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For the fully-automatic variants, see Machine Pistol (WWII) and Escargot.

The Mauser C96 is the starting pistol in the Zombies map Origins, included with the Apocalypse downloadable content for Call of Duty: Black Ops II and the Zombies Chronicles downloadable content for Call of Duty: Black Ops III. According to design documents, the prototype was created by Dr. Ludvig Maxis on January 5th 1915.[1]

Call of Duty: Black Ops II Edit

Mauser C96 menu icon BOII
Mauser C96
Damage 20
Weapon Class Handgun
Magazine Size 8 rounds
(50 when Pack-a-Punched)
Starting Ammunition 8+32
Maximum Ammunition 8+80
(50+100 when Pack-a-Punched)
Rate of Fire 625 RPM
Recoil Low
Penetration Low
Fire Mode Semi-automatic
Used by Primis
HUD icon Mauser C96 side view BOII

Zombies Edit

The Mauser C96 performs nearly identically to the M1911. It has very weak damage, taking multiple bullets to kill a single zombie even on the first rounds, medium firecap, a magazine of eight rounds and slight recoil.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Boomhilda. It fires laser bolts with extremely high damage, and it gains an increased magazine, an ACOG Scope and a Suppressor. The Boomhilda is an extremely powerful weapon with a 50 round magazine, firing lasers similar to the blasts from the Ray Gun Mark II. Despite its power and the magazine capacity, however, ammunition concerns do arise, as the player only has two extra magazines, making the total starting ammunition a measly 150 bullets. The Boomhilda is a strong weapon in its own right, but is often overlooked compared to weapons such as the staffs and other weapons on the map, such as the KSG, the M1927, and the MG08/15, because the player can only receive the Mauser through digging, keeping it when starting the game, or respawning after death.

Mauser C96 vs Boomhilda Edit

Mauser C96 Boomhilda
Mauser C96 BOII Boomhilda Origins BOII
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 600 RPM
Magazine size 8 50
Max ammo 80+8 100+50
Mobility High High
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams.


Attachments Edit

GalleryEdit

For the attachments gallery, see Mauser C96/Attachments.

Call of Duty: Black Ops III Edit

Mauser C96 Third Person BO3
Mauser C96
Damage 20
Weapon Class Pistol
Magazine Size 8 rounds
(50 when Pack-a-Punched)
Starting Ammunition 8+32
Maximum Ammunition 8+80
(50+100 when Pack-a-Punched)
Recoil Low
Penetration Low
Fire Mode Semi-automatic
Used by Primis
Console codename(s) pistol_c96

ZombiesEdit

The Mauser C96 returns in Call of Duty: Black Ops III, performing nearly identically to the MR6. It features an edited model and a brighter finish.

In Black Ops III, it is possible to Pack-a-Punch the Mauser C96 multiple times, allowing it to gain the Pack-a-Punch attachments (Blast Furnace, Dead Wire, Turned, Thunder Wall, Fireworks). This is the only starting weapon for which this is possible. Unlike its Black Ops II variant, which fires lasers identical to those from the Ray Gun Mark II, it fires blue lasers with sounds similar to those from a sniper rifle or the NX ShadowClaw.

The Mauser C96 makes a brief appearance in the The Giant poster being held in a dual-wield manner by Edward Richtofen.

GalleryEdit

Call of Duty: Black Ops 4Edit

The Mauser C96 makes a brief appearance in Black Ops 4, being held by Edward Richtofen in the poster of the Zombies map Blood of the Dead.

GalleryEdit

TriviaEdit

  • "Boomhilda" is a reference to the Germanic mythological story of Brynhildr. However, it may also be a reference to the Mauser C96's nickname "broomhandle".
  • It is possible to carry a Boomhilda, and a Mauser that has been dug up. However when the second Mauser is Pack-a-Punched, the Boomhilda carried by the player will only receive more ammo, and the player loses their secondary weapon.
  • The Boomhilda will always use the empty reload animation in Black Ops II. This has been fixed in Black Ops III. However, in Black Ops III, when out of ammo, the charging handle will not lock back.

ReferencesEdit

  1. https://youtu.be/Bn7ZnfBWDOY?t=7m30s