|M9A1 Bazooka x2|
|Tier 1 Perk|
Multiplayer Tactics Edit
When hit directly by a bazooka's rocket the player can expect to be killed, and the splash damage from the rocket can send a player to near death conditions. So use it in a very enclosed space, but don't include yourself in it though. Note that the bazooka is entirely different from Call of Duty 4: Modern Warfare's RPG-7 because it is far more reliable at long distance, comes equipped with a scope instead of a iron sight, and does not involve crazy spiraling. Its accuracy is a good bonus seeing how tanks can sometimes be extremely far away and though it will spin at long distances, accuracy is still guaranteed. Most people consider this perk "Best Last Resort" weapon if it is used against personnel, although it can easily be countered with the Flak Jacket perk.
It is recommended to use this weapon overall for a dedicated Anti-Tank class, as you do not need to bum rush a tank to place a Satchel Charge, but instead fire at long ranges. It is recommended to hit the flanks of the tank or the engine (the back) of the tank, as any forward shot is definitely weaker than a critical hit. At least 5-6 normal shots are needed to kill a tank. Sticky Grenades speed up the process. About 3-4 critical hit spots will down a tank. Altogether, about 4-5 rocket shots and one Sticky will kill a tank, while 3 critical hit shots and one Sticky will also kill the tank quicker. You can either die by the tank to come back to life with another set of Bazookas and a sticky grenade, or you can tell another ally to shoot the tank with theirs, but normally you will need up to three allies trying to take the tank down together.
If using it against infantry, use it against groups in a tight, enclosed area to ensure that the explosion will injure and kill almost all of the people in there. Additionally, if it must be used against someone on the ground, remember it to fire at the floor near the enemy so that the bazooka will explode near them instead of potentially missing their bodies. Overall, it is normally seen as an Anti-Tank class, often used with Molotov Cocktails or Sticky Grenades, the Fireworks perk and Martyrdom. The PTRS-41 is also used, as it's bullets do considerably more damage to tanks than most guns. It can also be used to snipe a player using the tank's machine gun.
- If you look closely at the inventory picture you can see that it is a picture of a Panzerschreck.
- On the Wii, through an unlimited ammo hack, the bazooka gets a powerful rapid-fire capability.