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Call of Duty: Modern Warfare: Mobilized

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Call of Duty: Modern Warfare: Mobilized
COD-MW Mobilized
Developer(s) n-Space
Publisher(s) Activision
Released November 10, 2009
Genre(s) First-Person shooter
Mode(s) Campaign, online multiplayer
Ratings ESRB: T
USK: 18
Platform(s) Nintendo DS
Media Nintendo DS game card
Input methods Gamepad, Touchscreen

Call of Duty: Modern Warfare: Mobilized is the third Call of Duty video game developed for the Nintendo DS. It was developed by n-Space, who developed the previous two Nintendo DS Call of Duty games, and was published by Activision. The game was released worldwide on November 10, 2009.



Contents

Gameplay Edit

Call of Duty: Modern Warfare: Mobilized features the same first-person shooter gameplay found in its predecessors, Call of Duty 4: Modern Warfare and Call of Duty: World at War. It includes new weapons and vehicles, new mini-games, such as cracking computer terminals, and taking control of UAV Recon Drones and an AC-130 gunship.

Call of Duty: Modern Warfare: Mobilized also features a six-person online multiplayer mode, a Survival mode in which players must fend off waves of enemies at once, and an Arcade Mode where players must complete the campaign in a set time limit for points and unlockable achievements. There is also a new interface and improved controls and mobility. The AI system was improved as well: enemies will take cover, charge at the player, pull back when the player enters the room, and the players allies will support him better.

CampaignEdit

Five years after Call of Duty 4: Modern Warfare, Ruler Prince Farhad has left his country due to the Ultranationalists. In the middle of this, he decides to purchase a nuclear device to use against them. The Gopher Squad of the SAS and the Warthog Squad of the USMC quickly work together to prevent the construction and activation of the nuclear device. The nuke is discovered to be supplied by Colonel Ayala, who Sgt. O' Neil and Gopher Squad are ordered to capture. They enter his compound, only to discover that he was killed. Information is extracted from his computer which leads the SAS to a weapons factory in the north. The factory is then infiltrated and explosive charges are planted on the factory's supports. Gopher Squad escapes the factory, only to discover the nuke has been transported away. The squad then advances to a cliff overlooking the route of the nuke's transport vehicle, and destroys the tanks protecting it, with a FGM-148 Javelin. The team leaves the area by boat, leaving the nuke to be recovered by a clean-up crew, though it was picked up by Farhad's Insurgents. Then Zach Parker and Warthog Squad are alerted that the nuke has been sighted north of their location. A UAV Recon Drone is sent to survey all possible areas where the nuke could be hidden. The possible locations are lowered to three different areas, which are investigated using a HazMat Robot. The nuke is thought to be at the final location, but it is only large amounts of radiation left behind. Warthog Squad leaves the area in a Humvee found in the third location, heading towards a shipyard, rumored to be the location of the nuke. The team raids the shipyard, checking multiple warehouses, only to find that the nuke is going to be transported away. Warthog Squad fails to recover the nuke, leaving its destination unknown. The SAS receive information that there is an informant named Al-Baq, who knows where the nuke is. The USMC send a squad of tanks to escort Gopher Squad to Al-Baq's location. When the tanks are heavily damaged, Gopher Squad leaves on foot, to Al-Baq's location. They fight their way to an enemy supply area, where they rest there, and continue to his location. When Al-Baq is secured, he reveals the location of the nuke, an oil rig off the coast of an unnamed city. The USMC send in an helicopter to transport Warthog Squad to the city, where they will fight their way to the shore to acquire a boat, as approach by air is too dangerous. Warthog arrives at the oil rig, where they fight their way to the top, only to see a helicopter departing with the nuke. The helicopter is then tracked to a Russian power plant, where an AC-130 gunship protects the advancing Gopher Squad from above. Gopher Squad fights their way to the inside of the power plant, only to find that the nuke is armed. Sgt. O' Neil, manages to deactivate the nuke, protecting all of Russia.

Campaign Levels Edit

Call of Duty: Modern Warfare: Mobilized features a total of 16 campaign missions. The missions are technically set up in between an American and British campaign. The player will switch between each Military faction according to each mission.

  • Training: Basic tutorial with the British SAS.
  1. Distant Information: British SAS are sent to the Mountains of Venezuala to find and interrogate Colonel Ayala a major arms supplier, concerning Prince Farhad's intention of gaining arms.
  2. Wrecking Crew: The SAS team is sent to an arms factory that is suspected of constructing Farhad's nuclear device.
  3. Interception: The SAS team discover the device has been transported by a convoy and plan an intercept.
  4. Recon Mission: A US Marine UAV performs an air-sweep recon over a Venezualan village.
  5. Needle In A Haystack: The Marines mobilize to locate the device using the HazMat Robot.
  6. On the Run: The Marines fail to locate the device and attempt to escape through enemy lines
  7. Closing In: The Marines clear their way through a port area to sweep warehouses for the device.
  8. Armored Escort: Marine M1A2 Battle Tanks provide assistance to the British SAS by eliminating enemy armour and providing transport.
  9. Hostile Territory: The SAS team clear through enemy forces to extract informant Al-Baq.
  10. Informant Extraction: The SAS team makes their way through the city to find and extract Al-Baq.
  11. Helicopter Insertion: The Marines make their way to a coast near the oil rig via helicopter insertion, providing assistance and eliminating enemy forces.
  12. To the Rig:
  13. Oil Rig Confrontation: The Marines infiltrate the oil rig and begin a frantic chase to the device.
  14. Clearing the Way: An American AC130 plane circles overhead Western Russia to clear out targets for a British strike force who attempt to secure a warehouse containing the device.
  15. Winter Assault: The SAS team, with the American AC130 overhead, make their way through the rubble to locate the factory that holds the device.
  16. Last Chance: The SAS team rush onwards into the factory containing Farhad's device. This is their only chance to disarm it.


Characters Edit

Playable charactersEdit

MultiplayerEdit

FactionsEdit

  1. Coalition
  2. Insurgency

Game TypesEdit

Free for AllEdit

  • Death Match — Players face off against one another, killing opponents to score points.
  • Hunter/Prey — The players recover a randomly placed flag and becomes the prey while all the other players become *the hunters.
  • Capture the Flag — The players recover a randomly placed flag and return it to their base to score points.
  • Switch — A series of switches are located throughout the level. Players capture and hold a switch to score points.

Team GamesEdit

  • Team Deathmatch — Teams face off against one another, killing opposing team members to score points.
  • Team Hunter Prey — Team members recover a randomly placed flag and become the prey while the other team becomes the hunters.
  • Team Capture the Flag — Team members recover a randomly placed flag and return it to their base to score points.
  • Team Switch — Teams capture and hold a switch to score points.
  • Team Sabotage — Two teams search for a randomly placed target in the level. One team defends while the other team attacks.

MapsEdit

Weapons ListEdit

All of the following weapons are available in the campaign and multiplayer, unless specified.

Coalition Faction Edit

Insurgency Faction Edit

  • M9 — Secondary arm of Insurgency faction
  • AK-74 w/Grip — Available from start
  • ARX-160 — Available from start
  • SPAS-12 — Available from start
  • Skorpion — Unlocked by getting 50 kills as the Insurgency faction
  • AN94 — Unlocked by getting 150 kills as the Insurgency faction
  • AUG A3 — Unlocked by getting 300 kills as the Insurgency faction
  • MG4 — Unlocked by getting 500 kills as the Insurgency faction
  • RPG-7 — Campaign only

Miscellaneous Weapons Edit

Video GalleryEdit

Gameplay from Call of Duty: Modern Warfare: Mobilized:
Call of Duty Modern Warfare Mobilized - Official GamesCom Trailer(00:56)
549 views
Premiere Trailer
Cod1Added by Cod1
Call of Duty Modern Warfare Mobilized Launch Trailer(01:11)
97 views
Launch Trailer
Hax 217Added by Hax 217

Trivia Edit

  • The graphics engine of the game has been improved, and weapons now have more details than in Call of Duty 4: Modern Warfare for the DS.
  • When the player shoots at their own team, blood comes out, but they cannot be killed.
  • When enemies die, they all share the same death cry.
  • When the player dies, their death cry is a mix of the generic enemies and a randomly generated scream.
  • Unlike Call of Duty 4: Modern Warfare (Nintendo DS), the player can now use similar explosives to the ones in Call of Duty: World at War (Nintendo DS) instead of C4 blocks.
  • In multiplayer mode, there are no longer any laptops to show enemy positions; but the radar will show only moving enemies.
  • Allies will not die if a grenade is thrown at them. They only react to flashbangs, and will blindly shoot everywhere slowly.
  • The player's knife animation has been sped up.
  • If the player has no ammunition for either of their guns, then they will attack with their knife when the attack button is pressed, with or without the fist emblem on the top of the screen.
    • If the player knives their allies with this last resort weapon feature activated. The ally will retaliate and kill the player. This is the only display of punishment from friendly fire.
  • The player can now play the mini-games in the Extras section of the menu after they have completed the Campaign mode.
  • The player can no longer use their own weapons to kill the person who is on an emplacement. They would have to either blind the person with a flashbang or call an airstrike.
  • When using the HazMat Robot, it can travel sideways when it is not supposed to, since it is on two wheels.
  • The HazMat Robot can be used to distract as well as even kill enemies:
    • Instead of retrieving the robot immediately, the player should control it to where the enemies are. Enemies who take notice of the robot will shoot at it, but will miss almost every time, they even go as so far to melee the short robot.
    • The robot can also be used to kill enemies. If the player runs the robot against the enemy and is lucky enough, the robot will 'run over' the enemy and they will die.
    • A glitch can also occur while doing these things. If the enemy is as so lucky enough to hit the robot, the robot will lose is robot 'sights' and it will revert to a normal human sight.
  • Unfortunately, sniper rifles are no longer available in multiplayer mode, leaving many fans disappointed.
  • The game also supports its own Trophy/Achievement system. These awards are given for doing things in the campaign, like killing an enemy by tossing his own grenade back at him, dying 10 times, etc., along with rewards in multiplayer, i.e. getting 50 kills with the Coalition faction (on multiplayer) will get the player the M4A1 Red Dot Sight to use in multiplayer mode.
  • Every ally that the player fights alongside will have Plot Armor. The only time allies are seen being killed is in the level "Armored Escort".
  • When crouching, every gun will have perfect hip fire accuracy and the shotguns will always spread at the same points.
  • The only three guns that return are the MP5, M9, and M40A3; all other weapons are new.
  • The AUG A3 and Explosive Tip Crossbow share the same firing and reload sounds.
  • Also, another glitch can occur in Hunter/Prey where one person has the flag, but another person gets credit for having the flag.
  • A British soldier from Call of Duty: World at War appears on the game's model viewer.
  • Sounds have been cut while the player mantles over an object.
  • In the mission "Interception", on the area where the player has to attach explosives to a communications tower. When the tower explodes and lands into a pile of trees, birds of some kind fly out of the trees. This is the only sign of wildlife in the game.
  • There is a glitch on "To the Rig" where if the player gets outside of the building and they go back to where the Explosive Tip Crossbow is and pick it up and then goes back through the building. When you get to the balcony over the room with the swimming pool and go to the door with the stairs. If the player looks at the door, it will be a dusk with a black ocean instead of stairs. The player can then walk in the air in this dusk and can go to the room with the pool. Your footsteps in the dusk area will be silent. You can then go to the room with the pool. The player can then progress through the level if they wish. If you choose to stay in the glitch rooms walk through the pool room and you may come across a normally unaccessible room. You are able to walk into a room with scaffolding. All of the walls, however, cannot be walked through. If the player aims their crossbow and shoots it while right next to a wall, the player will die from the splash damage (this is the only way to commit suicide with the Crossbow). Then the player will see, on the top screen, an image of them aiming down the scope before they shot the crossbow. This will fade away after a few seconds and the player will respawn.
  • In the launch trailer, all dialogue heard is British, despite American missions being shown as well.
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