|"It's up to you, User. It's all up to you."|
This article contains multiple options that are determined by player choice.
|Appears in||Call of Duty: Black Ops II|
Call of Duty: Black Ops III (mentioned)
Call of Duty: Zombies (comic)
|Affiliations||Green Run Group|
|Marks||Cut on leg|
DSR 50 (Die Rise cutscene)
Dual Wield B23R
SVU-AS (Buried Cutscene)
Any weapon obtained by the player
|Equipment||Fragmentation Grenades, Knife, Zombie Shield|
|Voice Actor||Scott Menville|
|Level||Green Run (TranZit only)|
Nuketown Zombies (Heard only)
Origins (Action Figure, End cutscene only)
- "Preparing this location should be no trouble at all for Marlton! Dun dun dun, engineer of destiny!"
- — Marlton
Before the destruction of Earth, Marlton was in a nuclear testing site in Nevada, hiding out in a nuclear bunker after a recent nuclear explosion. Meanwhile, a group of CIA and CDC operatives enter the area due to a distress signal, and are met with soldiers and nuclear scientists that have been reanimated by element 115 from a nearby Nevada base. During the ensuing fight, three missles launched from the Moon impact earth, one of them hitting the testing site. Marlton then escapes the area as the only survivor.
At some point after the destruction of Earth, Marlton met Abigail "Misty" Briarton, and the two began to fight the zombies in a town in Hanford, until they were picked up by Russman and Samuel J. Stuhlinger in a bus. The four survivors were then contacted by Dr. Ludvig Maxis, and were instructed to activate the Pylon, as part of his plan to deal with Edward Richtofen's forces of the undead. However, Stuhlinger started to hear Richtofen's voice in his head, telling him to activate the tower with his own methods for unknown purposes.
After the device was activated, the group was teleported by Richtofen to a skyscraper in Shanghai, China. After witnessing Russman being killed by a Jumping Jack, Misty, Marlton and Stuhlinger continued to defend themselves until they were killed as well. However, Richtofen would then rewind the events, so that the group could carry out his tasks. Here, Maxis and Richtofen continued to give the four survivors instructions to activate another tower.
After the task was done, the group traveled on foot towards Africa. They set up camp in the desert, planning what to do next. The day after, the survivors proceeded to "the rift", and ended up in an underground Western town. Here, Maxis and Richtofen continued to give the survivors instructions to activate the third tower, and warned them of the other's plans. In the end, their allegiance shapes what happens to them next. Canonically, they complete Maxis' endgame. However, Marlton as well as the others, survive and return in the Call of Duty: Zombies (comic) on a new mission to acquire the Kronorium.
If the player decides to follow Maxis' side of all three Easter Eggs, Maxis will assume control of the zombies (giving them orange eyes in the process), and will send Richtofen's soul into a single zombie (which will have blue eyes). However, Maxis then reveals his true intentions of destroying the Earth to reach Agartha, and informs the survivors that they will perish along the way. Marlton, along with the others, presumably dies when the Earth is destroyed.
If the player decides to follow Richtofen's side of all three Easter Eggs, Richtofen enters Samuel's body and uses him as a physical host on Earth, with his eyes now flickering blue. Maxis, meanwhile, is banished by Richtofen from the systems of Griffin Station for good,his corpse is seen on round infinity indicating that he was killed by zombies.
His appearance is of a stereotypical nerd in his twenties. He wears a white-collared shirt, blue jeans, glasses (which are shown to have been repaired with cloth tape in the Buried cutscene), and nice brown shoes accessorized with a pocket protector and a wrist calculator. He is covered in soot and has a few tears in his pants. He also wears a loose tie.
Marlton favors using a larger, advanced vocabulary, and thinks of himself as mentally superior to the others. He is often pedantic and smug although quite self-conscious. Marlton is very knowledgeable about weapons, often reeling off facts and critiques on the guns he acquires from the Mystery Box (though he seems to have a dislike of most of them).
Marlton suffers from claustrophobia, which is the fear of having no escape and being closed in small spaces or rooms; as well as mysophobia and germaphobia, which is the fear of contamination and germs respectively.
Marlton likes Misty, however he dislikes Samuel, and despises Russman even more, which is reciprocated by him. However his hatred for Russman only goes so far as he is above refusing help from him when he is downed or swarmed and is even willing to help Russman remember his past when he loses his memory as the Buried cutscene shows.
He has a strong emotional attachment to Misty and often compliments her. Misty has a crush on Marlton, and he reciprocates those feelings despite claiming he feels no emotion, and explains that he has a special relationship with her.
- Main article: TranZit/Quotes#Marlton Johnson
- Main article: Nuketown Zombies/Quotes#Marlton Johnson
- Main article: Die Rise/Quotes#Marlton Johnson
- Main article: Buried/Quotes#Marlton Johnson
- He is referred in game files as "
- He sometimes likes to talk about the history of a weapon, if he obtains a certain type from the Mystery Box.
- He refers to the Mystery Box as the "chaos box".
- Marlton is ambidextrous.
- Marlton dislikes the Executioner, but strangely, he likes the other shotguns available.
- According to Russman, Marlton seems to have a fondness for the MTAR.
- Marlton favors sniper rifles, particularly the DSR 50. This is evidenced by his positive attitude when obtaining a sniper rifle, and his usage of them in the Die Rise and Buried cutscenes.
- His watch-calculator reads "190438".
- Marlton can be heard in Nuketown Zombies, by knifing the bunker in the backyard of the green house.
- He is lactose intolerant.
- Marlton can be seen as an action figure in Samantha's room during the Origins ending cutscene.