|Weapon Class||Light Machine Gun|
|Magazine Size||75 rounds (SP)|
50 rounds (75 w/ Extended Mag) (MP)
|Starting Ammunition||50+100 (MP)|
|Maximum Ammunition||50+200 (MP)|
|Rate of Fire||722 RPM|
- "Full-auto LMG with moderate recoil and fast fire rate."
- — In-game description
The MG15 is a low damage LMG, dealing 30-24 damage. It has very high range however, making it a four-shot kill in practically all circumstances. Rate of fire is high, around 720 RPM. This is higher than most rifles and on par with some of the submachine guns, granting the MG15 suprising lethality in close quarters, but out to much farther ranges than its competitors.
Accuracy is a mixed bag, but is overall not bad. The MG15 has very strange iron sights; a large anti-aircraft sight with a wireframe crosshair. It is somewhat obtrusive, but can be very accurate with practice. Recoil is low-moderate, no problem at closer ranges, but may hinder long range performance.
Handling is an area where the MG15 has suprising performance. It has a faster sprint-out time than the other LMGs, on par with rifles, a unique strength making the MG15 less risky to sprint with than its peers. ADS time is class standard. The true strength of the MG15 is its incredibly tight hipfire spread, on par with SMGs, and far above any other LMG or even some rifles.
Attachments are an objective choice, but the MG15 has unusual strength in close quarters, and appealing to this with the right attachments can produce a deadly combination. Optics are not absolutely neccesary; as strange as the MG15's iron sights are, they can be very accurate. Extended Mags is a decent choice, increasing the capacity from 50 to a loftier 75. Grip improves the MG15's already solid accuracy, although it may not be that neccesary. Steady Aim is a very strong choice, further tightening the spread for an incredible weapon when firing from the hip.
The MG 15 can be obtained from the Mystery Box in all of the current maps.
When upgraded via the Ubersprengen, it becomes the Prop Shredder.
- Quickdraw (unlocked at weapon level 2)
- Grip (unlocked at weapon level 3)
- Reflex Sight (unlocked at weapon level 4)
- Steady Aim (unlocked at weapon level 5)
- Full Metal Jacket (unlocked at weapon level 6)
- 4x Optic (unlocked at weapon level 7)
- Extended Mag (unlocked at weapon level 8)
- Rapid Fire (unlocked at weapon level 9)
- Bipod (unlocked at division level 1)