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M240

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Cod4topright MW2icontr MW3tr CoDO Icon Codghostsicon
For the similarly named weapon, see M249 SAW.

The M240 is a light machine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, and Call of Duty Online. It also appears as a mounted weapon in Call of Duty 4: Modern Warfare and Call of Duty: Ghosts.

Call of Duty 4: Modern WarfareEdit

M240
Fire Mode

Automatic

Used by

USMC

The M240 is a mounted machine gun that can be seen on top of any M1 Abrams tank next to the M2 Browning Machine Gun. It is unavailable to the player.

GalleryEdit

Call of Duty: Modern Warfare 2Edit

M240 menu icon MW2
M240
Damage

130-90 (SP)
30 (MP, 20 silenced)

Magazine Size

100 (200 With Extended Mags)

Unlocked at

Level 52 (Colonel II)

Starting Ammunition

100+300 (SP), 100+100 (MP)

Maximum Ammunition

100+900 (SP), 100+300 (MP)

Reload Time

7.75s (normal and empty), 5s (Add Time)

Rate of Fire

759 RPM (SP), 937 RPM (MP)

Range (explanation)

LMG Stats MW2 2

Recoil

Low-medium (without grip), Low (with grip)

Penetration

High

Fire Mode

Automatic

Used by

U.S. Army Rangers, Afghan National Army, Task Force 141, U.S. Navy SEALs, Shadow Company, Juggernauts, Inner Circle

HUD icon

M240 Pickup MW2

Sound(s)

Main sound

CampaignEdit

"Keep hitting 'em with the Two Forty Bravos! Get more men moving on the left flank!"
Marshall in "Whiskey Hotel"

The M240 "Bravo" (identified as such by Col. Marshall) is first seen used by American forces in liberating an Afghan city, and then by Makarov's terrorists during the attack on Zakhaev International Airport. The purpose for using Western firearms is apparently to divert suspicion from the Ultranationalists to a western perpetrator. It is also used by Ranger LMG gunners with various attachments such as the Red Dot Sight, ACOG Scope, or without attachments. In comparison to the MG4, the M240 has a much larger ammo capacity as well as the commonality of mounted optics, although it has a little more recoil.

Special OpsEdit

Juggernauts will always use this weapon in Special Ops, carrying it as though they had a Foregrip attached. However, one will have no such attachment, usually finding an M240 with a Red Dot Sight, ACOG Scope, or Holographic Sight. The M240 also appears as a starting weapon for Armor Piercing. It is an alternate weapon in Bomb Squad, Homeland Security, Overwatch, Snatch and Grab, Sniper Fi, Body Count and Terminal. When used against Juggernauts, the M240 is very effective, capable of killing one with about a third of a magazine.

MultiplayerEdit

The M240 has mild recoil for a light machine gun, but enough to throw off aim at medium to long distances if firing full-auto. Because of this, the Grip is recommended. The weapon has slightly obstructive iron sights that are similar to that of the M16A4, the third fastest reload time for an LMG, low damage, and an extremely high rate of fire. Scavenger is a good choice as the weapon expends ammunition quickly, however as an LMG two one-hundred round belts is sufficient for most occasions. If used with both a Grip and Red Dot Sight, the M240 can be very effective at all ranges if burst firing is used effectively. The lack of damage drop off means it is most effective at long range, where it will still down a player in three shots with Stopping Power, or four without it in normal circumstances.

Because of the lack of damage drop off, using a silencer - with or without Stopping Power - is extremely ill-advised, as the Silencer is subject to a glitch and will not conceal the player's position on the radar, all the while requiring one more bullet to kill at all ranges. This does not render the silencer completely useless though, as it removes the muzzle flash when firing.

The M240 has low damage for an LMG, balanced with its extremely high rate of fire. The M240 excels greatly in Hardcore, where it delivers one-hit kills at any range at a very high rate of fire with some mild, easily controllable recoil. The high rate of fire and high capacity makes this weapon a premier choice for bullet penetration kills. The M240 suffers from very high muzzle flash when fired in full-auto. The Holographic Sight is a solution to both problems; the sight is elevated, therefore the player will see a notably lower amount of flash.

Stopping Power does not have a significant effect on the M240 due to the high fire rate, making other Tier 2 perks more viable options, such as Hardline for quicker killstreaks and Lightweight for getting to positions quicker and faster recovery after sprinting. The M240 is highly suited to providing a constant stream of suppressing/covering fire. Sleight of Hand Pro is recommended due to the longer sight raise time without the perk. It also performs quite well as an overwatch weapon with any optic plus a Grip with Bling, having moderate, mostly visual recoil that can down a target surprisingly fast, with or without Stopping Power.

Weapon AttachmentsEdit

GalleryEdit

For attachment images, see M240/Attachments.
For camouflage images, see M240/Camouflage.

Call of Duty: Modern Warfare 3Edit

M240
Weapon Class

Light Machine Gun

Magazine Size

100 rounds (SP)

Fire Mode

Automatic

Used by

Inner Circle, US Army Rangers, USMC

CampaignEdit

The M240 can be found and used in the Wii version during the mission "Goalpost", and is visually identical to its Call of Duty: Modern Warfare 2 predecessor. In other platforms, it is only seen in the mission "Blood Brothers" during the "No Russian" flashback, merely as a set-piece weapon that is not obtainable by the player (like the M1911), in the hands of Joseph Allen and Lev.

AttachmentsEdit

MultiplayerEdit

ARCut The subject matter of this article was cut from the final version of a Call of Duty game.

The M240 was available in at least one build of the game, and can be seen in early screenshots of the game, however was cut from the final version for unknown reasons.

GalleryEdit

Call of Duty OnlineEdit

M260B menu icon CoDO
M260B
Weapon Class

Light Machine Gun

Magazine Size

100 rounds

Starting Ammunition

100+100

Maximum Ammunition

100+300

Rate of Fire

667 RPM

Fire Mode

Automatic

The M240 returns in Call of Duty Online as the M260B.

AttachmentsEdit

GalleryEdit

Call of Duty: GhostsEdit

The M240 appears in Call of Duty: Ghosts as a mounted weapon on the M1 Abrams tanks. It can be used while controlling Badger-Two in the tank in "Severed Ties".

GalleryEdit

TriviaEdit

Call of Duty: Modern Warfare 2Edit

  • On Infinity Ward's website, the M240 was voted the favorite light machine gun in Call of Duty: Modern Warfare 2.
  • Juggernauts may drop an M240 with a Holographic Sight and the original iron sights. The iron sights are overlooked and the player looks through the Holographic Sight.
  • When the player reloads the M240 with the Heartbeat Sensor, the character will fold the sensor while reloading and will unfold it when done reloading.
  • If seen from the side in third person, the M240 is labeled the M240B, the Bravo variant.
    • Also, Colonel Marshall shouts "Keep hittin' em' with the Two-Forty Bravos!" in "Whiskey Hotel", further suggesting that this is the M240B variant.

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