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M4A1

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The M4A1 is an assault rifle featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Mobile), Modern Warfare: Mobilized, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online. It is cut from Call of Duty: Black Ops II and it is scheduled to appear in Call of Duty: Ghosts.

Contents

Call of Duty 4: Modern WarfareEdit

M4A1 menu icon CoD4
Call of Duty 4: Modern Warfare
Damage

68-50 (SP Grenadier), 52-45 (SP SOPMOD)
30-20 (MP)

Damage Multipliers

Head: 5, Chest: 1, Limbs: .7 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 rounds

Maximum Ammunition

420 rounds (SP), 180 rounds (MP)

Reload Time

2.03s loaded
2.36s unloaded

Rate of Fire

800 RPM (SP), 857 RPM (MP)

Range (explanation)

M4A1Range COD4

Recoil

Low

Penetration

Medium

Fire Mode

Automatic

Used by

USMC, SAS

HUD icon

MW Pickup M4Carbine

"Fully automatic with low recoil. Effective at medium range."
— Create-a-Class description

CampaignEdit

The M4A1 is introduced in "Blackout" as the SOPMOD variant, supporting a Red Dot Sight, an AN/PEQ-6 laser module, a silencer and an M203.

The regular M4A1 is always equipped with a foregrip and a unique Red Dot Sight, while the Grenadier variant is fitted with its grenade launcher and a Holographic Sight, though the Holographic Sight is not available for multiplayer. All variants are equipped with the AN/PEQ-6.

The SAS uses the M4A1 SOPMOD in the missions "Blackout," "Safehouse," "Ultimatum," "All In," and "No Fighting In The War Room." Force Recon Marines use the M4A1 Grenadier in "The Bog," "War Pig," and "Shock & Awe." Captain Price always wields a suppressed M4A1 except in his flashback missions.

The M4A1 SOPMOD with iron sights that is found in "Ultimatum" (via "give all" console command) has the correct pick-up icon for the default M4 Carbine SOPMOD. Like the G36C, the M4 Carbine is not available without a Red Dot Sight or a substitute of it in single player, unless the player spawns a different version via the console in "Ultimatum", "All In", or "No Fighting In The War Room".

MultiplayerEdit

Known instead as the M4 Carbine, it can be modified with an M203, Red Dot Sight, suppressor, or ACOG Scope after having completed the respective marksman challenges. The M4 Carbine is an excellent weapon in the right hands, with moderate damage and fairly low recoil. However, the M4 Carbine has fast, large idle sway making it more difficult to aim properly at long range. The M4 Carbine shares ammunition with the M16A4 and the G36C. The M4 Carbine is one of the most commonly used weapons in online multiplayer on all platforms, due to its low unlock level and good stats.

As stated above, the M4 Carbine is not particularly effective at long range due to its large idle sway. However, the M4A1 is ideal in both close quarters and mid-range combat due to its high rate of fire, decent hipfire accuracy, and low recoil. Steady Aim also makes the M4A1 even better in close quarters. Stopping Power improves further upon the weapon's versatility, making it deadly at all ranges, and Bandolier aids the player's longevity in combat by offering a large supply of ammunition.

The weapon's low damage output is mitigated by its high rate of fire and very low recoil, allowing for accurate automatic fire at both short and medium ranges and even burst fire at longer ranges. Whether equipped with optics or a grenade launcher for assault or a suppressor for stealth, the M4A1 remains effective in almost all combat situations.

Weapon AttachmentsEdit

GalleryEdit

For the full gallery, see M4A1/Gallery.
For camouflage images, see M4A1/Camouflage.
For attachment images, see M4A1/Attachments.

Call of Duty 4: Modern Warfare (Mobile)Edit

Call of Duty 4: Modern Warfare (Mobile)
Magazine Size

30 rounds

Maximum Ammunition

Infinite

Reload Time

0.54

Rate of Fire

110 RPM

Fire Mode

Automatic

Used by

USMC, SAS

HUD icon

M4A1 HUD Icon CoD4M

The M4A1 appears in Call of Duty 4: Modern Warfare (Mobile) under the name of "Primary Weapon" and is used by every character in the game.

Call of Duty: Modern Warfare 2Edit

M4A1 menu icon MW2
Call of Duty: Modern Warfare 2
Damage

30-20 (MP)

Damage Multipliers

Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

30 rounds (45 with Extended Mags)

Unlocked at

Level 4 (Private First Class)

Starting Ammunition

60 + 30 (MP)

Maximum Ammunition

630 (SP), 180 (MP)

Reload Time

2.1s loaded, 2.55s unloaded

Rate of Fire

800 RPM (SP), 857 RPM (MP)

Range (explanation)

1500-2000 (500-1000 Suppressed) (MP)

Recoil

Low

Penetration

Medium-High

Fire Mode

Automatic

Used by

U.S. Army Rangers, United States Marine Corps, Task Force 141, Inner Circle, Afghan National Army

HUD icon

MW2 M4A1 Pick-Up Icon

Sound(s)

Singleplayer sound


Multiplayer sound
w/ Suppressor

The M4A1 returns in Call of Duty: Modern Warfare 2, this time with a tan finish like many other weapons in the game. Unlike its Call of Duty 4: Modern Warfare counterpart, the Call of Duty: Modern Warfare 2 version does not have the carrying handle and iron sights, instead having a Picatinny rail and a backup iron sights mounted.  

CampaignEdit

The M4A1 is first seen in "S.S.D.D." (notably as the first weapon in the game), when the player helps train the locals, and seen in almost every mission after that. The M4A1 is commonly used by the Rangers and Task Force 141, as it is the standard assault rifle for the two factions.

A unique "SOPMOD" version of the weapon is used only in "The Only Easy Day... Was Yesterday" and "The Gulag", equipped with a Silencer, Red Dot Sight, and M203. Interestingly, in "The Only Easy Day... Was Yesterday" the silencer is detached later in the mission.

Rarely, there is also an ACOG version of this in the level "The Hornet's Nest", "Of Their Own Accord" and "Contingency" obtainable from fallen allies.

In "Museum", the silenced M4A1's pickup icon is different than usual. It appears to be the unused M4A1 with a silencer and the singleplayer Red Dot Sight from Call of Duty 4: Modern Warfare, a theory reinforced by the name "M4A1 Suppressed", which they share.

MultiplayerEdit

The M4A1 is available at level 4 as a default weapon, when Create-a-Class is unlocked. The M4A1 is very similar to the ACR, firing faster but having slightly higher recoil. These traits arguably make this rifle inferior to the ACR because the higher rate of fire is barely noticeable in contrast to its ever-present higher recoil and lower range.

However, even this small increase in fire rate may make the difference at close range, especially in conjunction with Stopping Power. Since this weapon excels at close-range, perks like Marathon and Lightweight can be used to close the gap between the player and opponent. If total stealth is preferred rather than speed or power, Cold-Blooded can prove to be effective. In addition, perks increasing ammunition availability such as Scavenger or One Man Army are very useful since the rifle uses ammo quickly due to its rather high fire rate. Steady Aim makes the M4A1 a powerhouse in close-quarters. Overall, the M4A1 is one of the most versatile weapons in multiplayer, though often overlooked because of its early unlock.

The M4A1's slight recoil forces the user to burst fire at long range, which makes it more suited to medium to close-range while the ACR is more accurate at long ranges when firing full-auto. The M4A1 benefits greatly from Stopping Power due to its relatively low damage, making it kill in four shots at even the highest ranges. It has almost no benefits from Stopping Power in Hardcore modes, due to the M4A1 being one-hit-kill at close and mid-range, and two at long range. However, with Stopping Power, it will be able to one-shot players if a headshot is made at long ranges, but the effects are generally useless.

Optics are a good choice for the M4A1 as some players find the flip-up iron sights to be obstructive, although others may find them to be perfectly usable. The Red Dot Sight is often seen used with the weapon. The Holographic Sight is seen much less often, but can be slightly better for aiming at targets at close range. The ACOG Scope is surprisingly effective, though one's ability at close ranges will be affected negatively. When used with a silencer, muzzle flash is reduced significantly, making such a setup quite effective for both stealth and close quarters combat. However, the Thermal Scope is not recommended as it greatly increases the recoil that the weapon already has.

Weapon AttachmentsEdit

GalleryEdit

For the full gallery, see M4A1/Gallery.
For camouflage images, see M4A1/Camouflage.
For Attachment images, see M4A1/Attachments.

Special OpsEdit

The M4A1 is a starting weapon in "The Pit", "Snatch and Grab", "Breach and Clear", "Estate Takedown" and "Wetwork". It is also an alternate weapon in Overwatch, Snatch and Grab, Estate Takedown, Wreckage, Armour Piercing as well as Wetwork.


Call of Duty: Modern Warfare: MobilizedEdit

Call of Duty: Modern Warfare: Mobilized
Damage

Medium-high

Magazine Size

30 rounds

Starting Ammunition

30+120

Maximum Ammunition

30+120

Reload Time

Medium-Fast

Rate of Fire

Medium-low

Range (explanation)

Infinite

Recoil

Absent

Fire Mode

Automatic

Used by

USMC, SAS

The M4A1 Carbine is featured in Call of Duty: Modern Warfare: Mobilized with two variants, the original three-round burst M4 Carbine, and the fully automatic M4A1. The M4 Carbine and M4A1 have the same rate of fire, but the M4A1 has much more stopping power. However, it has the second slowest rate of fire of all the assault rifles in the game.

The M4A1 is very similar in appearance compared to the consoles and PC version in Call of Duty 4: Modern Warfare. It has the same reload animation, and it is only found with a red dot sight and foregrip in the campaign as well, but that is where the similarities end. Firstly, the weapon has a higher damage than the Call of Duty 4: Modern Warfare version, as it can perform a one-shot-kill if it is aimed at the chest at any range. Secondly, it has a higher rate of fire, and, lastly, like all the weapons of Call of Duty: Modern Warfare: Mobilized, it has almost no recoil when aiming down the sights.

CampaignEdit

In the campaign, the M4A1 is a starting weapon in the last few missions of the American campaign, and in the middle of the Task Force 141 campaign. Since it has a high rate of fire, and only 120 reserved rounds to start with, it usually runs out of ammo before the end of the level. It only appears once in the American campaign and once in the British campaign, making this rifle extremely rare.

MultiplayerEdit

In multiplayer, it is the first weapon unlocked for the Coalition faction, taking 50 kills to unlock. Due to its high rate of fire and low recoil, it is favored by many players. It is the most powerful, but slowest firing assault rifle in the game.

Call of Duty: Modern Warfare 3Edit

"In place of raw firepower, the M4A1 favors top handling and mobility. Minimal recoil keeps you on target through sustained fire, making up for the weapon's low damage output with consistent, accurate shots."
— Call of Duty: Elite description
M4A1 menu icon MW3
Call of Duty: Modern Warfare 3
Damage

42-20 (MP)

Damage Drop Start

20m

Damage Drop End

35m

Damage Multipliers

1.4 head
1.0 chest

Weapon Class

Assault Rifle

Magazine Size

30 rounds (45 with Extended Magazines)

Unlocked at

Level 1 (Survival Mode)

Starting Ammunition

60+30 (MP)

Maximum Ammunition

630 (SP standard), 999 (in Vertigo)
180 (MP)

Reload Time

2.03s loaded, 2.36s empty

Rate of Fire

789 RPM

Range (explanation)

MW3 M4A1 Range

Recoil

Low

Recoil center speed

1350

Penetration

Medium

Fire Mode

Automatic

Used by

Delta Force, Task Force 141, Loyalists, U.S. Army Rangers

HUD icon

Hud m4

Sound(s) Original sound

The M4A1 makes its return in Call of Duty: Modern Warfare 3. The M4A1 has a new look; a matte black finish, a custom charging handle assist, MAGPUL M.O.E. stock, a different magazine, and slightly different iron sights. The M4A1 has a 30-round magazine. As in previous installments, a foregrip is mounted by default.

CampaignEdit

The M4A1 is the first weapon to be used in the campaign, being Frost's weapon at the start of "Black Tuesday", in which it is equipped with a Hybrid Sight. It is also a starting weapon in "Goalpost", "Return to Sender", "Iron Lady", "Down the Rabbit Hole", and "Dust to Dust". It is an alternate weapon in "Persona Non Grata". Captain Price gives Yuri his M4A1 in "Blood Brothers" after carrying Soap to safety following their failed assassination on Makarov.

The M4A1 has the zoom of an ACOG Scope most of the time when aiming down the sights, regardless of which optic is attached, with the exception of the Hybrid Sight (in which case one will receive a normal zoom level when using the Red Dot Sight). Ironically, in "Down the Rabbit Hole", the M4A1 has an ACOG Scope attached, but it has the zoom of a Red Dot Sight.

MultiplayerEdit

The M4A1 is unlocked as soon as Create-A-Class is unlocked at Level 4. It has low to moderate recoil and a high rate of fire. The damage up close is high, requiring three hits to the body to kill, but the damage at range is very low, requiring five hits to the body, making the M4A1 more suited to close quarters. Possessing the fastest time to kill out of all the fully automatic assault rifles at close range, as well as the second fastest reload time, the M4A1 is a great choice for an aggressive playstyle. Stalker is useful in this regard, making strafing enemies at mid to close range easier and allowing one to quickly check corners while aiming down the sights. Scavenger is also very useful due to the M4A1's high rate of fire, as it will run out of ammo frequently, but Sleight of Hand ensures its user will never be caught dead while reloading. Due to the weapon's low recoil, the Kick proficiency is not required for short to medium range engagements, freeing up the proficiency slot for other useful options, such as Attachments or Stability. Players that have difficulty using the iron sights may find optical attachments useful; Extended Mag is also an effective option due to the M4A1's high rate of rate.

Special OpsEdit

The M4A1 is available for both Survival and Mission modes.

Mission ModeEdit

The M4A1 is a starting weapon in the Mission Mode missions "Fatal Extraction", "Smack Town", "Flood the Market", and "Fire Mission". It is also the secondary weapon in "Stay Sharp" and "Charges Set".

Survival ModeEdit

The M4A1 is available in Survival Mode by default and costs $3000. It is a solid weapon to start off with due to the good damage at close range and high rate of fire. However, the M4A1 has low power at a distance and burns through ammunition quickly.

AttachmentsEdit

ProficiencyEdit

  • Kick - Unlocked at weapon level 4.
  • Impact - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 16.
  • Breath - Unlocked at weapon level 22.
  • Stability - Unlocked at weapon level 28.

GalleryEdit

For camouflage images, see M4A1/Camouflage.
For attachment images, see M4A1/Attachments.

DemonstrationEdit

M4A1 demo MW3(00:21)
1,453 views

Call of Duty: Black Ops IIEdit

ARCut The subject matter of this article was cut from the final version of a Call of Duty game.
The M4A1 was seen in a reveal poster, being held by a soldier, but was cut in the final game. A clearly unfinished menu icon is in the game files, lacking a complete model and is untextured. It was likely intended for the 2025 missions. In the game files, it is named "M4". It was replaced by the M27 in the final game.

Call of Duty OnlineEdit

The M4A1 makes an appearance in the Call of Duty Online reveal trailer. It looks near-identical to its Call of Duty: Modern Warfare 2 counterpart, except it has a black finish rather than a tan finish.


Call of Duty: GhostsEdit

The M4A1 appeared in the "Behind the Scenes Preview" video.  Its appearance is that of the Call of Duty: Modern Warfare 3 M4A1. It is seen with a Grenade Launcher and Red Dot Sight at two points in the video.  It still retains the foregrip as with previous Call of Duty games it appeared in. The Call of Duty: Modern Warfare 2 M4A1 is also seen in the same video in demonstrations of melee combat and the new mantle system. However, these could just be placeholders.

TriviaEdit

GeneralEdit

  • The pick-up icon for the M4A1 in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2 multiplayer are the same, despite the actual weapons having very notable physical differences
  • It has been in almost every main installment of the Modern Warfare series, a distinction it currently shares with the AK-47, P90, RPG-7, M16A4, Dragunov, Desert Eagle, USP .45, Javelin, Stinger and the Barrett .50cal.
  • This is the only assault rifle that always comes with a foregrip by default in all of its appearances.
  • This is the default weapon for the player's second primary weapon if the Overkill perk is selected in Call of Duty 4: Modern Warfare or Call of Duty: Modern Warfare 3.

Call of Duty 4: Modern WarfareEdit

  • The lower receiver of the M4A1 has "BLUE4" written in tape; the M16A4 shares these markings. "BLUE4" is a reference to BluFor, the opposite of OpFor, which is applied to all NATO forces. It also says, "Property of U.S. Government, Caliber 5.56mm, M4A1 Carbine" over the magazine well.
  • The M4A1's serial number is "L141583"
  • The M4A1 SOPMOD has the same pick-up icon as the M4A1 Grenadier in the campaign.
  • The empty reload sound is used for when being supplied with the ammo care package in Call of Duty: Modern Warfare 2's mutliplayer.

Call of Duty: Modern Warfare 2Edit

  • The emblem received for getting 500 headshots with the M4A1 reads "M4 Carbine" instead of "M4A1."
  • The M4A1's foregrip disappears in multiplayer when equipped with FMJ, although the animation still looks like the player is holding a foregrip.
  • The Create-a-Class image has no foregrip.
  • Attaching an ACOG Scope to an M4A1 in multiplayer causes pickup text to change from "M4A1" to "M4 ACOG Sight."
  • Like the AK-47 and ACR, this weapon's designation with a grenade launcher is "M4A1 Grenadier."
  • In the Museum, the M4A1 has a different pickup icon.

Call of Duty: Modern Warfare: MobilizedEdit

  • The M4A1 lacks the grip in its Inventory icon.

Call of Duty: Modern Warfare 3Edit

M4A1CarbineMW3
  • In the pre-release trailer, M4A1 reused the skin from Call of Duty: Modern Warfare 2.
  • In the 'Tango Down' multiplayer trailer the M4A1 can be seen with no foregrip when its being reloaded; however, the player still assumes the position of holding a foregrip.
  • The HUD and the Create-A-Class icons lacked the grip at Call of Duty XP, but the grip was added in the retail game.
  • In the beginning of "Down the Rabbit Hole", an M4A1 with every attachment can be found, but cannot be picked up.
  • When looking from third-person, the grenade launcher is not placed directly in front of the magazine, unlike in first-person.
  • In "Black Tuesday", the player's starting M4A1 will have a different pickup icon. This icon has a Hybrid Sight on it instead of the default iron sights.
  • When the CM901 is equipped with the Shotgun attachment, it uses the pick up animation from the M4A1.
  • At Call of Duty XP, the pick-up name was "M4" instead of M4A1.
  • The M4A1 and the MP7 are the only weapons to have a foregrip on by default. 

ReferencesEdit

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