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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For a similarly named weapon, see M249 SAW.

The M240 is a light machine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, and Call of Duty Online. It also appears as a mounted weapon in Call of Duty 4: Modern Warfare and Call of Duty: Ghosts. It was also cut from Call of Duty: Modern Warfare Remastered.

Call of Duty 4: Modern Warfare[]

The M240 is a mounted machine gun that can be seen on top of any M1 Abrams tank next to the M2 Browning Machine Gun. It is unavailable to the player and simply serves the purpose of being decoration to add atmosphere to the level.

Gallery[]

Call of Duty: Modern Warfare 2[]

Campaign[]

"Keep hitting 'em with the Two Forty Bravos! Get more men moving on the left flank!"
Colonel Marshall in "Whiskey Hotel"


The M240 "Bravo" (identified as such by Col. Marshall) is first seen used by American forces in liberating an Afghan city, and then by Makarov's terrorists during the attack on Zakhaev International Airport. The purpose for using Western firearms is apparently to divert suspicion from the Ultranationalists to a western perpetrator. It is also used by Ranger LMG gunners with various attachments such as the Red Dot Sight, ACOG Scope, or without attachments. In comparison to the MG4, the M240 has a much larger ammo capacity as well as the commonality of mounted optics, although it has a little more recoil.

Special Ops[]

Juggernauts will always use this weapon in Special Ops, carrying it as though they had a Foregrip attached. However, one will have no such attachment: players usually find the gun with optical attachments like a Red Dot Sight, ACOG Scope, or Holographic Sight. The M240 also appears as a starting weapon for Armor Piercing. It is an alternate weapon in Bomb Squad, Homeland Security, Overwatch, Snatch & Grab, Sniper Fi, Body Count and Terminal. When used against Juggernauts, the M240 is very effective, capable of killing one with about a third of a magazine.

Multiplayer[]

The M240 is unlocked at level 52.

The M240 is a low damage LMG. At all ranges, the M240 will deal thirty damage per bullet, needing four shots to kill. A headshot does 42 damage. If a single headshot is acquired among the first three bullets to hit the target, the enemy will kill in three shots instead. This damage is tied with the MG4 for the worst among LMGs. The M240, despite its lacking damage, is a one shot kill at all ranges in Hardcore against standard enemies. The M240 has high penetration power, but its performance through walls lags behind other LMGs with greater damage.

When using Stopping Power, the M240 does 42 damage per bullet, needing just three shots to kill. A headshot does 58 damage, so two shot kills are possible with just a single headshot. Stopping Power is of little importance in Hardcore game types, but in Core game types, the M240's damage improves significantly, and should almost always be used.

The M240's lone strength is its rate of fire. It has the fastest fire rate of any LMG, firing at 937 RPM. This is among the fastest firing primary weapons in the game, with only some of the SMGs being able to surpass the M240's sheer output. For those that want the highest fire rate possible on their LMG, the M240 is the LMG of choice.

The M240's accuracy is not the best in the LMG category. The iron sights are decent enough, as there is a good amount of space around the front post to see nearby enemies. However, the recoil per shot is large. The M240 has recoil values of 70 to the left, 70 to the right, 60 upwards, and 40 downwards. The M240's overall recoil profile is large, and has a significant amount of horizontal recoil. The M240's centerspeed is great, at 1700, but it hardly counters the large recoil per shot. The M240 is generally imprecise during sustained fire thanks to the horizontal recoil.

The M240's handling characteristics are predictably poor, like with most LMGs. The M240 will restrict the user to 87.5% of the base movement speed, or strafe at 35% of the base movement speed. The M240's poor movement speed will also make the user move slower with a shotgun, handgun, or machine pistol secondary. The M240 has a sluggish aim down sight time of 350 milliseconds, and the hip-fire accuracy is poor, double the size of an SMG. The M240's reload speeds are decent for an LMG, but bad overall. The M240's reload animation is 7.8 seconds long, but the user can Reload Cancel after just five seconds. The M240 is much faster to reload than the RPD and MG4, and those who reload cancel will notice that the M240 is a lot more bearable to reload. Still, five seconds at minimum to reload is a lot of downtime, and it can get the user into a lot of trouble.

As is standard for an LMG, the M240 has a 100 round belt, and one belt in reserve, to give a starting ammo loadout of 200 rounds. The M240 burns through this relatively quickly thanks to its high fire rate, poor damage, and poor accuracy.

The M240 has the standard assortment of attachments available to choose from. The Grip increases the M240's centerspeed to an enormous 2100, helping with recoil control substantially. Although the M240 has heavy recoil per shot, a 2100 centerspeed is large enough that the M240 can be fired fully automatically at medium ranges to a much more successful degree than before. The Grip is the strongest attachment available to LMGs, and that is no exception on the M240.

The optical attachments are available. The Red Dot Sight and Holographic Sight provide electronic, basic sight replacements. The M240's iron sights are good enough that the user would be better off simply using an attachment that makes more than a cosmetic change.

The Silencer reduces the M240's base damage per bullet to twenty damage per bullet, needing five shots to kill, with headshots doing 28 damage, a four shot kill, and using Stopping Power with the Silencer returns the M240 back to its original damage values. Worse, the Silencer does not work right on the M240, as it does not stop the user from appearing on radar when firing the M240. Between the Silencer not working right, in addition to the severe damage penalty, the Silencer is by far the worst attachment that can be used on the M240, and should not be used seriously under any circumstances.

The ACOG Scope provides a long range sight attachment, but reduces the centerspeed dangerously to 1300, and the M240 now needs 400 milliseconds to aim down the sight instead of 350 milliseconds. Using a Grip with the ACOG Scope returns the centerspeed back to 1700, but with the M240 needing three shots to kill at best, the ACOG Scope is best ignored. Similarly, the Thermal Scope is also rather useless, as it not only slows down the M240's aim speed even further, but it also badly inflates idle sway, making the M240 even less accurate.

FMJ does nothing on the M240, as it is bugged. The attachment can be safely ignored for all serious intents and purposes.

The Heartbeat Sensor provides portable radar on the side of the M240, indicating nearby enemies and allies. The attachment does not provide any penalty, and can be rather useful in some situations, making it one of the better attachments to use on the M240.

Extended Mags doubles the M240's belt capacity to 200 rounds, and stores the entire starting ammo loadout in just one belt. The only way the user will ever reload an M240 with Extended Mags is if additional ammo is acquired via picking up ammo from an M240 off the ground or using Scavenger. The attachment is without penalty and provides two relevant benefits, but one of the positive aspects of the M240 is that it reloads faster than the RPD and the MG4 despite being belt-fed. Extended Mags is also considered an overkill attachment on LMGs to begin with, seeing how 100 rounds on tap is more than enough for the average user. As such, while Extended Mags is not a bad choice, consider using other attachments before choosing Extended Mags.

Overall, the M240 is among the least popular LMGs in Modern Warfare 2 multiplayer, and one of the less popular primary weapons overall. The M240 has poor damage for an LMG, but unlike the MG4, which makes up for its damage deficiency with accuracy, the M240 is also one of the least accurate LMGs on offer, which stifles the M240's fire rate advantage, as the M240 user is often forced to pace their fire when they need to be accurate, eliminating the main benefit of using the M240 in the first place. Outside of the rate of fire, the M240 does not provide anything that other LMGs can't already give the user. Good performance at close-medium ranges can be done just as well - if not better - by the L86 LSW, which provides an acceptable fire rate and superior damage. The faster reloads the M240 has are monumentally slower than both the L86 LSW and the AUG HBAR. As such, the M240 is rarely used. The M240 is far from unusable, but ultimately provides little of substance. If the user does not care for the extra high fire rate the M240 has, there is no reason to select this weapon over other LMGs. Even if users do appreciate the extra fire rate of the M240, the user should seriously consider using any other LMG.

Weapon Attachments[]

Gallery[]

For attachment images, see M240/Attachments.
For camouflage images, see M240/Camouflage.

Call of Duty: Modern Warfare 3[]

Campaign[]

The M240 can be found and used in the Wii version during the mission "Goalpost", and is visually identical to its Call of Duty: Modern Warfare 2 predecessor. In other platforms, it is only seen in the mission "Blood Brothers" during the "No Russian" flashback, merely as a set-piece weapon that is not obtainable by the player (like the M1911), in the hands of Joseph Allen and Lev.

It can also be found on DLC Special Ops mission "Special Delivery" used by Juggernauts, more especially fired by the Modern Warfare 2 models. However if they are killed, they will not drop the weapon, and it'll disappear instead, similar to the workers who use the Vector at the beginning of the mission.

Attachments[]

Multiplayer[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The M240 was available in at least one build of the game, and can be seen in early screenshots of the game, however was cut from the final version for unknown reasons.

Gallery[]

Call of Duty Online[]

The M240 returns in Call of Duty Online as the M260B.

Attachments[]

Gallery[]

Call of Duty: Ghosts[]

The M240 appears in Call of Duty: Ghosts as a mounted weapon on the M1 Abrams tanks. It can be used while controlling Badger-Two in the tank in "Severed Ties".

Gallery[]

Call of Duty: Modern Warfare Remastered[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The M240 was cut from Call of Duty: Modern Warfare Remastered[1]. The weapon is usable and complete, indicating it was cut fairly late in development.

Trivia[]

Call of Duty: Modern Warfare 2[]

  • On Infinity Ward's website, the M240 was voted the favorite light machine gun in Call of Duty: Modern Warfare 2.
  • Juggernauts may drop an M240 with a Holographic Sight and the original iron sights. The iron sights are overlooked and the player looks through the Holographic Sight.
  • When the player reloads the M240 with the Heartbeat Sensor, the character will fold the sensor while reloading and will unfold it when done reloading.
  • If seen from the side in third person, the M240 is labeled the M240B, the Bravo variant.
    • Also, Colonel Marshall shouts "Keep hittin' em' with the Two-Forty Bravos!" in "Whiskey Hotel", further suggesting that this is the M240B variant.

Call of Duty: Modern Warfare 3[]

  • When picked up in the campaign in the Wii version of the game, sometimes it will spawn with no iron sights at all, making aiming difficult. Despite this, it will still be aimed as if it had a optic on it, making it nearly impossible to shoot it at farther ranges.
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