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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For the fully-automatic variants, see Machine Pistol (WWII) and Escargot.

The Mauser C96 is the starting pistol in the Zombies map Origins, included with the Apocalypse downloadable content for Call of Duty: Black Ops II and the Zombies Chronicles downloadable content for Call of Duty: Black Ops III. According to design documents and the Zombies Chronicles timeline, the prototype was created by Dr. Ludvig Maxis on January 5th 1915.

Call of Duty: Black Ops II[]

Zombies[]

The Mauser C96 performs nearly identically to the M1911. It has very weak damage, taking multiple bullets to kill a single zombie even on the first rounds, medium firecap, a magazine of eight rounds and slight recoil.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Boomhilda. It fires laser bolts with extremely high damage, and it gains an increased magazine, an ACOG Scope and a Suppressor. The Boomhilda is an extremely powerful weapon with a 50 round magazine, firing lasers similar to the blasts from the Ray Gun Mark II. Despite its power and the magazine capacity, however, ammunition concerns do arise, as the player only has two extra magazines, making the total starting ammunition a measly 150 bullets. The Boomhilda is a strong weapon in its own right, but is often overlooked compared to weapons such as the staffs and other weapons on the map, such as the KSG, the M1927, and the MG08/15, because the player can only receive the Mauser through digging, keeping it when starting the game, or respawning after death.

Mauser C96 vs Boomhilda[]

Mauser C96 Boomhilda
Mauser C96 BOII Boomhilda Origins BOII
Damage 20 1000
Fire mode Semi-automatic Semi-automatic
Rate of fire 625 RPM 600 RPM
Magazine size 8 50
Max ammo 80+8 100+50
Mobility High High
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams.


Attachments[]

Gallery[]

For the attachments gallery, see Mauser C96/Attachments.

Call of Duty: Black Ops III[]

Zombies[]

The Mauser C96 returns in Call of Duty: Black Ops III, performing nearly identically to the MR6. It features an edited model and a brighter finish.

In Black Ops III, it is possible to Pack-a-Punch the Mauser C96 multiple times, allowing it to gain the Pack-a-Punch attachments (Blast Furnace, Dead Wire, Turned, Thunder Wall, Fireworks). This is the only starting weapon for which this is possible. Unlike its Black Ops II variant, which fires lasers identical to those from the Ray Gun Mark II, it fires blue lasers with sounds similar to those from a sniper rifle or the NX ShadowClaw.

The Mauser C96 makes a brief appearance in the The Giant poster being held in a dual-wield manner by Edward Richtofen.

Mauser C96 vs Boomhilda[]

Mauser C96 Boomhilda
Mauser C96 BO3 Boomhilda BO3
Damage 20 1850 - 1800
Multiplier head: x1
chest: x1
abdomen: x1
Fire mode Semi-automatic Semi-automatic
Magazine size 8 50
Max ammo 80+8 100+50
Extras Much higher magazine capacity, more ammo, higher damage, gains an ACOG Sight and a Suppressor, fires laser beams


Gallery[]

Call of Duty: Black Ops 4[]

The Mauser C96 makes a brief appearance in Black Ops 4, being held by Edward Richtofen in the poster of the Zombies map Blood of the Dead.

Gallery[]

Trivia[]

  • "Boomhilda" is a reference to the Germanic mythological story of Brunhilda. However, it may also be a reference to the Mauser C96's nickname "broomhandle".
  • It is possible to carry a Boomhilda, and a Mauser that has been dug up. However when the second Mauser is Pack-a-Punched, the Boomhilda carried by the player will only receive more ammo, and the player loses their secondary weapon.
  • The Boomhilda will always use the empty reload animation in Black Ops II. This has been fixed in Black Ops III. However, in Black Ops III, when out of ammo, the charging handle will not lock back.
  • It is possible that the Boomhilda's design is based on the DL-44, Han Solo's signature blaster from the Star Wars franchise, since originally the weapon was designed after the Mauser C96 itself for the film.
  • In Black Ops III, the Boomhilda's third-person model has a unique compensator-like muzzle attachment. However, it is missing in first person, for some reason. It also totally lacks the original suppressor-like attachment the Boomhilda had in Black Ops II.

References[]


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