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MAHEM

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AWtopright
MAHEM menu icon AW
MAHEM
Damage

135-49 explosion (1000 direct impact) (MP)

Weapon Class

Launcher

Magazine Size

1 projectile

Unlocked at

Level 50
Round 22 (Exo Survival)

Cost (Exo Zombies)

1,000 (3D Printer)

Starting Ammunition

1+1 (SP & MP)

Maximum Ammunition

1+1 (SP & MP)
1+10 (Exo Zombies) (1+15 at Mk 10 upgrade)

Reload Time

3.292 s

Radius

6.5 m

Fire Mode

Single-shot

Used by

Korean People's Army
KVA
Atlas Corporation

Console codename(s)

iw5_mahem_mp (Original Weapon)
iw5_mahemloot2_mp (Bull Variant)
iw5_mahemloot1_mp (Flak Variant)
iw5_mahemloot3_mp (Fused Variant)
iw5_mahemloot0_mp (Malice Variant)

"Unguided. Fires a projectile of molten metal."
— In-game description

The MAHEM is a launcher that appears in Call of Duty: Advanced Warfare.

CampaignEdit

The MAHEM is commonly used by enemy forces, be they the Korean People's Army, KVA or Atlas. The MAHEM also has a different sight that is exclusive to the Campaign. However, the player does not always have the chance to use it, as in some missions it disappears when enemies that are using it are killed.

MultiplayerEdit

The MAHEM is a free-fire launcher similar to the RPGs of past installments. The projectile follows a relatively straight path, though it may veer off slightly after traveling long distances. For this reason, it makes for a better counter-infantry weapon than an anti-air launcher. It is still able to destroy aircraft, though the player must lead the target. Even then, the inaccuracy of the MAHEM over long ranges makes it very difficult to destroy UAVs and Paladins.

The MAHEM launcher fires a powerful, molten orb of steel. However, the MAHEM is limited in ammunition as it only holds one round and one extra round allowing for a single reload.

Exo ZombiesEdit

The MAHEM appears in Exo Zombies, and can be acquired from the 3D Printer. It can be hipfired, unlike in other game modes.

The MAHEM is an extremely powerful weapon, being able to kill multiple zombies with ease. In addition, the splash damage is next to negligible, making it much safer to use compared to launchers from previous Zombies game modes.

The MAHEM does have some downsides, as it will slow down the player, and that the reload times aren't stellar on this weapon. It is recommended to use Exo Health and Exo Reload in conjunction with this weapon to counteract these weaknesses. Exo Soldier is also useful on this weapon, as the ability to hip-fire with this weapon, and the ability to run while doing so, makes for a deadly combination that can easily help the player when being chased by hordes of zombies.

It is highly recommended to only shoot into a horde of zombies when possible, as the MAHEM has limited amounts of ammo, and using it on a less amount of zombies will make the user run out of ammo extremely quickly. However, one can be more liberal with firing the MAHEM (and, in general, all explosives available) on Dog Rounds and Infected Rounds, as the player is guaranteed a Full Reload afterwards.

It is recommended to only upgrade the weapon when out of ammo. Upgrading it at mark 4 makes the MAHEM aim faster, and increases the reserve ammunition limit after mark 7.

The MAHEM is most commonly compared to the Crossbow in this game mode, as they serve similar purposes. The MAHEM's explosives explode on impact, whereas the Crossbow's bolts take about a second to detonate after being shot. As well, the MAHEM has perfect hip-fire accuracy, whereas the Crossbow does not. However, the Crossbow has more reserve ammunition, reloads faster, and moves at a faster rate than the MAHEM. As well, the bolts cause damage to zombies when they hit a zombie, and can actually kill a zombie on impact sans explosion when Hyper-Damage is enabled. The MAHEM is better in terms of deadliness and accuracy, but the Crossbow is better in terms of mobility and reserve ammunition.

Supply Drop VariantsEdit

  • Malice [Enlisted]
  • Fused [Elite]
  • Bull [Elite]
  • Royalty [Elite]
  • Flak [Marksman Challenge]

GalleryEdit

For the camouflage images, see MAHEM/Camouflage.
For variants images, see MAHEM/Variants.

TriviaEdit

  • When the player fires the MAHEM without aiming in first, the player's strafe speed will not be reduced when forcibly aimed in to fire the MAHEM.

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