Mini-Uzi
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The Mini-Uzi is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS) and Call of Duty: Modern Warfare 2.
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Call of Duty 4: Modern Warfare
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- "Fully automatic with a high rate of fire. Effective at close to medium range."
- — Weapon description
| Call of Duty 4: Modern Warfare | |
| Damage |
80-20 (SP), 30-20 (MP) |
| Damage Multipliers |
Head: 4, Chest: 1, Limbs: .5 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP) |
| Weapon Class | |
| Magazine Size |
32 rounds |
| Unlocked at |
Level 13 |
| Starting Ammunition |
64 + 32 |
| Maximum Ammunition |
192 |
| Reload Time |
2.4s loaded, 3.5s unloaded |
| Rate of Fire |
950 RPM |
| Range (explanation) | |
| Recoil |
High |
| Penetration |
Low |
| Fire Mode |
Fully Automatic |
| Used by | |
| Pickup icon | |
Campaign
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In Campaign, the Mini-Uzi is encountered in Russia, used frequently by Russian Ultranationalists. It can be found in the missions "Crew Expendable", "The Coup", "Blackout", "Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", "Ultimatum", "No Fighting In The War Room", and "Mile High Club". It is the preferred weapon of Victor Zakhaev with a silencer. The Silenced version can be used in campaign on the level "The Sins of the Father" by using the "give all" console command on PC.
Multiplayer
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In multiplayer, the Mini-Uzi is unlocked at Level 13. It can be modified with a Red Dot Sight, Silencer or an ACOG Scope. It has a high rate of fire, but lacks stopping power and range. High recoil and an exceptionally large muzzle flash make it difficult to use in mid-range combat, but it is extremely effective in close quarters combat. It also has a slow draw time, so it is advised not to use this weapon as a backup weapon in the case of running into an engagement while reloading a primary weapon. Using Double Tap increases the rate of fire to 20.83 rounds per second, meaning a full magazine lasts 1.5 seconds. Using Double Tap also renders the recoil almost unmanageable. However, if the recoil can be controlled this can make the Mini-Uzi second only to a Skorpion with Double Tap at close range. Gold Camouflage for this weapon is unlocked once every submachine gun Challenge has been completed.
Weapon Attachments
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Gallery
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- For Camouflage images, see Mini-Uzi/Camouflage.
Call of Duty 4: Modern Warfare (Nintendo DS)
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| Mini-Uzi | |
| Weapon Class | |
| Magazine Size |
32 rounds |
| Starting Ammunition |
32+256 |
| Maximum Ammunition |
32+256 |
| Reload Time |
Fast |
| Rate of Fire |
Medium |
| Recoil |
Low |
| Fire Mode |
Automatic |
| Used by | |
In the DS version of the game, although the HUD icon shows a full-sized Uzi, the 3D model of it is depicted as a Mini-Uzi. The way to tell is because the character uses his left hand to grip what appears to be a forward folded skeleton stock used as a grip, as seen on the Mini-Uzi. The full-sized Uzi's stock cannot be folded forward, indicating that the Mini-Uzi is actually included in the game, just having the wrong HUD. It is the main SMG used by the Insurgents. Performance wise, it is the same as the MAC-10, and is not available in multiplayer for this reason.
Call of Duty: Modern Warfare 2
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| Call of Duty: Modern Warfare 2 | |
| Damage |
30-20 (MP) |
| Damage Multipliers |
Head: 1.4, Chest: 1, Limbs: 1 (MP) |
| Weapon Class | |
| Magazine Size |
32 rounds (48 with Extended Mags) |
| Unlocked at |
Level 44 (Major I) |
| Starting Ammunition |
64 + 32 |
| Maximum Ammunition |
320 (SP), 192 (MP) |
| Reload Time |
2.4s loaded, 3.75s unloaded |
| Rate of Fire |
950 RPM |
| Range (explanation) |
750-1000 (350-700 Suppressed) (MP) |
| Recoil |
Moderate |
| Penetration |
Low |
| Fire Mode |
Fully Automatic |
| Used by | |
| Pickup icon | |
| Sound(s) |
Original sound |
Campaign
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The Mini-Uzi is regularly seen during the Brazilian Militia Campaign, and is the weapon used during the boat chase in "Endgame". It is also seen used by enemies during different Spec Ops.
Multiplayer
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The Mini-Uzi returns in Call of Duty: Modern Warfare 2, and is a better weapon than its Call of Duty 4: Modern Warfare counterpart, as its recoil has been reduced significantly. It is now unlocked at Level 44 in multiplayer.
The Mini-Uzi is incredibly effective in close to mid-range combat, and to an extent, long range. However, it suffers from a somewhat slow reload and reload canceling is not very effective, so one should consider using a handgun as a secondary, since the player can quickly pull out a pistol when his/her primary weapon's magazine is empty. Although it has less recoil than its Call of Duty 4: Modern Warfare counterpart, when equipped with Rapid Fire it earns a significantly large amount of recoil and for some players may be hard to control. Additionally, unlike its predecessor, the Mini-Uzi features the lowest raise and drop times in the SMG category at just .55 and .45 seconds, respectively.
Weapon Attachments
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- Rapid Fire
- Akimbo
- Red Dot Sight
- Holographic Sight
- Silencer
- ACOG Scope
- Thermal Scope
- FMJ
- Extended Magazines
Trivia
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General
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- The iron sights on the Mini-Uzi aren't correctly lined up in Modern Warfare and Modern Warfare 2, though they are used correctly on the Mini Uzi's big brother in Black Ops.
- The Mini-Uzi in Modern Warfare 2 has noticeably less recoil than its counterpart in Call of Duty 4. Interestingly, one can notice in the first-person model that the stock is folded in Call of Duty 4, and unfolded in Modern Warfare 2.
Call of Duty 4: Modern Warfare
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- In Call of Duty 4: Modern Warfare, there is a distinct fingerprint on the rear receiver of the Mini-Uzi, which is much more visible with Golden Camouflage.
- The Call of Duty 4: Modern Warfare Create-a-Class image of the Mini-Uzi lacks a rear iron sight. This is also the case with the W1200 and M249 SAW.
- Unusually, the Create-A-Class image of the Mini-Uzi in the BradyGames official strategy guide has a rear sight, unlike the create-a-class image in-game.
- In Call of Duty 4: Modern Warfare, camouflages will apply on the whole gun except for the hand guard, while in Call of Duty: Modern Warfare 2 it only applies to the hand guard and parts on top of the receiver.
- In Call of Duty 4: Modern Warfare, the Mini-Uzi shares ammunition with the M9 and MP5.
- Viktor Zakhaev's signature weapon is a silenced Mini-Uzi.
- In Call of Duty 4: Modern Warfare (Nintendo DS), the user holds the Mini-Uzi with two hands, whereas in Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2, it is held with one hand, except when sprinting.
Call of Duty: Modern Warfare 2
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- In Call of Duty: Modern Warfare 2, the Create-A-Class picture and the third person view of the Mini-Uzi has its stock folded, like in Call of Duty 4: Modern Warfare, but is not present in first-person gameplay
- Unlike its Call of Duty 4: Modern Warfare counterpart, this Mini-Uzi doesn't have a fingerprint on the back.
- Also unlike its Call of Duty 4: Modern Warfare counterpart, this Mini-Uzi's first-person model has its stock extended.
- When on the Zodiac in "Endgame", the Mini-Uzi has a slower rate of fire than in other parts of the game.
- When performing an empty reload, if the Mini-Uzi has a sight attached, the player's hand will start to go through the attached sight.
- The TMP and the Mini-Uzi share the same firing sound.
- Despite being the "Mini-Uzi," its weapon emblems will say "Uzi."
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