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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Modern Warfare 3.
For the compact variant, see MP5K.
For the similarly named weapons, see MP7 and MP9.

The MP5 is a submachine gun featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare: Mobilized and Call of Duty: Modern Warfare 3.

Contents

Call of Duty 4: Modern Warfare Edit

"Fully automatic with good accuracy. Effective at close to medium range."
— Weapon description
MP5 menu icon CoD4.png
Call of Duty 4: Modern Warfare
Console(s)

mp5

Damage

100-60 (SP)
40-20 (MP)

Damage Multipliers

Head: 4, Chest: 1, Limbs: 1 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Submachine Gun

Magazine Size

30 rounds

Starting Ammunition

60 + 30

Maximum Ammunition

360 (SP), 180 (MP)

Reload Time

2.3s loaded, 3.3s unloaded

Rate of Fire

800 RPM

Range (explanation)

MP5Range COD4.png

Recoil

Medium

Penetration

Low

Fire Mode

Automatic

Used by

SAS, USMC, Ultranationalists

Pickup icon

MP5 Pickup CoD4.png

CampaignEdit

The MP5 is the first SMG used in Modern Warfare series campaign. The MP5 can be found frequently, being used by the Ultranationalists in the missions, "Blackout", Hunted", "Safehouse", "One Shot, One Kill", "The Sins of the Father", and "No Fighting In The War Room" . The suppressed version, used by the SAS, can be found in "F.N.G.", "Crew Expendable", "Ultimatum" and "Mile High Club", in which it is renamed as the "MP5SD". Pilots appear to use the MP5 as a weapon when they crash. An example would be in "Shock and Awe". The player can see Pelayo using it to defend her self from the Insurgents.

MultiplayerEdit

In multiplayer, the MP5 is available at level 1, and can be equipped with a Red Dot Sight, Suppressor or ACOG Scope. It is arguably one of the most popular submachine guns in Call of Duty 4: Modern Warfare multiplayer because of its low unlock level, relatively decent accuracy, and high damage. Carrying the M9 as a sidearm while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating the need for Bandolier, because they share the same ammo pool. The Mini-Uzi also shares the same ammo pool as the MP5. However, as the weapon is common, ammunition is easily picked up. This weapon is usually better in close to medium range combat, as its recoil can throw off one's aim at long range. This, combined with its low damage at range, means that it is almost futile to try and kill someone at long range.

The MP5 has a very fast raise time after sprinting, and the character's arms move faster when sprinting, unlike any other weapon.

Weapon AttachmentsEdit

GalleryEdit

For Attachment images, see MP5/Attachments.
For Camouflage images, see MP5/Camouflage.

Call of Duty 4: Modern Warfare (Nintendo DS) Edit

MP5 Inventory CoD4DS.png
MP5
Damage

Low

Weapon Class

Submachine Gun

Magazine Size

30 (SP)
40 (MP)

Starting Ammunition

30 + 300

Maximum Ammunition

30 + 300

Rate of Fire

Very high

Range (explanation)

Low

Recoil

Moderate (Hip)
None (ADS)

Fire Mode

Automatic

Used by

SAS

In Call of Duty 4: Modern Warfare (Nintendo DS), MP5 is very different compared to the console and PC version. It takes the appearance of its silenced variant, but this is only cosmetic.

CampaignEdit

The MP5 is the starting weapon for every SAS mission, excluding "The Russian". It has a very high rate of fire, similar to those of the MAC-10 and Mini-Uzi.

MultiplayerEdit

The MP5 has a 40-round magazine in multiplayer as opposed to having a 30-round magazine in singleplayer.

Call of Duty: Modern Warfare: Mobilized Edit

MP5 Inventory MW Mobilized.jpg
MP5
Damage

50 (SP); 35 (MP)

Weapon Class

Submachine Gun

Magazine Size

30 rounds

Unlocked at

Default for Coalition

Starting Ammunition

30+120 (SP and MP) 30+270 (Survival)

Maximum Ammunition

30+120 (SP and MP) 30+270 (Survival)

Reload Time

Slow

Rate of Fire

High

Range (explanation)

Medium

Recoil

None

Fire Mode

Automatic

Used by

SAS, Coalition

CampaignEdit

The MP5 returns in Call of Duty: Modern Warfare: Mobilized, remodeled, to resemble the one from Call of Duty 4: Modern Warfare more. The MP5 is the starting weapon in "Training", "Distant Information", "Wrecking Crew", and "Interception". Despite the same appearance as its console, and PC counterpart, it has a higher rate of fire, more damage, and only holds up to 120 rounds of reserve ammunition.

MultiplayerEdit

In multiplayer, it is unlocked by default as well, but its hipfire accuracy is worse than the MP5 in Call of Duty 4: Modern Warfare (Nintendo DS) and on the console, and PC version, except while crouching, where its hipfire accuracy is perfect. Its magazine holds 30 rounds but the high rate of fire and slow reload make this weapon inferior to the more powerful weapons like the M4A1 or the P90.

Call of Duty: Modern Warfare 3Edit

"The MP5 kicks hard and dishes out heavy damage. Stats are strong all around, without any glaring weaknesses outside of a strong upward pull through sustained fire. Stick to close quarters and fire off the hip when possible. While recoil is jerky, the MP5 is surprisingly accurate."
— Call of Duty: Elite description
Weapon mp5 large.png
Call of Duty: Modern Warfare 3
Damage

42-20 (MP)

Weapon Class

Submachine Gun

Magazine Size

30 rounds, 45 rounds (Extended Mags)

Unlocked at

Level 4 (Multiplayer)
Level 1 (Survival Mode)

Cost (Survival Mode)

$2000

Starting Ammunition

30+60 (MP)

Maximum Ammunition

360 (SP), 180 (MP)

Reload Time

2.53s loaded, 3.03s unloaded

Rate of Fire

800 RPM

Recoil

Moderate

Recoil center speed

1650

Fire Mode

Automatic

Used by

Delta Force, SAS, GIGN

Pickup icon

MP5 HUD MW3.png

Sound(s) Original sound

w/ Suppressor Rapid Fire
Rapid Fire/Suppressor

The MP5 returns in Call of Duty: Modern Warfare 3. It sports a new appearance, with a fixed stock instead of the retractable stock in Call of Duty 4: Modern Warfare, a rail interface handguard, and a tactical rail for optical attachments.

CampaignEdit

The MP5 is first featured in the campaign in "Hunter Killer" with a Red Dot Sight and Suppressor. It is then featured again in "Mind the Gap" with a Holographic Sight and Suppressor. It is also usable during "Bag and Drag". It is also used by Yuri and Price in "Stronghold" with a Red Dot Sight and Suppressor. It is the main weapon of Team Anvil in "Black Tuesday", but is unavailable to the player during that level.

MultiplayerEdit

The MP5 is available from the start in multiplayer. The gun features a 30 round magazine and high recoil that is quite unpredictable. Compared to the other SMGs, the MP5 has few merits - the P90 does exactly the same damage with a larger magazine and a slightly faster rate of fire. The MP7 also has a larger magazine, a faster fire rate and less recoil. In practice, however, these shortcomings will generally go unnoticed. The MP5 can be a solid choice before these weapons are unlocked as its stats compare more favorably against the UMP45 and the PP90M1, which have a faster rate of fire and better damage at range, respectively.

Survival ModeEdit

The MP5 is available in Survival Mode by default and costs $2000. The MP5 is also carried by medium troops from wave 4 (wave 1 on tier 3 and 4 maps). When used right, despite the unpredictable recoil, the MP5 can be used as a cheaper assault rifle, especially if equipped with a Holographic or Red Dot Sight, although burst firing will be required for long ranges. The MP5 is also carried by the Riot Shield Squad troops, but will disappear when killed.

AttachmentsEdit

ProficienciesEdit

  • Kick - Unlocked at weapon level 4.
  • Range - Unlocked at weapon level 9.
  • Attachments - Unlocked at weapon level 12.
  • Focus - Unlocked at weapon level 15.
  • Melee - Unlocked at weapon level 21.
  • Stability - unlocked at weapon level 28.

GalleryEdit

For attachment imagges, see MP5/Attachments.
For camouflage images, see MP5/Camouflage.

TriviaEdit

Call of Duty 4: Modern WarfareEdit

  • The MP5 in Call of Duty 4: Modern Warfare is the only weapon in the Call of Duty series to have camouflage applied to the silencer.
  • When using this gun with a silencer, this gun uses a different camouflage pattern. This has been confirmed with Red Tiger.
  • The MP5 is the only weapon in Call of Duty 4 to have an integrated silencer to the gun.
  • Call of Duty 4 is the only game in the series that refers the suppressed variant of the weapon as the MP5SD. All other games simply refer it as the "MP5 Suppressed".
  • The MP5 is the first weapon in the game that is seen equipped with a suppressor.
  • Silenced MP5Ks in Call of Duty: Modern Warfare 2 in singleplayer are called the "MP5KSD", however, it does not have an integrated silencer.

Call of Duty: Modern Warfare 3Edit

  • Even though it is fully automatic, the fire selector is set to semi-automatic.
  • In the levels "Hunter Killer" and "Stronghold" singleplayer reveal, the MP5 has a grip attached. However, the gun is held as if it didn't have one.
  • It has nearly the same reload animation in all of the Call of Duty games it's been featured in for console versions.
  • Every time the MP5 is seen in the starting loadout for Frost, Burns, and Yuri, it is suppressed. This is shown in "Mind the Gap", "Hunter Killer", and "Stronghold".
  • On the back of the stock, there's a label with the letter A.
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