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Codghostsicon Call of Duty Ghosts Extinction icon AWtopright
For similarly named arsenal, see SMAW and P.A.W.W.S.

The MAAWS (Multi-role Anti-Armor Weapon System) is a free-fire laser-guided rocket launcher featured in Call of Duty: Ghosts and Call of Duty: Advanced Warfare. In Ghosts it is also a 9-point (8 with Hardline) Support strike chain reward.

Call of Duty: GhostsEdit

MAAWS model CoDG

135-55 (MP) (1000 direct impact)

Magazine Size

· 2 rockets (SP & MP)
· 1 rocket (Extinction) (2 with first upgrade, 3 when fully upgraded)

Maximum Ammunition

· 2+6 (SP), 2+0 (MP)
· 1+0 (Extinction) (2+0 with first upgrade, 3+0 when fully upgraded)

Reload Time

6.63s (4.6s add time)

Rate of Fire

56 RPM

Fire Mode


Used by

Logan Walker

Cost (Extinction)$1300
Squad Points9
"Lase targets to guide missiles from a free-fire shoulder-mounted rocket launcher."
— Menu description.


The MAAWS appears in the campaign once, in Brave New World, where it is used to shoot down an Mi-24 Hind and an EC-635 assaulting the Liberty Wall. Unlike its multiplayer and Extinction counterpart, each fired rocket remains intact instead of splitting into two others.

The MAAWS can be reloaded in campaign, but unlike other weapons it is not automatically reloaded when empty; thus, the reload button must be used.


The MAAWS appears in multiplayer. When fired, the rocket splits into two other rockets and can lock onto enemy aircraft and aerial pointsreaks (as well as the user's killstreaks). There is a Laser Sight attached to the weapon, allowing the user to manually guide the rockets to a designated target. When aiming with this weapon, instead of using sights, the player's view will zoom in slightly. The MAAWS can kill any juggernaut, even at full health, but it has to be a direct hit, or it won't do much damage.


The MAAWS appears as a Strike Package in the Extinction maps MaydayAwakening and Exodus, replacing the Trinity Rocket from the other maps.


Call of Duty: Advanced WarfareEdit

MAAWS menu icon AW

115-55 explosion (1000 direct impact)

Weapon Class


Magazine Size

1 rocket

Unlocked at

Level 18
Round 6 (Exo Survival)

Starting Ammunition

1+0 (MP)

Maximum Ammunition

1+1 (MP)

Reload Time

3 s


5.08 m

Fire Mode


Console codename(s)

iw5_dlcgun3_mp (Original Weapon)
iw5_maawsloot2_mp (Ignition Variant)
iw5_maawsloot3_mp (Oppressor Variant)
iw5_maawsloot1_mp (Thunder Variant)
iw5_maawsloot0_mp (Tornado Variant)


The MAAWS returns in Call of Duty: Advanced Warfare, and is available in multiplayer. Once again it is laser-guided, but now it holds only one rocket, and it must be aimed by using a reflex sight present on the launcher's left side. Like in Call of Duty: Ghosts, the reload button must be manually used.

The MAAWS rocket moves the slowest out of all launchers, and will only be guided while aiming down the sights. The rocket can be guided by any sights, meaning the player may switch to their primary and continue to guide the rocket. The guiding does not need to be continuous; the player may put down the sights, and then bring them back up to guide the rocket again. A rocket can still be guided after dying and respawning, so long as it is still in range. The rocket does not actually move in the direction that the user is pointing it in, but rather finds the most direct path to the target, even if it means turning around completely. One method is to fire the rocket into the air, letting it hang, then aiming at a target. The rocket will then redirect and strike from an unsuspecting angle, similar to the Javelin.

To destroy moving aircraft such as a UAV or a Paladin, fire the MAAWS well ahead of the target, let it hang for a few seconds, then aim at the aircraft. The rocket will will swing around from the front of the vehicle and strike from behind; the rocket moves only slightly faster than UAVs, so guiding it from behind takes much longer and is riskier. Using a primary weapon's sights to guide the rocket for distant targets may be beneficial for some players, as the MAAWS's sights lack a reticule, and may accidentally slip off target without the user noticing.

Since Scavenger does not give extra starting ammo for the MAAWS nor does it resupply it, the only way to get reserve ammunition for it is by picking up another MAAWS from the ground.

Exo SurvivalEdit

The MAAWS was added to Exo Survival in an update. It is unlocked at round 6.

The MAAWS is a decent weapon for taking on enemy Warbirds due to it being laser-guided, but is not as good at taking on infrantry and drones. By the time it is unlocked, it usually takes at least two shots to kill one soldier (except in earlier rounds when the map is flipped). This, combined with its low magazine size, reserve ammo, and slow rocket propulsion speed, make it a bad weapon to use as a primary weapon. As well, it isn't as good as the Stinger M7 against Warbirds because the Stinger can lock on to the Warbirds. Plus, the Stinger M7 can lock on to enemy drones, while trying to guide the missiles towards drones with the MAAWS is extremely hard due to the small size of the drones. Overall though, it is a decent weapon to use against Warbirds until the player unlocks the Stinger M7, in which it may be a good idea to switch over to that.

Supply Drop VariantsEdit

  • Oppressor [Elite]
  • Ignition [Elite]
  • Royalty [Elite]
  • Tornado [Enlisted]
  • Thunder [from Marksman challenge]


For the Camouflage images, see MAAWS/Camouflage.
For variants images, see MAAWS/Variants.


Call of Duty: GhostsEdit

  • The number "64" is inscribed in various spots.
  • A multiplayer patch, requiring 25 aircraft shot down with the weapon, has a picture of a shark, referencing the movie Jaws. The terms "Maws" and "Jaws" have a similar contextual meaning.
  • The MAAWS used to require a 10 pointstreak instead of 9.

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