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Multiplayer

From the Call of Duty Wiki

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Americans fighting Germans in Call of Duty 2 multiplayer.
Americans fighting Germans in Call of Duty 2 multiplayer.

Multiplayer is a game option in the Call of Duty series or most other games.

It is a mode where two or more players (up to 16-32 or even larger) engage in competitive or co-operative gameplay interaction with each other.

In competitive modes, several players may be out for themselves or members of a team engaging in objective-based gameplay. This can be simple (Kill all other players, get more kills than the other players, win a race, etc.) or complex (Capture the Flag, bomb defusing, target elimination). Typically, players compete for a score based on number of kills, flags captured, targets eliminated, bombs detonated and etc.

In co-operative modes, a group of players (typically 2, 4, sometimes even six or more) must work together to complete a mutual goal. This could be to play through the single player mode or through a seperate mode from the single-player campagin but not on X-Box live

Some games allow for one player or one team of players to compete against 'bots', computer controlled players that compete with the player(s), sometimes each other, in an otherwise normal multiplayer mode.

Typical multiplayer games on the PC or Online-Capable Consoles have an online multiplayer mode, where one player "hosts" a game and other players join the game and participate.

The multiplayer mode in Call of Duty 4: Modern Warfare includes a class system which has five preset classes with default weapon load outs and perks assigned to them, as well as allowing users to create five custom classes where the user can customize their weapon load out and three perks to assign to their soldier. The five default classes include Assault, Special Ops, Heavy Gunner, Demolitions, and Sniper. Only three of the default classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. Create-a-class can be unlocked at level 4; players can name and save their own custom classes for quick access in multiplayer matches.

Experience Points (EP) are earned by either killing opponents or completing certain objectives, such as defusing the bomb in Sabotage or Search and Destroy. The amount of EP gained varies depending on the type of match the user is playing. When the user gains enough Experience Points their rank/level increases. The highest attainable level is 55, or Commander. Upon reaching level 55 the player is rewarded with a special weapon denoting his "Commander" status.

At Level 55, the player can then gain more EP from the game until they unlock Prestige Mode, which is a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges and start over at level 1, in exchange for a special in-game insignia by their name. The player can then rank up and trade in their rank with Prestige mode again, up to ten times, with a different insignia awarded each time. This effectively gives the player 605 total ranks to achieve.[6] Leaderboard stats (kills, deaths, playing time, etc.) are not affected by Prestige mode.

Most of the new weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks, but there are also a number of challenges associated with each weapon that subsequently open up new weapon attachments as players complete them. These items include improved weapon sights, camouflage patterns, and magnification scopes. These benefits, are unlocked after attaining a certain number of kills or headshots. Completing these challenges also gives the player EP.

Completing all challenges in a specific weapons category unlocks gold guns. Though these guns do not effect gameplay, they are seen by some as an important status symbol and are much sought-after in the online community.

In Call of Duty 4: Modern Warfare, the player can also call in Unmanned Aerial Vehicles (UAV, which brings up a form of motion-sensitive radar, depending on game type), air strikes, and attack helicopters (Call of Duty: World at War players have equivelants in a recon plane, an artillery strike, and a pack of dogs, respectively) by achieving a 3, 5, or 7 enemy player kill streak, respectively. Any kills obtained through the use of air strikes/artillery and helicopters/dogs are subsequently added to the using player's score.


[edit] Trivia

  • Every Call of Duty video game has multiplayer except for the ones on the GameCube and the Wii
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