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MP7

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For other weapons, see MP.

The MP7 is a submachine gun featured in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, and Call of Duty: Black Ops II. It was also cut from Call of Duty: Black Ops III.

Call of Duty: Modern Warfare: Mobilized Edit

MP7 MW Mobilized
MP7
Damage

Medium-low

Magazine Size

40 rounds

Unlocked at

Default for the Coalition faction

Starting Ammunition

40+160 rounds

Maximum Ammunition

40+160 rounds

Reload Time

Very Fast

Rate of Fire

High

Range (explanation)

Infinite

Recoil

None

Fire Mode

Automatic

Used by

SAS, Coalition

CampaignEdit

The MP7 is a weapon found frequently throughout the campaign, but is used only by the SAS. It eventually replaces the M9 as the secondary weapon.

MultiplayerEdit

The MP7 is also featured in multiplayer, being a usable submachine gun for the Coalition faction from the start, being one of its three pre-unlocked weapons (the others being the MP5 and the M4). The MP7 has very low recoil and a high rate of fire as well as the clearest iron sights (almost identical to that of a pistol, though bigger); that coupled with a 40-round magazine make this gun the best to start with.

GallerEdit

Call of Duty: Modern Warfare 3Edit

"The MP7 performs as a middle option between the SMG and Assault Rifle classes. Clear iron sights, low recoil and a 40-round magazine allow you to tackle mid-range encounters without running for cover, and a good fire rate handles well in close quarters situations."
— Call of Duty: Elite description
MP7 menu icon MW3
MP7
Damage

35-20 (MP)

Weapon Class

Submachine gun

Magazine Size

30 rounds (Special Ops)
40 rounds (MP, 60 w/ Extended Mags)

Unlocked at

Level 74 (Multiplayer)
Level 13 (Survival Mode)

Cost (Survival Mode)

$2000

Starting Ammunition

40+80 (MP)

Maximum Ammunition

30+360 (SO), 40+240 (MP)

Reload Time

3s loaded, 3.63s unloaded

Rate of Fire

895 RPM (1119 RPM w/ Rapid Fire)

Range (explanation)

MW3 MP7 Range

Recoil

Very low

Penetration

Low

Fire Mode

Automatic

Used by

SAS, Delta Force

Sound(s) Original sound

w/ Suppressor

The MP7 appears in Call of Duty: Modern Warfare 3. It can only be used in Special Ops and Multiplayer although it appears holstered by some SAS members in "Mind the Gap".

MultiplayerEdit

The MP7 is unlocked at level 74 in multiplayer, and is the last submachine gun unlocked. The MP7 features the second highest magazine capacity of all submachine guns at 40 rounds, second only to the P90's 50 round magazine, and has a moderately high rate of fire as well as moderate power and very low recoil, in part due to its integrated foregrip. It also has slightly higher damage at range compared to most submachine guns, killing in five shots rather than six. All these features together allow the MP7 to be a reliable close combat weapon, as well as an effective long range weapon when needed. Its low recoil, high magazine capacity, and slightly higher damage at range makes it a hybrid between a submachine gun and an assault rifle, with the handling of a submachine gun and versatility of an assault rifle.

The MP7's iron sights are very clear, reducing the need for an optic, though its idle sway can certainly throw off the player's aim. As such, the proficiencies Stability or Range are recommended to either reduce sway or to make the shots that do connect more effective.

The MP7 is also very frequently used in multiplayer, meaning that players can resupply their MP7 with more ammo easier if the enemy killed was carrying one. This method of obtaining ammo, however, is much less reliable and very inconsistent when compared to other methods, such as using scavenger, so if planning on needing large amounts of ammo, one should consider using scavenger instead.

Special OpsEdit

The MP7 is available for both Survival and Mission modes.

Mission ModeEdit

The MP7 equipped with a Red Dot Sight is a starting weapon in the Mission Mode mission "Over Reactor".

Survival ModeEdit

The MP7 is available in Survival Mode at level 13 and costs $2000. The MP7 is extremely effective, its high rate of fire and low recoil, added with the low level unlock makes it popular. Its large magazine is good for dispatching large amounts of enemies, as well as taking on Juggernauts. It has plenty of range making it comparable to an assault rifle. The MP7 remains effective up to the point where heavy commando troops armed with the FAD assault rifle arrive.

AttachmentsEdit

ProficienciesEdit

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - unlocked at weapon level 28.

GalleryEdit

For attachment images, see MP7/Attachments.
For camouflage images, see MP7/Camouflage.

DemonstrationEdit

MP7 Demonstration - Modern Warfare 300:21

MP7 Demonstration - Modern Warfare 3

Call of Duty: Modern Warfare 3: DefianceEdit

The MP7 returns again in Call of Duty: Modern Warfare 3: Defiance, and is identical in aspect, stats and performance to the Call of Duty: Modern Warfare: Mobilized variant, despite having a different HUD icon and a bit more recoil.

GalleryEdit

Call of Duty: Black Ops IIEdit

"Fully automatic personal defense weapon. Versatile and strong overall."
— Description.

The MP7 is also featured in Call of Duty: Black Ops 2. This time, the MP7 is unlocked upon unlocking Create-a-Class.

MP7 Menu Icon BOII
MP7
Damage

33-18

Weapon Class

Sub-Machine Gun

Magazine Size

40 rounds (54 w/ Extended Clip)

Unlocked at

Completing Achilles' Veil (SP)
Level 4 (MP)

Starting Ammunition

40+240 (SP), 40+120 (MP)

Maximum Ammunition

40+520 (SP), 40+320 (MP)

Reload Time

1.80 normal, 2.4 empty

Rate of Fire

Automatic: 937 RPM
3-round burst firecap: 803 RPM overall

Range (explanation)

MP7 Range BOII

Recoil

Moderate

Penetration

Low

Fire Mode

Automatic
(3-round burst w/ Select Fire)

HUD icon

MP7 Pick-Up Icon BOII

CampaignEdit

The MP7 is unlocked after completing "Achilles' Veil", and it appears in the next level "Odysseus".

MultiplayerEdit

The MP7 returns in Call of Duty: Black Ops II. It is equipped with a 40-round magazine by default (54 with Extended Clip). The MP7 has a grip, but unlike its Call of Duty: Modern Warfare 3 counterpart, it is folded unless the Foregrip attachment is equipped. The recoil is somewhat increased compared to its predecessor, it kicks harder but the recoil is nevertheless still predictable as continues its upward bias, making headshots more easily obtainable. The iron sights are very clear so optical attachments largely unnecessary. Due to high recoil and low damage at longer ranges, it is advised that users of this gun avoid long range confrontation, where assault rifles and light machine guns have an advantage.

The MP7 is equal to the Type 25 in terms of rounds per minute and equal in damage at short ranges. However, the Type-25's slightly lower recoil and larger 4 four hit kill range makes it a better weapon for longer ranged engagements. However, the MP7 takes a slight leads in reload time and magazine size. In addition, the MP7 has the statistical advantages of a submachine gun, including faster aim down sight time, faster movement, raise and drop times and better hip fire accuracy.

Another gun with extremely similar stats to the MP7 is the Vector K10, a submachine gun with the same damage output. On paper, the MP7 is superior or equal in almost every single aspect, including reload times and magazine capacity. However, the MP7 has higher recoil, giving the Vector K10 an edge in accuracy at longer ranges.

AttachmentsEdit

GalleryEdit

For camouflage images, see MP7/Camouflage.
For attachment images, see MP7/Attachments.

Call of Duty: Black Ops IIIEdit

ARCut The subject matter of this article was cut from the final version of a Call of Duty game.
MP7 Cut Icon BO3
MP7
Weapon Class

Submachine Gun

Magazine Size

40 rounds

Starting Ammunition

40+120 (MP)

Fire Mode

Fully-Automatic

The MP7 was found in the PC files of Call of Duty: Black Ops III during the Beta.[1] It was later changed to the Pharo, which is known because the name of the gun in the Beta was "WEAPON_SMG_BURST" (despite the MP7 being fully-automatic in-game) and it looks similar to the Pharo.

Nevertheless, the MP7 is seen in the armory section of the multiplayer map Rift, from the Eclipse DLC.

AttachmentsEdit

TriviaEdit

GeneralEdit

  • In Call of Duty: Modern Warfare: Mobilized and Call of Duty: Modern Warfare 3: Defiance, the player appears to hold the MP7's grip very loosely.

Call of Duty: Modern Warfare 3: DefianceEdit

  • The MP7's HUD icon looks more like the MP7 variant in Call of Duty: Modern Warfare 3. However, the actual model of the gun looks more like Call of Duty: Modern Warfare: Mobilized's counterpart.

Call of Duty: Modern Warfare 3Edit

  • The MP7's killfeed icon is more squished compared to the pick-up icon due to a scaling error in the weapon files.
  • Pre-release states the MP7 had low damage. In the final game it kills with the same amount of bullets as other SMGs at close range, and actually takes fewer bullets to kill at longer ranges.
  • In Call of Duty ELITE it is said that Stability is unlocked for this weapon at Weapon Level 25, while it is actually unlocked at 28. The MP7 is the only weapon with this trait.
  • When reloading, it is possible to notice that the magazine is completely solid

Call of Duty: Black Ops IIEdit

  • There is a small red "25" on the back of the MP7.
  • The MP7 uses a unique, integrated folding foregrip.

ReferencesEdit

  1. http://theblackops3.com/two-hidden-bo3-weapons-found-in-pc-files/

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