Modern Warfare: Mobilized.
  • In both single player and multiplayer mode, when the Browning is mounted, one bullet fired would be equal to a three bullet burst fire. This applies to the other mountable machine guns as well.
  • In Call of Duty: World at War, the ammo belt's animation is strange. When firing full-auto, the belt appears to be going in constantly, but if only single shots are fired, the belt appears to be pulled in then let out a bit every shot. Also, even with a few shots left, the belt will all be there, and will be pulled into the weapon with extreme speed on the last shot.
  • In Call of Duty 2: Big Red One, the weapon always has a full ammunition belt, but when the reload animation begins the belt will vanish without any obvious reason.
  • If the weapon is reloaded while the bipod is deployed in Big Red One and the aim button is released, the animation will play twice, but the second time will not decrease the player's mobility.
  • In Call of Duty 2, the M1919 in "Crossing the Rhine" has an ammo belt.
  • The Call of Duty 3 M1919 has the number "7.62" written on the rear iron sight.
  • Takeo Masaki uses a Pack-a-Punched M1919 in the Der Riese trailer.
  • In Call of Duty: World at War (DS), despite the M1919 Browning having infinite ammo, its ammo counter says "999".

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