|Damage||135-49 explosion (1000 direct impact) (MP)|
|Magazine Size||1 projectile|
Round 22 (Exo Survival)
|Cost (Exo Zombies)||1,000 (3D Printer)|
|Starting Ammunition||1+1 (SP & MP)|
|Maximum Ammunition||1+1 (SP & MP)|
1+10 (Exo Zombies) (1+15 at Mk 10 upgrade)
|Reload Time||3.292 s|
|Used by||Korean People's Army|
|Console codename(s)||iw5_mahem_mp (Original Weapon) |
iw5_mahemloot2_mp (Bull Variant)
iw5_mahemloot1_mp (Flak Variant)
iw5_mahemloot3_mp (Fused Variant)
iw5_mahemloot0_mp (Malice Variant)
- "Unguided. Fires a projectile of molten metal."
- — In-game description
The MAHEM is commonly used by enemy forces such as the Korean People's Army, KVA,or Atlas. This launcher also has a different sight that is exclusive to the Campaign. However, the only missions where the MAHEM can actually be picked up and used by the player are Induction, Traffic, Crash, and Collapse (it can also be carried over to the next mission Armada if the player continues the game from Collapse). In other missions, the launcher is either unreachable or disappears when enemies that are using it are killed.
The MAHEM is unlocked at level 50. The MAHEM is a free fire launcher similar to the RPGs of past installments. The projectile follows a relatively straight path, though it may veer off slightly after traveling long distances. For this reason, it makes for a better counter-infantry weapon than an anti-air launcher. It is still able to destroy aircraft, though the player must lead the target. Even then, the inaccuracy of the MAHEM over long ranges makes it very difficult to destroy UAVs and Paladins.
The MAHEM launcher fires a powerful, molten orb of steel. However, the MAHEM is limited in ammunition as it only holds one round and one extra round allowing for a single reload.
The MAHEM is an extremely powerful weapon, being able to kill multiple zombies with ease. In addition, the splash damage is next to negligible, making it much safer to use compared to launchers from previous Zombies game modes.
The MAHEM does have some downsides, as it will slow down the player, and that the reload times aren't stellar on this weapon. It is recommended to use Exo Health and Exo Reload in conjunction with this weapon to counteract these weaknesses. Exo Soldier is also useful on this weapon, as the ability to hip-fire with this weapon, and the ability to run while doing so, makes for a deadly combination that can easily help the player when being chased by hordes of zombies.
It is highly recommended to only shoot into a horde of zombies when possible, as the MAHEM has limited amounts of ammo, and using it on a less amount of zombies will make the user run out of ammo extremely quickly. However, one can be more liberal with firing the MAHEM (and, in general, all explosives available) on Dog Rounds and Infected Rounds, as the player is guaranteed a Full Reload afterwards.
It is recommended to only upgrade the weapon when out of ammo. Upgrading it at mark 4 makes the MAHEM aim faster, and increases the reserve ammunition limit after mark 7.
The MAHEM is most commonly compared to the Crossbow in this game mode, as they serve similar purposes. The MAHEM's explosives explode on impact, whereas the Crossbow's bolts take about a second to detonate after being shot. As well, the MAHEM has perfect hip-fire accuracy, whereas the Crossbow does not. However, the Crossbow has more reserve ammunition, reloads faster, and moves at a faster rate than the MAHEM. As well, the bolts cause damage to zombies when they hit a zombie, and can actually kill a zombie on impact since explosion when Hyper-Damage is enabled. The MAHEM is better in terms of deadliness and accuracy, but the Crossbow is better in terms of mobility and reserve ammunition.
Supply Drop VariantsEdit
- Malice [Enlisted]
- Fused [Elite]
- Bull [Elite]
- Royalty [Elite]
- Flak [Marksman Challenge]
- When the player fires the MAHEM without aiming in first, the player's strafe speed will not be reduced when forcibly aimed in to fire the MAHEM.