|Rate of Fire||
Original Characters (young)
The Mauser C96 performs nearly identically to the M1911. It has very weak damage (taking multiple bullets to kill a single zombie even on the first rounds, though it seems to be slightly stronger than the M1911 as it kills in two magazines rather than three at round 3), medium firecap, a magazine of eight rounds and slight recoil.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Boomhilda. It fires laser bolts with extremely high damage, and it gains an increased magazine, an ACOG Scope and a Suppressor. The Boomhilda is an extremely powerful weapon with a 50 round magazine. Despite its power and the magazine capacity, however, ammunition concerns do arise, as the player only has 2 extra magazines, making the total starting ammunition a measly 150 bullets. The Boomhilda is a strong weapon in its own right, but is often overlooked compared to weapons such as the staffs and other weapons on the map, such as the KSG, the M1927, and the MG08/15, because the player can only receive the Mauser through digging, keeping it when starting the game, or respawning after death.
- "Boomhilda" is a reference to the Germanic mythological story of Brynhildr. However, it may also be a reference to the Mauser C96's nickname "broomhandle".
- It is possible to carry a Boomhilda, and a Mauser that has been dug up. However when the second Mauser is Pack-a-Punched, the Boomhilda carried by the player will only receive more ammo, and the player loses their secondary weapon.
- The Boomhilda will always use the empty reload animation, similarly to the PDW in Call of Duty: Ghosts.