Call of Duty: Black OpsEdit
The Makarov appears often during the campaign as the main sidearm of the NVA and the Spetsnaz, and is also used by the Vorkuta Prison Guards and Viktor Reznov. It is most notably used by Alex Mason to hold off enemy prison guards in "Vorkuta" and to execute Steiner in "Rebirth." It is also seen in the mission "Executive Order" and "The Defector."
The Makarov is one of the three handguns unlocked along with Create-A-Class at level 4. It has the same damage as all other handguns with the exception of the Python, and an eight-round magazine that can be increased to 12 with the Extended Mags attachment. In Gun Game, the Makarov is found with the Dual Wield attachment in the second tier. The Makarov is very similar to the M1911, except for an extra round in each magazine, slightly faster Dual Wield draw time and slightly slower empty reload time. However, the M1911 with Extended Mags has two more rounds in its magazine than the Makarov with the same attachment, and has a quicker ADS time at 0.1 seconds versus the Makarov's 0.15. As such, the Makarov can be considered to be the least attractive candidate for extended mags, since it is outclassed by both the M1911, which has 2 more bullets and aims quicker, and the CZ75, which has 4 more rounds and a longer range.
Call of Duty: Black Ops (Nintendo DS)Edit
Red Army, Vietcong, Cuban Forces
The Makarov appears in the mission "Breaking Free" as a starting weapon. It is also the starting weapon in Zombies, unlike its console counterparts, which use the M1911 as the starting weapon instead.
The Makarov, under the name Makarov PM, appears in Call of Duty: Black Ops (Nintendo DS) as the sidearm of choice for the Soviets and Vietnamese. It has a 12-round magazine, clear sights and decent stopping power, capable of killing an enemy in 2 or 3 hits at the chest, or one headshot. The player will gain a Makarov with a suppressor in Last Stand instead of a normal Makarov, even if the player has chosen a normal Makarov as a weapon.
Call of Duty: Black Ops IIEdit
8 rounds (11 w/ Extended Clip)
- Posters detailing the specifications of this gun can be found in the Call of Duty: Modern Warfare 2 map Salvage, even though the Makarov does not appear in that game.
- In the Wager Match trailer, the Dual Wield Makarov has a different firing sound than the one in the retail release.
- In the Wager Match trailer, in the clip that previews One in the Chamber, one can see a Makarov being used as the primary pistol when in fact the M1911 pistol is the primary pistol that is used. This indicates that the Makarov was going to be used in the earlier stages of development.
- The Makarov is held with two hands, but in multiplayer trailers, it was held with only one hand. In the Wii version, however, it is still held with one hand.
- The Makarov as seen in the Wii version of Call of Duty: Black Ops is quite different from its counterparts in other consoles: it has a different firing sound, it is more quiet and sounds similar to a Pack-A-Punched weapon, and Extended Mags increases the reload time.
- In the Nintendo Wii version, the Makarov does higher damage than the M1911.
- Occasionally, when picking up a Makarov, the player will not rack the slide.
- The magazine of the Makarov uses the same model as the ASP.
- When using Dual Wield, the left Makarov makes no firing sound.
- The Nintendo DS version with a silencer does not show a silencer in the inventory. It just shows an ordinary Makarov.
- The Nintendo DS version of the Makarov has the same reload, recoil, damage and firing sound of the M9 in Call of Duty: Modern Warfare: Mobilized.
- During the coal cart sequence in "Vorkuta", the Makarov is a one-hit-kill at close range and two at mid-to-long range and leaves a large wound to any guard shot.
- In Call of Duty: Black Ops II, the Makarov is held with one hand, unlike in the previous game. Mason also cocks it and reloads it differently.
- In Call of Duty: Black Ops II, the Makarov reuses the Five-seven cocking animation and firing sound.