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M1A1 Carbine

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For similarly named assault rifles, see M4A1 and M4 Carbine.


The M1A1 Carbine is a semi-automatic rifle that appears in Call of Duty, Call of Duty: United Offensive, Call of Duty 2, Call of Duty 2: Big Red OneCall of Duty: Roads to Victory, Call of Duty: World at War, Call of Duty: World at War: Final Fronts and Call of Duty: Black Ops.

Call of Duty and United Offensive Edit

"The M1A1 Carbine, a .30 caliber semi-automatic rifle with a folding stock, is commonly issued to paratroopers. Though it lacks the stopping power of larger rifles, it is lightweight, accurate and compact."
Call of Duty manual description.
M1A1 Carbine menu icon CoD1
Call of Duty and UO
Console(s)

m1carbine

Damage

96 (1 SP), 96-33.6 (UO SP), 45 (1 MP), 50-17.5 (UO MP), 70 (Melee)

Weapon Class

Semi-Automatic rifle

Magazine Size

15 rounds

Maximum Ammunition

400 rounds

Reload Time

2.65s loaded, 3.3s unloaded

Recoil

Low

Fire Mode

Semi-Automatic (444 RPM Firecap)

Used by

United States Army

HUD icon

CoD1 Pickup M1Carbine

Sound(s) The M1A1 Carbine's firing sound

The M1A1 Carbine's dry reloading sound

CampaignEdit

The M1A1 is an American semi-automatic rifle which is quite scarce throughout both Call of Duty and Call of Duty: United Offensive. It is fairly powerful, killing in just one shot to the head or chest, or two to the head at long distance in United Offensive. With a 15-round box magazine and a fairly quick semi-automatic action, makes this weapon effective and versatile in most situations. However, its main flaw (like all other Allied weapons), is the lack of ammo. It has the earliest reload cancel-capable animation in the game.

MultiplayerEdit

The M1A1 issued to the American team. It will take at least two rounds to kill an enemy. Its quick semi-automatic action, decent-sized magazine, and fairly high accuracy make it a fair choice for medium-long range combat. However, it pales at long and close range extremes where bolt-action rifles and submachine guns, respectively, will outdo the M1A1.


Call of Duty 2 Edit

M1A1 Carbine menu icon CoD2
Call of Duty 2
Damage

100-45 (SP), 45 (MP), 100 (Melee)

Damage Multipliers

Head: 2, Chest: 1.1, Limbs: .5

Weapon Class

Semi-Automatic rifle

Magazine Size

15 rounds

Maximum Ammunition

120 (SP), 90 (MP)

Reload Time

2.9s mid-magazine, 3.7 dry

Rate of Fire

Semi-auto (444 RPM firecap)

Range (explanation)

768-3000 (SP), 1500-2500 (MP)

Recoil

Low

Fire Mode

Semi-automatic

Used by

United States Army

HUD icon

M1 Carbine pickup CoD2

CampaignEdit

The M1 Carbine in Call of Duty 2 is slightly less powerful at range than previous installments, being a two-shot-kill at extreme ranges. Other than that, it handles similarly: It still retains its accuracy, magazine capacity, and semi-automatic rate of fire, making it still a good weapon for mid range combat.

MultiplayerEdit

The M1 Carbine is issued to the American team. It is a two-shot kill to the head and a three-shot kill otherwise. It holds 15 rounds per magazine and is semi-automatic. Outside of medium range, it is outclassed by rifles and submachine guns at long range or close range, respectively.

Call of Duty 2: Big Red One Edit

Call of Duty 2: Big Red One
Weapon Class

Semi-Automatic rifle

Magazine Size

15 Rounds

Starting Ammunition

60 Rounds

Maximum Ammunition

315 Rounds

Rate of Fire

Medium

Recoil

Low

Fire Mode

Semi-automatic

Used by

United States Army

The M1 Carbine appears Call of Duty 2: Big Red One and is first seen as being used by Pvt. Roger in the mission "Piano Lupo", but becomes the standard issue in the missions "Crucifix Hill", and "The Last Train".

Call of Duty: Roads to Victory Edit

Call of Duty: Roads to Victory
Weapon Class

Semi-Automatic rifle

Magazine Size

15

Maximum Ammunition

120

Fire Mode

Semi-Automatic

Used by

United States Army

"The M1A1 Carbine's size made it an ideal weapon for non-infantry troops."
— In-game description The M1A1 Carbine is seen during most of the American campaign levels. In later mission, however, it is replaced by the M1 Garand, but it is seen in the last mission of the American campaign.

Call of Duty: World at War Edit

M1A1 Carbine menu icon WaW
Call of Duty: World at War
Damage

68-50 (SP), 40-30 (MP)

Damage Multipliers

Head: 2.7, Chest: 1.25, Limbs: .7 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Rifle

Magazine Size

15 rounds (standard)
30 rounds (Box Magazine)

Unlocked at

Level 65

Cost (Zombies)

600 (Off-Wall)
950 (Mystery Box)

Starting Ammunition

15+75 (MP standard)
30+60 (MP box magazine)

Maximum Ammunition

120 rounds (SP), 150 rounds (MP)

Reload Time

2.9 s loaded, 3.7 s unloaded (regular magazine)
3.1 loaded, 4 unloaded (box magazine)

Rate of Fire

444 RPM (SP), 1200 RPM (MP)

Range (explanation)

1024-2400 m (SP), 1500-2000 m (Regular MP), 500-1000 (Suppressed MP)

Recoil

Very low

Penetration

Medium

Fire Mode

Semi-automatic

Used by

United States Marine Corps

HUD icon

M1A1 Carbine Pickup WaW

CampaignEdit

The M1A1 Carbine can be found during the American campaign, although it is quite rare. It can be most easily found late in the game during the missions "Blowtorch & Corkscrew" and "Breaking Point" where many American riflemen carry one, but the M1 Garand is still more common. One Marine can be found with one at the beginning of "Burn 'em Out", as well. If he is killed, the player can pick up and use his M1A1 Carbine. It can also be found near the top of the third mortar pit, the one that the player can choose to circumvent. The rifleman carrying the M1A1 Carbine can be found next to two support gunners, near the machine gun nest.

MultiplayerEdit

The M1A1 Carbine is an excellent weapon for its high accuracy, damage, and magazine capacity, however, it is only accessible by Level 65 (or on Level 1 if the player pre-ordered the game, but the class will be replaced by a 6th Custom Class slot if the player enters Prestige Mode). This weapon is not very popular because it is only unlocked at Level 65, and since most players Prestige at this level, they will lose the weapon. Also, the weapon's iron sights are regarded as inferior to other rifles' by most players, and it is the only gun that does not provide clearance for the bottom half of the Aperture Sight, as the bottom half of the sight is almost completely blocked by the weapon. The reload is also just a tad longer than most weapons; however, because of the extra rounds in the magazine, the extra time is compensated for.

Its accuracy and damage are equal to the Gewehr 43 and SVT-40, and coupled with a larger magazine capacity, which allows the user to take down multiple targets with single magazine. As a result, the M1A1 Carbine is often used by players with modified controllers. The Box Magazine attachment increases the magazine size to 30 rounds, much larger than the SVT-40 and Gewehr 43. The Tier 1 Perk slot Bandolier gives the weapon a large ammunition reserve which is often not needed.

Due to the weapon's high accuracy and damage, it is possibly one of the better weapons to use in a stealth class. With Camouflage, Dead Silence, and a Flash Hider equipped, it would allow the player to find a quiet spot, easily pick off a few enemies, and then move along to another location without too much trouble. This gun is a good choice for Hardcore, as it is capable of one-shot kills, even without Stopping Power, with the exception of players using Juggernaut, as at a range, it may take several shots to manage this.

The M1A1 Carbine also has a very raspy and unique firing sound, so attentive players will know when someone on the enemy team is using said weapon.

With a Box Magazine, players with fast trigger fingers should be self-regulating in how fast they fire, as it is remarkably easy to be firecapped with the weapon.

Nazi ZombiesEdit

The M1A1 Carbine is available on all of the Nazi Zombies maps. Like most semi-automatic rifles, it loses its effectiveness after round five, but in the right hands, it can be effective as far as round eight. When Pack-a-Punched via the Pack-a-Punch Machine in Der Riese, the M1A1 Carbine will become the Widdershins RC-1, which is fully automatic, has increased damage and reserve ammunition. The word "Widdershins" is a German word which means "in a direction opposite to the usual". Some players perceive that Pack-a-Punching this weapon is a waste of the 5000 points, as it has a low magazine capacity, as well as a relatively low amount of ammo, but its increased damage and fire mode can sometimes be worth the points.

M1A1 Carbine vs. Widdershins RC-1Edit

M1A1 Carbine Widdershins RC-1
M1A1 Carbine WaW Widdershins WaW
Damage 120-80 200-150
Fire mode Semi-automatic Automatic
Rate of fire 444 600
Magazine size 15 15
Max ammo 120+15 150+15
Reload 2.9, 3.7 empty 2.9, 3.7 empty
Mobility Medium Medium
Extras Becomes fully auto, higher damage, higher rate of fire, more ammo


Weapon AttachmentsEdit

GalleryEdit

For Attachment images, see M1A1 Carbine/Attachments.

Call of Duty: World at War: Final FrontsEdit

Call of Duty: World at War: Final Fronts
Weapon Class

Semi-Automatic Rifle

Magazine Size

15

Maximum Ammunition

200

Fire Mode

Semi-Auto

Used by

2nd Marine Division

The M1A1 Carbine is used only in "Mount Tapochau". It features the same reload animation as its Call of Duty: World at War counterpart, uses the same firing sound as the Call of Duty version, and its in-game model resembles the Call of Duty 2 version. It is a good weapon on medium to long range fighting, and kills an enemy with two to three shots at the torso and one headshot. The weapon is not very useful on short range and against Banzai Chargers.

Call of Duty: ZombiesEdit

In the iOS version, the M1A1 is essentially the same as in the consoles version, and can be an effective weapon in low to mid rounds.

Call of Duty: Black Ops Edit

Call of Duty: Black Ops
Magazine Size

15 rounds

Cost (Zombies)

600

Maximum Ammunition

120 rounds

Reload Time

2.9 s loaded, 3.7 s unloaded

Recoil

Very low

Penetration

Medium

Fire Mode

Semi-automatic

The M1A1 returns in the revised classic zombie maps for the Call of Duty: Black Ops Hardened and Prestige Editions, and with Rezurrection, available off the wall. It is almost exactly the same as its Call of Duty: World at War counterpart, with the only differences being the weapon model is slightly more detailed and the firing sound being louder and deeper than it was in Call of Duty: World at War.

Trivia Edit

Call of Duty 2Edit

  • The aiming prongs lean a bit to the left when using the iron sight.

Call of Duty 2: Big Red OneEdit

  • The M1A1 Carbine lacks the rear sight.

Call of Duty: World at WarEdit

  • A kill with the bayonet attachment on this gun is credited as a knife kill instead of a gun kill, unlike other bayonet capable weapons.
  • In Zombies, when the M1A1 Carbine is taken from the Mystery Box it is named the "M1 Carbine", but when bought off the wall, it is called the "M1A1 Carbine".
  • On the Nintendo Wii, the M1A1 Carbine with Box Magazine has no reload sound.
  • On the Nintendo Wii, the M1A1 has a more metallic sound when shooting.
  • Select Fire was set to appear on the M1A1 Carbine, however, it was removed for balance issues.
  • In multiplayer, when an aperture sight is attached, the M1A1 Carbine is shown with a Flash Hider.

VideosEdit

COD5 M1A1 Carbine Game Play (Fast Shooting, No Mods)03:19

COD5 M1A1 Carbine Game Play (Fast Shooting, No Mods)

M1A1 gameplay in World at War

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