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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered This article was previously featured
For other variants, see MP5 and SMG5SD.
For other uses, see MP.

The MP5K is a submachine gun featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops: Declassified, and Call of Duty Online. It was also cut from Call of Duty: Modern Warfare 3, and appears as an MP5 modification in Call of Duty: Modern Warfare.

Call of Duty: Modern Warfare 2[]

Campaign[]

The MP5K is seen being used in "Takedown" and "The Hornet's Nest" by the Brazilian Militia," "No Russian" by the Ultranationalists, "Team Player", "Exodus" and "S.S.D.D." by fellow Rangers, by various hostiles in conjunction with a Riot Shield, by several Navy SEAL members, and Task Force 141, and by Shadow Company. It is also one of the starting weapons in "The Enemy of My Enemy" with a Suppressor and Red Dot Sight.

Multiplayer[]

The MP5K is one of the first SMGs unlocked, available at Level 4 when Create-A-Class is unlocked.

At any range short of 17.5 meters, the MP5K will deal forty damage per bullet, resulting in a three shot kill, The MP5K has a three shot kill range of twenty meters, and a four shot kill range of 23 meters. In Hardcore game modes, the MP5K has a one shot kill range of roughly 21 meters. The MP5K does 40% extra damage on a headshot, which can reduce the number of shots needed to kill, but usually requiring at least two headshots to produce such an effect. The MP5K has low penetration power.

With Stopping Power equipped, the MP5K will deal 56 damage up to 17.5 meters, allowing for two shot kills. Damage linearly decreases until 25 meters, where the MP5K will deal 28 damage, taking four shots to kill. Headshots when using Stopping Power make the MP5K take less shots to kill at longer ranges, but will usually not make a difference at close ranges.

The MP5K fires fully automatically, with a rate of fire of 895 RPM.

The MP5K has recoil values of 80 to the left, 80 to the right, 70 upwards, and 30 downwards. The MP5K has a centerspeed of 1700.

The MP5K allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The MP5K has an aim down sight time of 200 milliseconds, and the hip-fire accuracy is good. The MP5K's reload animation is 2.53 seconds long, or 3.03 seconds long on an empty magazine. In either case, the user can Reload Cancel the MP5K after 1.77 seconds.

The MP5K has a default magazine capacity of thirty rounds, and has a default starting ammo loadout of ninety rounds.

The MP5K has the typical SMG attachments available. All attachments work on the MP5K as intended, and there are no unusual properties given by any of the attachments when equipped on the MP5K.

Attachments[]

Gallery[]

For attachment images, see MP5K/Attachments.
For camouflage images, see MP5K/Camouflage.

Call of Duty: Black Ops[]

The MP5K appears in Call of Duty: Black Ops.

Campaign[]

The MP5K in the campaign is always usable with an Extended Mag; it appears only in the mission "Executive Order" where it is used by Mason with an Extended Mag, a Red Dot Sight and Dusty camouflage. It is also used by Frank Woods but without any attachments.

Multiplayer[]

The MP5K is unlocked as part of the default SMG class; it is also unlocked by default at level 4.

At any range short of 18.75 meters, the MP5K will deal forty damage per bullet, needing three shots to kill. Damage decreases linearly until 25 meters. At any range past 25 meters, the MP5K will deal twenty damage per bullet, needing five shots to kill. The MP5K has a three shot kill range of 20.6 meters, and a four shot kill range of 23.4 meters. In Hardcore game types, the MP5K has a one shot kill range of roughly 22 meters. The MP5K does 40% extra damage on a headshot. This can decrease the number of shots to kill needed in Core game types in several circumstances, and it makes the MP5K capable of getting a two shot kill with two consecutive headshots. The MP5K has low penetration power.

The MP5K fires fully automatically, and has a rate of fire of 750 RPM.

The MP5K has recoil values of 70 to the left, 80 to the right, 70 upwards, and 30 downwards. The MP5K has a centerspeed of 1700.

The MP5K allows users to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The MP5K allows users to aim down the sights in 200 milliseconds, and the MP5K has good hip-fire accuracy. The MP5K's reload animation is 2.9 seconds long, or 3.2 seconds long on an empty magazine. The user can Reload Cancel the MP5K after 2 seconds.

The MP5K has a default magazine capacity of thirty rounds, and a default starting ammo loadout of 120 rounds.

The MP5K has a slightly smaller assortment of attachments available, as it is the only SMG unable to select a Grip. All attachments available to the MP5K work as expected and without any oddities when equipped on the MP5K.

Attachments[]

Zombies[]

The MP5K is featured in Zombies, and is available off the walls for 1000 points on Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La and Moon with ammo costing an additional 500 points. This gun has a larger magazine than most submachine guns, and holds an admirable fire rate and power. Its one-hit-headshot potential ends at round 4. It performs well until round 10 before headshots become a priority. At around wave 15, headshots become a major priority. Although it has a higher recoil than most SMGs, Double Tap Root Beer works well with this gun. Speed Cola is also very effective with this gun, as it eliminates the long reload time. The gun's high rate of fire allows for a medium-high accumulation of points.

When Pack-a-Punched, its name is changed to "MP115 Kollider." It also has increased damage and features a larger magazine. Even with the increase in damage, it is still advisable to aim for headshots. Like all other Pack-a-Punched weapons, upgraded ammo can be bought from the wall for 4500 points. Although the MP5K is the same price as other SMGs, it has the third most ammo of all, bested only by the AK74u, available in all maps, and by the MP40, which is only available on Kino der Toten and Call of the Dead.

MP5K vs MP115 Kollider[]

MP5K MP115 Kollider
MP5K BO MP115 Kollider BO
Damage 100-50 140-80
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 30 40
Max ammo 120+30 200+40
Reload 2.9, 3.2 empty 2.9, 3.2 empty
Mobility High High
Extras Higher damage, larger magazine, more ammo


Gallery[]

For attachment images, see MP5K/Attachments.
For camouflage images, see MP5K/Camouflage.

Video[]

Call of Duty: Modern Warfare 3[]

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The name MP5K was used in Call of Duty: Modern Warfare 3 as a placeholder name for the MP5. This is due to the fact it has the exact same model as the MP5, inferring that the MP5K was just a placeholder name. Additionally, its textures can be still found in the game files.

Call of Duty: Black Ops: Declassified[]

The MP5K returns in Call of Duty: Black Ops: Declassified.

Singleplayer[]

In singleplayer, the MP5K can picked up from various enemies in several missions.

Attachments[]

Gallery[]

Call of Duty Online[]

The MP5K returns in Call of Duty Online as the SMG5. It appears alongside the suppressed SMG5SD variant.

Attachments[]

Gallery[]

Call of Duty: Black Ops 4[]

In Call of Duty: Black Ops 4, upon winning five Blackout matches, the insignia that appears features two golden MP5K submachine guns fitted with suppressors. Other than that, the weapon doesn't make a physical appearance in the game.

Gallery[]

Call of Duty: Modern Warfare[]

In Call of Duty: Modern Warfare, equipping the FSS Mini attachment on the MP5 changes the weapon's name to MP5K in the HUD.

Trivia[]

Call of Duty: Modern Warfare 2[]

  • In multiplayer, a Suppressor-attached MP5K is titled "MP5K Suppressed." However, in the campaign and Special Ops, it is called the "MP5KSD".
  • In campaign and Spec Ops, the MP5K lacks a foregrip, but in multiplayer the MP5K has a foregrip by default.
  • The MP5K's serial number is 081223SR.
  • When switching from any weapon to an MP5K, the player's camera slightly shifts to the right and returns to its normal position afterward.

Call of Duty: Black Ops[]

  • In the preview trailers of Call of Duty: Black Ops, the MP5K had a different firing sound.
  • In one of the trailers showing the mission Executive Order, the MP5K wielded by Woods lacked a foregrip.
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