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MK14

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MW3tr CoDO Icon AWtopright
For other variants, see M14 and M14 EBR.
For more uses, see MK.
"Designed for the mobile marksman, the MK14 fires highly accurate, high damage single round shots. Two hits to the body and your target's a goner. Pace your shots and keep cool through fire to dominate as effectively as any full auto assault rifle."
Call of Duty ELITE description

The MK14 is a semi-automatic assault rifle that appears in Call of Duty: Modern Warfare 3, Call of Duty Online and Call of Duty: Advanced Warfare.

Call of Duty: Modern Warfare 3Edit

Mk14 menu icon MW3
MK14
Damage

75-49 (MP)

Damage Multipliers

Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Assault Rifle

Magazine Size

20 rounds (30 with Extended Mags)

Unlocked at

Level 60 (Multiplayer)
Level 47 (Survival Mode)

Starting Ammunition

20+40 (MP)

Maximum Ammunition

20+120 (MP)

Reload Time

2.67s loaded, 3.50s unloaded

Rate of Fire

550 RPM Max
(688 RPM with Rapid Fire)

Recoil

Low

Penetration

High

Fire Mode

Semi-Automatic

Used by

Grinch

HUD icon

MK14 Pickup MW3

Sound(s) Original sound

w/ Suppressor
Cocking sound
Modern Warfare 3 - MK14 Demonstration00:24

Modern Warfare 3 - MK14 Demonstration

CampaignEdit

The MK14 is Grinch's primary weapon in all Delta Force missions except "Bag and Drag" and "Hunter Killer", in which he uses an M4A1 and an MP5 instead.

MultiplayerEdit

The MK14 is unlocked at Level 60. It has a low capped rate of fire, but it has high power, as it kills with two hits to the chest or one headshot at close-range, and three or shots to the body at long-range. It will also kill with two shots at range if one is a headshot. Considering that this rifle has one of the longest effective range of all assault rifles, most of the time it should only take two shots to drop a target. Its recoil is very controllable compared to the M14 from Call of Duty 4: Modern Warfare, especially when combined with the Kick proficiency.

Due to its high damage and hip-fire accuracy, it is often favored in Hardcore game modes as a makeshift sniper rifle if using the Attachments proficiency and equipping an ACOG Scope or Thermal Scope, and Suppressor, as the silencer's range penalty is mitigated by the fact that it is still a one-hit-kill at all ranges in Hardcore mode, unless the target has a Ballistic Vest, however, a headshot will kill anybody regardless of whether or not the target has a Ballistic Vest instantly on Hardcore, either way both are still effective.

Rapid Fire has a unique effect on the MK14; because the weapon is semi-automatic, Rapid Fire simply raises the firecap, allowing for marginally a faster fire rate. This can be useful in close-quarters and when facing many enemies that need to be quickly dispatched; however, for most situations, it is not necessary.

Another unique part of this weapon is the Shotgun (Attachment). Equipping the Shotgun dramatically increases visual recoil when firing the rifle. The sights kick back heavily, making it more difficult to accurately place follow up shots, except when paired with the Thermal Scope, which eliminates the visual recoil.

Survival ModeEdit

The MK14 is available in Survival Mode from level 47 and costs $3000. Using this weapon is questionable because its fire rate makes it an unfavorable weapon in close-quarters but its high damage means that the player does not need to go for headshots as early as other guns.

Weapon AttachmentsEdit

ProficiencyEdit

  • Kick - Unlocked at weapon level 4.
  • Impact - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 16.
  • Breath - Unlocked at weapon level 22.
  • Stability - Unlocked at weapon level 28.

GalleryEdit

For camouflage pictures, see MK14/Camouflage.
For attachments pictures, see MK14/Attachments.

VideoEdit

Call of Duty OnlineEdit

The MK14 returns in Call of Duty Online.

Call of Duty: Advanced WarfareEdit

MK14 menu icon AW
MK14
Damage

48-25 (MP)

Damage Multipliers

x1.2 Head
x1.1 Upper Torso

Weapon Class

Assault Rifle

Magazine Size

20 rounds (30 with Extended Mags)

Unlocked at

Round 25 (Exo Survival)

Starting Ammunition

20+60 (MP)

Maximum Ammunition

20+120 (SP & MP)

Rate of Fire

631 RPM

Range (explanation)

650-1700

Fire Mode

Semi-Automatic

Used by

KVA

HUD icon

MK14 HUD Icon AW

Upgrade Points3
"Semi-automatic. Best in class accuracy."
— In-game description .

The MK14 returns in Call of Duty: Advanced Warfare.

CampaignEdit

The MK14 is commonly used by the KVA in the next-gen versions of the game, whereas in the Xbox 360 and PS3 versions the weapon is only found at some spots in the levels "Fission" and "Throttle".

MultiplayerEdit

The MK14 has a relatively high damage profile, but it also has different modifiers for areas on the target. It allows for two hit kills to the chest at close ranges but drops off to three at about 15 meters. If all shots hit the limbs it will require three shots up close and four at range. Headshots don't seem to be particularly beneficial.

Recoil is strong, requiring the player to either shoot slowly or quickly adjust their aim after most shots. The foregrip is thus a very useful attachment. The weapon has a rather high firecap (if any), potentially allowing for quick follow up shots.

Exo SurvivalEdit

The MK14 also appears in Exo Survival. It costs 3 upgrade points to buy, and is unlocked at level 25.

It is a unique weapon in the game, since it is the only semi-auto assault rifle in it. The only comparable weapon to it is the EPM3, but even that is very different from the MK14, as the EPM3 is a directed energy weapon with infinite ammo and is in the Heavy Weapon class, making it only available to the Heavy Exo class until aquiring Weapons Free.

The MK14 has a high amount of damage, a low magazine capacity (for an assault rifle), the best accuracy in its class, long range and a low reserve ammo capacity. Some of these things make it an effective weapon for players who want to play a sniping role while still using the Light Exo class rather than the Specialist Exo class. However, due to it not being unlocked until round 25, which is a very long time to wait, the player may be better off getting the EPM3 in the Heavy Exo class or using a sniper rifle in the Specialist Exo class (although if the player collects perks fast then they may be able to just use the Light Exo class until getting the Weapons Free perk, at which point the player can just buy a sniper rifle or the EPM3).

Due to the role it plays, it can be good for the Defend Position objective if the location that needs to be defended has a good, long-ranged sightline, but otherwise it is not good for completing objectives.

Overall, it is a generally effective weapon depending on the player's playstyle but may not be the best option due to the other choices available, like the EPM3.

AttachmentsEdit

Supply Drop VariantsEdit

  • Eagle Eye [Elite] (Integrated Quickdraw Grip, Range +2, Accuracy +1, Magazine Capacity -3 rounds, optics are not allowed)
  • Eclipse [Elite] (Accuracy +2, Damage +1, Fire Rate -1, Handling -2)
  • Desecrator [Professional] (Fire Rate +2, Mobility -2)
  • Ultralite [Professional] (Handling +2, Range -2)
  • Obituary [Professional] (Integrated Target Enhancer, Range -1)
  • Hardtip [Enlisted] (Damage +1, Handling -1)
  • Signature [Enlisted] (Fire Rate +1, Reserve Magazines -1)
  • Deluxe [Enlisted] (Magazine Capacity +2 rounds, Fire Rate -1)
  • Sport [Enlisted] (Accuracy +1, Range -1)
  • Sheriff [Marksman (300 kills)] (Accuracy +2, Handling -2)

GalleryEdit

TriviaEdit

  • During the Call of Duty XP event, the MK14 used the ACR's pickup icon from Call of Duty: Modern Warfare 2 as a placeholder.
  • If the ACOG or Thermal Scope is attached to the MK14, it gains little to no idle sway unlike other weapons.
  • In the Call of Duty: Modern Warfare 3 World Premiere Multiplayer Trailer, the M4A1 with an ACOG Scope sounded like the MK14 firing at the M4A1's rate of fire.
  • Grinch's MK14 is notable, as he will sometimes fire the weapon much faster than MK14's equipped with Rapid Fire can. This is easily seen if he gets in a close-quarters fight or is ambushed.
  • A bipod is seen on the MK14 in first-person but not on the pick-up and Create-A-Class icons.
  • In the level "Down The Rabbit Hole", Grinch's MK14 will have every attachment equipped.
  • In Call of Duty Online, the MK14 only has a front sight.
  • On some variants of the MK14 in Call of Duty: Advanced Warfare, "EBR" can be seen on the back of the weapon.

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