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The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode This article was previously featured
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The Thompson is a submachine gun that is featured in every Call of Duty title set in World War II to date, as well as a brief appearance in Call of Duty: Black Ops.

Contents

Call of Duty and United Offensive Edit

CoD1 Weapon Thompson.png
Call of Duty and United Offensive
Console(s)

thompson
thompson_semi

Damage

105 (1 SP), 36.75 (UO SP), 50 (1 MP), 50-17.5 (UO MP), 150 (Melee)

Weapon Class

Submachine gun

Magazine Size

30 round box magazine

Maximum Ammunition

360 rounds + 30

Reload Time

1.8s loaded, 2.2s empty

Recoil

Low

Fire Mode

Automatic

Used by

United States Army

Pickup icon

Thompson Pickup CoD.png

Sound(s) The Thompson's firing sound

The Thompson's dry reloading sound


CampaignEdit

This is commonly a starting weapon for the American campaign, in a similar way to the Soviet campaign's PPSh-41. The Call of Duty and the Call of Duty: United Offensive versions are somewhat different, in that the UO version is much less powerful, only doing one third the damage as the older version, which could kill an enemy with a single bullet. It has a high magazine capacity and damage, along with minimal recoil, which makes the Thompson a versatile weapon in that it can be used to good effect at all ranges. However, ammunition is not always readily available in comparison to the MP40, which is very similar to the Thompson, but with more abundant ammo, but ammo is still plentiful in comparison to other weapons such as the BAR or the M1A1 Carbine. It has a Fire Select switch, allowing the user to switch between semi-automatic and fully-automatic modes of fire.

MultiplayerEdit

This can be a very effective weapon in multiplayer, as it takes just two bullets to kill an enemy at any range in Call of Duty. However, in UO, it loses its effectiveness at range due to damage dropoff, which forces the player to land six rounds to kill one enemy.

GalleryEdit

Call of Duty: Finest Hour Edit

Thompson Side FH.png
Call of Duty: Finest Hour
Damage

High[1]

Weapon Class

Submachine gun

Magazine Size

30 rounds

Maximum Ammunition

210 rounds

Recoil

Low-Medium

Fire Mode

Automatic

Used by

United States Army, PPA


In Call of Duty: Finest Hour, the Thompson has a 30 round magazine, and is available in most of the American missions, as well as being used by British Sgt. Dehart in the British North African campaign. It can kill an enemy in two to three shots.

It uses the fire sound from the PPSh-41. It uses the circular peep sight when aiming as opposed to the above "V-notch" that all other games use.

Call of Duty 2 Edit

Thompson COD2.gif
Call of Duty 2
Damage

110-0 (SP), 35-10 (MP)

Damage Multipliers

Head: 1, Chest: 1, Limbs: .5 (SP), Head: 3, Chest: 1, Limbs: 1 (MP)

Weapon Class

Submachine gun

Magazine Size

20 rounds

Maximum Ammunition

280 (SP), 180 (MP)

Reload Time

1.83s mid-magazine, 2.2 dry

Rate of Fire

700 PRM

Range (explanation)

600-2460 (SP), 800-1500 (MP)

Recoil

Medium

Fire Mode

Automatic

Used by

British Army, United States Army

Pickup icon

Thompson pickup CoD2.png


CampaignEdit

The Thompson in Call of Duty 2 is still one of the common Allied weapons. However, it now only has a 20-round magazine, which means that the player will be reloading a lot more. It is a one-shot kill in close range, but at long range the damage is greatly reduced.

It seems to be the favored weapon of Sgt. Randall. He uses it during the whole game and is never seen with an alternative.

MultiplayerEdit

In multiplayer, the Thompson is still fairly ineffective, as it takes three to six shots to kill, which, combined with its small magazine size of just twenty, makes the Thompson sub-par to the other submachine guns available.

Call of Duty 2: Big Red One Edit

Call of Duty 2: Big Red One
Damage

Medium

Weapon Class

Submachine gun

Magazine Size

30 rounds

Starting Ammunition

90 Rounds

Maximum Ammunition

330 Rounds

Recoil

Low

Fire Mode

Automatic

Used by

United States Army


In Call of Duty 2: Big Red One, the Thompson is used by a variety of American soldiers. The weapon looks very similar to the Thompson in past installments, and again uses the V-Notch iron sight. The Thompson is appears in every level in the hands of Sgt Hawkins and other soilders and is usable by the player in the first mission and in every level after "Piano Lupo", with the exception of "Crucifix Hill".

Call of Duty 3 Edit

Call of Duty 3
Weapon Class

Submachine gun

Magazine Size

20 rounds

Fire Mode

Automatic

Used by

United States Army

The Thompson returns yet again in Call of Duty 3 as one of the main weapons of the American Forces. The weapon keeps roughly the same statistics fire wise as it does in Call of Duty 2 but it now has much more intrusive iron sights, taking up roughly half the player's view. It is featured in the trailer.

CampaignEdit

In the campaign it can be found around American dead bodies and in the hand of many American allies. It is first introduced in the first mission, "Saint-Lô", but ammo for it is somewhat rare during mid-campaign missions, but there is plenty again in the last two missions, "The Crossroads" and "Chambois".

MultiplayerEdit

In multiplayer, the Thompson is carried by the allies if the player chooses the Light Assault class. It is accurate at close to medium range. It is once again shown with the inaccurate 20 round magazine and the standard M1A1 features.

Call of Duty: Roads to Victory Edit

Call of Duty: Roads to Victory
Weapon Class

Submachine gun

Magazine Size

20

Maximum Ammunition

200

Fire Mode

Automatic

Used by

United States Army


In the PSP installment of the series the Thompson makes yet another appearance. It inflicts medium damage onto enemy troops, requiring two body or one head shot to kill any enemy soldier. It is one of the starting weapons in all of the American missions (except "Lucky Thirteen", which takes place in the air).

Call of Duty: World at War Edit

"American submachine gun with high accuracy and moderate power. Effective at close to medium range."
— Create a class description.
Thompson menu icon WaW.png
Call of Duty: World at War
Damage

120-80 (SP), 40-20 (MP)

Damage Multipliers

Head: 4, Chest: 1, Limbs: 1 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Submachine gun

Magazine Size

20 rounds (Regular magazine), 40 (Drum magazine)

Maximum Ammunition

200 rounds (SP), 180 rounds (MP) for 20 rounds magazine, 80 rounds for 40 drum magazine (MP only).

Reload Time

2.1 s loaded, 2.7 s unloaded (Regular magazine). 3.1 s loaded, 3.9 s unloaded (Drum magazine)

Rate of Fire

750 RPM

Range (explanation)

800-1800 m (SP), 750-1000 m (Regular MP), 350-700 (Suppressed MP)

Recoil

Moderate

Penetration

Medium

Fire Mode

Automatic

Used by

United States Marine Corps

Pickup icon

Thompson Pickup WaW.png


Campaign Edit

In Call of Duty: World at War, the Thompson is never a starter weapon in the missions, unlike almost every other game, but it's often found on fallen Marines. It can first be found in "Semper Fi", where two are on the floor of a hut, in which two Japanese soldiers are executing a marine. It is a preferred weapon of Cpl. (later Sgt.) Roebuck when he is promoted to Sergeant and is one of the four weapons available to use and re-supply in the beginning of the level "Breaking Point". Interestingly, even if the Marines used this weapon, it is somewhat rare to find while Arisakas, Type 100s, and M1 Garands usually rule the Pacific campaign missions, yet they are far from scarce either. Because of the fairly low ammo and high rate of fire, the Thompson tends to run out of ammunition fairly quickly. When two players are playing co-op mode on the same console, if one player receives a flamethrower as a starting weapon in a level, the other receives a Thompson with full ammunition.

Multiplayer Edit

In multiplayer, the Thompson is the first SMG available. The weapon has low recoil, with high damage and a high rate of fire. These traits make it effective even at long range.

Its main flaw is its small magazine, however this is mitigated by the lightning fast dry reload or Round Drum attachment which increases its capacity to 40, at the cost of a longer reload.

The Thompson has the same penetration as rifles, which is better than the other submachine guns. It is roughly equivalent to another submachine gun with Deep Impact on. It is, stat-wise, almost the same as the Type 100 but with a smaller magazine and better penetration through walls and wood covers. The Type 100 has the exact same "Time To Kill" as the thompson, because of this and the larger magazine it offers the Type 100 is often a better choice.

With Stopping Power the Thompson kills in 2-4 hits, and 3-5 without. Juggernaut users require 3-5 and 4-6 hits, respectively. In Hardcore it kills in 1-2 hits unless through cover or against Juggernaut or Second Chance users.

Nazi Zombies Edit

The Thompson appears in all Nazi Zombie maps/levels, both off the wall and from the Mystery Box. It can be bought for 1200 points, and ammo costs 600 points. It is a good weapon, especially in the early to mid rounds, due to its good accuracy, fire rate and high short-range power. In higher rounds it loses its effectiveness quickly, and requires several shots to take down a single Zombie, making headshots a priority.

On Der Riese, it can be upgraded to the "Gibs-O-Matic", giving it a doubled magazine, larger reserve and more power. Even after the upgrade, ammo reserves may become problematic in the higher rounds. However, this can be countered by the fact that ammo can be bought off of the wall for 4500 points. It is relatively ineffective unless the player can make a large number of headshots in later rounds. Thankfully, the Thompson is very accurate laterally and vertical recoil is gentle and uniform, conductive to headshots with a good damage multiplier for such. Between the 40-round magazine, lightning fast dry reload and with the addition of Speed Cola, the "Gibs-O-Matic" can sustain fire for a fair amount of time.

Thompson vs. Gibs-O-Matic Edit

Thompson Gibs-O-Matic
Image Thompson WaW.png Gibs-O-Matic.png
Damage 120-80 200-120
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Weapon AttachmentsEdit

Call of Duty: World at War: Final Fronts Edit

Thompson M1A1
Weapon Class

Submachine gun

Magazine Size

20 rounds

Maximum Ammunition

400

Fire Mode

Automatic

Used by

80th Infantry Division, 2nd Marine Division


It is the standard submachine gun of the US Army Divisions, 80th Infantry Division in Europe and the 2nd Marine Division in the Pacific.

It appears in almost all American levels, as a secondary weapon along with the M1 Garand. It is a very good weapon on medium to close range, and it's ammo can be scavenged from dead American soldiers, as it ammo would not be an issue, but the problem for all players is it's high rate of fire and small magazine would be outpowered by other enemy weapons like the Type 100 and MP40.

Call of Duty: World at War (DS) Edit

Thompson Inventory WaWDS.jpg
Thompson
Damage

40 (SP), 30 (MP)

Damage Multipliers

2.4 Head, 1.4 Chest, 1.1 Stomach, 1.0 Limbs (SP)

Weapon Class

Submachine gun

Magazine Size

30 rounds

Unlocked at

Default for Marines

Starting Ammunition

30+150

Maximum Ammunition

30+150

Reload Time

Fast

Rate of Fire

Medium

Recoil

Moderate

Fire Mode

Automatic

Used by

USMC


The Thompson appears in the Nintendo DS version of Call of Duty: World at War as one of the five submachine guns available for use. Like most weapons featured in Nintendo DS games, there are a few similarities and differences between the DS version and the console version of the weapon. The first similarity would be the general appearance of the gun, even with a similar looking compensator. Another similarity would be the irons sights, though they offer a better peripheral view at the cost of being less pin point accurate. Unlike most depictions of the weapon in the Call of Duty series, this version of the Thompson is fitted with the historically accurate 30 round magazine. Even more similar to the real life counterpart, it has much higher recoil and stopping power.

CampaignEdit

In single player, the Thompson is found in every American mission as a starting weapon or being used by allies. The only exception would be "On the Water", which is a vehicle based level. The Thompson is well rounded weapon, killing in three shots at any range, moderate but manageable recoil, a moderate reload time, and a decent magazine size of 30 rounds. Despite the good qualities, it is beaten by the Type 100 as it has a higher rate of fire and ammunition for it is more common, at the cost of higher recoil.

MultiplayerEdit

In multiplayer, the Thompson is the only SMG available to the Americans if the Allied faction is chosen. As with all weapons in multiplayer, its power is reduced, taking four shots to kill, as opposed to three. Luckily, it has still retained the steady damage at all ranges, like its single player variant. Due to these traits, it is a moderately encountered weapon. It can be effectively used in close quarters, as its recoil will push the players aim upward towards the head, where damage is increased. Its use in long range combat is also manageable, as long as the player burst-fires or uses the weapon like it's semiautomatic.

Call of Duty: Black OpsEdit

The Thompson returns in the revised Call of Duty: World at War Zombies maps for the Hardened and Prestige editions of Call of Duty: Black Ops and the Rezurrection Map Pack. It can be purchased off of the wall, but is no longer available from the Mystery Box. It is one of the few World at War weapons that can be obtained in every Classic Zombies map, as it can be found on the wall in all the original maps. It remains a highly useful weapon, worth noting if a player does not want to gamble with receiving a poor weapon from the Mystery Box.

Thompson vs. Gibs-O-Matic Edit

Thompson Gibs-O-Matic
Image Thompson submachinegun Zombies.png Gibs-O-Matic.png
Damage 120-80 200-120
Fire mode Automatic Automatic
Rate of fire 750 923
Magazine size 20 40
Max ammo 200+20 250+40
Reload 2.1, 2.45 empty 2.1, 2.45 empty
Mobility High High
Extras More ammo, larger magazine, higher rate of fire, higher damage


Trivia Edit

  • On the Nintendo Wii version of Call of Duty: World at War, the Thompson's empty-reload animation is the same as its mid-magazine reloading animation. Adding a Round Drum fixes it. The Gewehr 43 also has the same issue, but only when it is equipped with a Silencer.
  • The Create-A-Class picture of the Thompson in Call of Duty: World at War is missing a muzzle brake. It resembles the Thompson in Call of Duty 3.
  • When playing online in Call of Duty: World at War with the Thompson that has a Round Drum, the player (from third person view) still has the original 20 round Box Magazine.
  • In "Loose Ends" and "All Ghillied Up", there are Russian propaganda posters of a woman holding a Thompson.
  • In a third person view the player model holds the weapon by the stock.
  • In Call of Duty 2, Call of Duty 3, Call of Duty: Roads to Victory and Call of Duty: World at War, the Thompson holds 20 rounds even though it is shown with a 30 round magazine.
  • On the Nintendo Wii version of Call of Duty: World at War, the Thompson is portrayed without the compensator that the PS3/Xbox versions have.
  • In World at War, on the left side it can be seen written: THOMPSON SUBMACHINE GUN CALIBER.45 M1A1 NO. 080878.
  • In Call of Duty 2, two versions of the Thompson can be found; semi-auto, and full-auto.
  • In Call of Duty: World at War, the selective fire switch on the Thompson is set for semi-automatic, even though it is always fully automatic in the game.
  • In the Call of Duty: World at War version of Nacht der Untoten, walking up to the Thompson on the wall tells the player the gun's cost is 1500 points, even though it actually costs 1200 points. This has been fixed in Call of Duty: Black Ops.
  • The files for the Thompson can be found on PC even without Classic Zombie maps installed. However, the files are empty.
  • In Call of Duty: World at War, when reloading the Thompson the player pulls out the mag and then inserts the same magazine: this can be seen by changing the field of view.
  • In Call of Duty: World at War: Final Fronts, the Thompson seems to be based on the Thompson from Call of Duty 3
  • The Thompson is the first automatic weapon to be used in the Call of Duty series.

Video Edit

Gameplay with the Thompson in Call of Duty: World at War

References Edit

  1. Call of Duty: Finest Hour instruction booklet, page 18.


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