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Multiplayer classes, also referred to as loadouts, refer to the preset classes in both online and split-screen multiplayer modes. They are seen in Call of Duty 3, Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, and Call of Duty: Black Ops III.

Preset Classes on Call of Duty 3 Edit

RiflemanEdit

This class is adept at medium to long range combat.

'Allies'

Primary Weapon: M1 Garand

Grenade Type: Smoke Grenade

Class Ability: Rifle Grenade

Pistol: M1911

The Allied Riflemen are better with short range than the Axis Riflemen due to the semiautomatic rifle. It is usually best to pop off two quick shots to kill, but more may be necessary for close-quarters hip firing. The M1 Garand becomes much less effective at extremely long ranges.

'Axis'

Primary Weapon: Kar98k

Grenade Type: Smoke Grenade

Class Ability: Rifle Grenade

Pistol: Walther P38

Axis Riflemen are better with medium range fighting because the bolt-action rifle they carry is slightly underpowered, and a chest or headshot is required to kill. Long-range shots often require two shots to kill, which makes this class very tricky to master because the time to manually cycle the bolt action gives enemies some, but not always enough, time to seek cover. The Kar98k is largely useless in close quarters, so switching to the P38 is necessary in tight areas.

Light AssaultEdit

This class starts with a Submachine Gun and spawns with sticky grenades, which stick to anything that they are thrown at. This class can move quickly and can also plant mines.

'Allies'

Primary Weapon: Thompson

Grenade Type: Sticky Grenade

Class Ability: Plant mines

Pistol: M1911

The Thompson inflicts approximately the same amount of damage per shot as a pistol, but its high rate of fire and better ironsights make it a lethal weapon. Recoil is controllable because the gun only moves up between shots. At medium ranges, three to four-shot bursts may be required to maintain accuracy.

'Axis'

Primary Weapon: MP40

Grenade Type: Sticky Grenade

Class Ability: Plant mines

Pistol: Walther P38

The MP40 again inflicts similar damage to a pistol. It has extreme recoil, but the rate of fire is low enough that the weapon always returns to approximately the same direction between shots, so range is somewhat greater than the Thompson. The low rate of fire, when coupled with minimal damage per shot, make this weapon difficult to use; however, with experience, players can do quite well with the MP40. High mobility is also an advantage.

Heavy AssaultEdit

This class starts with an Automatic Rifle and has the ability to place mines.

'Allies'

Primary Weapon: BAR

Grenade Type: Frag Grenade 

Class Ability: Plant mines

Pistol: M1911

'Axis'

Primary Weapon: MP44

Grenade Type: Frag Grenade

Class Ability: Plant mines

Pistol: Walther P38

MedicEdit

This class has the unique ability to revive fallen comrades. If the Medic approaches a fallen ally, the Medic can use the class ability to revive and ready them for battle. After the Medic has used the revive ability, the Medic must wait until the Special Ability meter on the right side of the screen fills before the Medic can use it again.

'Allies'

Primary Weapon: M1897 Trench Gun

Grenade Type: Smoke Grenade

Class Ability: Revive wounded allies

Pistol: M1911

The trench gun used by Medics is extremely lethal at close range, but largely useless at any range other than close quarters. For more distant enemies, the player may need to switch to his sidearm or swap for a dropped weapon. The shotgun is pump-action, so the amount of time between shots may be an extreme disadvantage at times. Trench guns can be very useful in close quarters such as the bunkers of Verdun or the bridge and buildings in Eder Dam. Players can revive members of their own team who have been killed, which adds to their score, but does not increase the team's score in Team Deathmatch.

'Axis'

Primary Weapon: M1897 Trench Gun

Grenade Type: Smoke Grenade

Class Ability: Revive wounded allies

Pistol: Walther P38

The only difference between Axis and Allied Medics is the fact that the Axis use the Walther P38.

ScoutEdit

This class is useful for those who prefer long-range combat. It comes with a Sniper Rifle, and has the unique ability to use the Binoculars to call in Artillery Strikes on enemies. After the Scout has used the special ability, he must wait until the Special Ability meter on the right of the screen fills before being able to use the ability again. As the Scout ranks up, his artillery strike will come in faster and fire more shells thus making it more deadly and destructive.

'Allies'

Primary Weapon: Springfield w/ scope

Grenade Type: Frag Grenade

Class Ability: Call in artillery strikes

Pistol: M1911

Scouts are equipped with a scoped rifle that usually kills in one shot at any range. It is generally difficult to use at close range, particularly with the time necessary to cycle the bolt action. When standing, the scope will move around the screen to simulate the inaccuracy resulting from the soldier's breathing; this effect is reduced when crouching, and reduced further when prone. The player may hold L3 to simulate the soldier holding his breath, but must adjust to this quickly.

'Axis'

Primary Weapon: Kar98k w/ scope

Grenade Type: Frag Grenade

Class Ability: Call in artillery strikes

Pistol: Walther P38

The only difference between Allied and Axis Scouts is the primary weapon used and the sidearm. The P38 holds eight rounds, while the M1911 Colt .45 holds seven.

SupportEdit

This class starts with a Machine Gun that can be set up on the ground or a ledge to rain fire on opponents from a stationary position. Support also has the ability to drop ammo packs to refill allies' weapons. After achieving higher ranks, the number of ammo packs the Support class can drop increases. There is a delay between dropping ammo packs.

Support is most effective against moving vehicles because their powerful machine gun allows them to destroy vehicles faster than other classes. However, it is not recommended to use a support class to attack a tank, due to their high health. The best place to setup would be a window in a house or behind a fence, as the cover can make it more difficult for opponents to kill the player.

'Allies'

Primary Weapon: Browning .30 cal

Grenade Type: Frag

Class Ability: Ammo Delivery

Pistol: M1911

'Axis'

Primary Weapon: MG34

Grenade Type: Frag

Class Ability: Ammo Delivery

Pistol: Walther P38

Anti-ArmorEdit

The primary weapon of the Anti-Armor class is a rocket launcher, either a Bazooka or a Panzerschreck, depending on what faction the player is. The Anti-Armor's sidearm is a pistol, either a M1911 or a Walther P38. The player also has the special ability of dropping ammo packs to help teammates. The number of ammo packs that can be dropped is affected by the player's rank. The player must wait until the Special Ability meter fills before dropping another ammo pack.

'Allies'

Primary Weapon: Bazooka

Grenade Type: Sticky Grenade

Class Ability: Ammo Delivery

Pistol: M1911

'Axis'

Primary Weapon: Panzerschreck

Grenade Type: Sticky Grenade

Class Ability: Ammo Delivery

Pistol: Walther P38

Preset Classes on Call of Duty 4: Modern Warfare Edit

AssaultEdit

Role: Basic all-purpose infantry

Equipment:

Primary Weapon: M16A4 w/Grenade Launcher

Sidearm: M9

Perk 1: N/A (Grenade Launcher)

Perk 2: Stopping Power

Perk 3: Extreme Conditioning

Grenades: Stun grenade

Spec OpsEdit

Role: Surgical strikes

Equipment:

Primary Weapon: MP5

Sidearm: USP .45 w/Silencer

Perk 1: C4 x2

Perk 2: Sonic Boom

Perk 3: Steady Aim

Grenades: Flash Grenade

Heavy GunnerEdit

Role: Directed assault

Equipment:

Primary Weapon: M249 SAW

Sidearm: USP .45

Perk 1: Special Grenades x3

Perk 2: Juggernaut

Perk 3: Deep Impact

Grenades: Stun Grenade (x3)

DemolitionsEdit

Role: Explosive solutions

Equipment:

Primary Weapon: W1200

Sidearm: M9

Perk 1: RPG-7 x2

Perk 2: Sonic Boom

Perk 3: Extreme Conditioning

Grenades: Smoke Grenade

SniperEdit

Role: Anti-infantry attacks from long distances

Equipment:

Primary: M40A3

Sidearm: M9 w/Silencer

Perk 1: Special Grenades x3

Perk 2: Stopping Power

Perk 3: Deep Impact

Grenades: Flash Grenade (x3)


Preset Classes for System Link and Split Screen for Call of Duty 4: Modern Warfare Edit

GrenadierEdit

Role: A slightly more advanced "Assault"

Equipment:

Primary Weapon: M16A4 w/Grenade Launcher

Sidearm: M9

Perk 1: N/A (Grenade Launcher)

Perk 2: Stopping Power

Perk 3: Martyrdom

Grenades: Flash Grenade

GhostEdit

Role: A slightly more advanced "Spec Ops"

Equipment:

Primary Weapon: MP5 w/Silencer

Sidearm: USP .45 w/Silencer

Perk 1: Bomb Squad

Perk 2: UAV Jammer

Perk 3: Dead Silence

Grenades: Smoke Grenade

SurvivalistEdit

Role: Heavy machinegunner

Equipment:

Primary Weapon: M60E4 w/Grip

Sidearm: Desert Eagle

Perk 1: N/A (Grip)

Perk 2: Juggernaut

Perk 3: Last Stand

Grenades: Stun Grenade

PointmanEdit

Role: First encounter trooper

Equipment:

Primary Weapon: W1200 w/Red Dot Sight

Sidearm: M1911 .45

Perk 1: Frag x3

Perk 2: Double Tap

Perk 3: Steady Aim

Grenades: Flash Grenade

MarksmanEdit

Role: Sniper

Equipment:

Primary Weapon: R700

Sidearm: M9 w/Silencer

Perk 1: Claymore x2

Perk 2: UAV Jammer

Perk 3: Iron Lungs

Grenades: Stun Grenade

WarfighterEdit

Role: Versatile, rapid attacker

Equipment:

Primary Weapon: G36C w/Red Dot Sight

Secondary Weapon: G3 w/ACOG Scope

Perk 1: Bandolier

Perk 2: Overkill

Perk 3: Extreme Conditioning

Grenades: Smoke Grenade

Close QuartersEdit

Role: CQB-oriented

Equipment:

Primary Weapon: P90 w/Red Dot Sight

Sidearm: M9

Perk 1: Special Grenades x3

Perk 2: Stopping Power

Perk 3: Last Stand

Grenades: Flash Grenade

OverwatchEdit

Role: Suppressive fire support

Equipment:

Primary Weapon: M249 SAW w/ACOG Scope

Sidearm: Desert Eagle

Perk 1:  RPG-7 x2

Perk 2: Sleight of Hand

Perk 3: Deep Impact

Grenades: Stun Grenade

DefenderEdit

Role: High-threat point defense

Equipment:

Primary Weapon: M1014

Sidearm: USP .45

Perk 1: C4 x2

Perk 2: Sonic Boom

Perk 3: Martyrdom

Grenades: Stun Grenade

SharpshooterEdit

Role: Designated marksman

Equipment:

Primary Weapon: M21

Sidearm: M1911 .45 w/Silencer

Perk 1: Bandolier

Perk 2: Stopping Power

Perk 3: Deep Impact

Grenades: Flash Grenade


Preset Classes on Call of Duty: World at War Edit

There are 5 preset classes for online play in Call of Duty: World at War. These classes are soon replaced as soon the player prestiges, where it is replaced by extra custom classes.

RiflemanEdit

Role: Basic all-purpose infantry

Equipment:

Primary Weapon: SVT-40

Sidearm: Colt M1911

Perk 1: Satchel Charge x2

Perk 2: Stopping Power

Perk 3: Extreme Conditioning

Vehicle Perk: Water Cooler

Grenades: Frag/Signal Flare x1

Light GunnerEdit

Role: Light assault

Equipment:

Pri.: Thompson

Sdm.: Colt M1911

P-1: Signal Flare x3

P-2: Gas Mask

P-3: Steady Aim

Vehicle Perk: Water Cooler

Gnds: Frag x1

Heavy GunnerEdit

Role: Directed assault

Equipment:

Pri.: Type 99

Sdm.: Nambu

P-1: Tabun Gas x3

P-2: Flak Jacket

P-3: Deep Impact

Vehicle Perk: Water Cooler

Gnds.: Frag x1

Close AssaultEdit

Role: Explosive solutions

Equipment:

Pri.: M1897 Trench Gun

Sdm.: Walther P38

P-1: M9A1 Bazooka x2

P-2: Fireworks

P-3: Extreme Conditioning

Vehicle Perk: Greased Bearings

Gnds.: N° 74 ST/Tabun Gas x1

SniperEdit

Role: Anti-infantry attacks from long distances

Equipment:

Pri.: Springfield w/ Sniper Scope

Sdm.: Colt M1911

P-1: Satchel Charge x2

P-2: Stopping Power

P-3: Deep Impact

Vehicle Perk: Water Cooler

Gnds: Frag/Smoke x1


Preset Classes for System Link and Split Screen for Call of Duty: World at War Edit

DemolitionistEdit

Role: Grenadier

Equipment:

Pri.: M1 Garand w/ Rifle Grenade

Sdm.: Walther P38

P-1: Rifle Grenade

P-2: Fireworks

P-3: Martyrdom

Vehicle Perk: Ordnance Training

Gnds: N° 74 ST/Tabun Gas x1

InfiltratorEdit

Role: Infiltration

Equipment:

Pri.: MP40 w/ Suppressor

Sdm.: Nambu

P-1: Bandolier

P-2: Double Tap

P-3: Dead Silence

Vehicle Perk: Leadfoot

Gnds.: N° 74 ST/Smoke x1

SpecialistEdit

Role: Support

Equipment:

Pri.: DP-28 w/ Bipod

Sdm.: .357 Magnum

P-1: Bomb Squad

P-2: Camouflage

P-3: Second Chance

Vehicle Perk: Greased Bearings

Gnds.: Frag/Tabun Gas x1

PointmanEdit

Role: First encounter trooper

Equipment:

Pri.: M1897 Trench Gun w/ Bayonet

Sdm.: Colt M1911

P-1: Signal Flare x3

P-2: Shades

P-3: Steady Aim

Vehicle Perk: Water Cooler

Gnds.: Frag x1

InfantrymanEdit

Role: A slightly more advanced "Rifleman"

Equipment:

Pri.: Gewehr 43 w/ Aperture Sight

Sdm.: Tokarev TT-33

P-1: M9A1 Bazooka x2

P-2: Stopping Power

P-3: Deep Impact

Vehicle Perk: Coaxial Machine Gun

Gnds.: Frag/Tabun Gas x1

VeteranEdit

Role: Versatile, rapid attacker

Equipment:

Pri.: FG42 w/ Telescopic Sight

Sdm.: M1A1 Carbine w/ Aperture Sight

P-1: Frag x2

P-2: Overkill

P-3: Extreme Conditioning

Vehicle Perk: Ordnance Training

Gnds.: Frag x2/Smoke x1

AvengerEdit

Role: CQB-oriented

Equipment:

Pri.: PPSh-41 w/ Round Drum

Sdm.: Walther P38

P-1: Tabun Gas x3

P-2: Gas Mask

P-3: Steady Aim

Vehicle Perk: Water Cooler

Gnds.: Frag x1

EnforcerEdit

Role: Suppressive fire support

Equipment:

Pri.: M1919 Browningw/ Bipod

Sdm.: .357 Magnum

P-1: M9A1 Bazooka x2

P-2: Sleight of Hand

P-3: Deep Impact

Vehicle Perk: Ordnance Training

Gnds.: Frag/Tabun Gas x1

DefenderEdit

Role: High-threat point defense

Equipment:

Pri.: Sawed-off Double-Barreled Shotgun

Sdm.: .357 Magnum

P-1: Satchel Charge x2

P-2: Flak Jacket

P-3: Martyrdom

Gnds.: Molotov Cocktail/Tabun Gas x1

MarksmanEdit

Role: Designated marksman

Equipment:

Pri.: PTRS-41

Sdm.: .357 Magnum

P-1: Bouncing Betty x2

P-2: Juggernaut

P-3: Iron Lungs

Vehicle Perk: Coaxial Machine Gun

Gnds.: Frag/Signal Flare x1


Preset Classes in Call of Duty: Modern Warfare 2 Edit

There are five preset classes available when playing multiplayer mode in Call of Duty: Modern Warfare 2. These classes give players access to weapons and perks that they may not yet have unlocked. Until the weapon or perk is unlocked, play will not count towards any associated challenges. For instance, if a player is using the Grenadier class before they have unlocked the M203 grenade launcher, kills made with the grenade launcher will not count towards unlocking the masterkey shotgun attachment, though they will count as FAMAS kills towards unlocking the M203 attachment. Once the M203 attachment is unlocked, further kills with it would count towards unlocking the shotgun attachment. Similarly, a player will have use of the listed deathstreaks and perks, like Scavenger, but until the player reaches level 13 to unlock Scavenger, no progress will be made towards the Scavenger challenges. Furthermore, when a Pro version of a perk is unlocked, it is also applied to the preset classes.

GrenadierEdit

Role: All-Purpose

Primary: FAMAS w/M203

Secondary: SPAS-12 Silencer

Perk 1: Scavenger

Perk 2: Stopping Power

Perk 3: Commando

Equipment: Frag

Special Grenade: Stun Grenade x2

Deathstreak: Copycat

First ReconEdit

Role: Stealth

Primary: UMP45 Holographic Sight

Secondary: .44 Magnum w/ Tactical Knife

Perk 1: Marathon

Perk 2: Lightweight

Perk 3: Ninja

Equipment: Semtex

Special Grenade: Flashbang x2

Deathstreak: Final Stand

OverwatchEdit

Role: Anti-Vehicle

Primary: L86 LSW Grip & Red Dot Sight

Secondary: AT4

Perk 1: Bling

Perk 2: Danger Close

Perk 3: SitRep

Equipment: Semtex

Special Grenade: Flashbang x2

Deathstreak: Painkiller

Scout SniperEdit

Role: Sniper

Primary: Barrett .50cal Heartbeat Sensor & FMJ

Secondary: USP .45 Silencer

Perk 1: Bling

Perk 2: Cold-Blooded

Perk 3: Scrambler

Equipment: Tactical Insertion

Special Grenade: Smoke

Deathstreak: Copycat

Riot ControlEdit

Role: Support

Primary: Riot Shield

Secondary: Akimbo PP-2000s

Perk 1: Marathon

Perk 2: Hardline

Perk 3: Commando

Equipment: Blast Shield

Special Grenade: Stun grenade x2

Deathstreak: Painkiller


Preset Classes in Call of Duty: Black Ops Edit

There are 5 preset classes for online play in Call of Duty: Black Ops. These classes are soon replaced when the player unlocks Create-A-Class. For System Link and offline Split-Screen, the player is able to customize their own classes in the options menu, with all weapons, attachments, equipment, grenades, and perks unlocked. Unlike Call of Duty: Modern Warfare 2, Pro Perks obtained are not applied to the Preset Classes.

SMGEdit

Role: Rapid attacker

Primary: MP5K

Secondary: ASP

Lethal Grenade: Frag

Tactical Grenade: Flashbang

Perk 1: Lightweight

Perk 2: Steady Aim

Perk 3: Marathon

CQBEdit

Role: CQB-oriented

Primary: Olympia

Secondary: M1911

Lethal Grenade: Semtex

Tactical Grenade: Concussion Grenade

Perk 1: Hardline

Perk 2: Sleight of Hand

Perk 3: Tactical Mask

AssaultEdit

Role:Basic All-purpose infantry

Primary: M16

Secondary: ASP

Lethal Grenade: Frag

Tactical Grenade: Flashbang

Perk 1: Scavenger

Perk 2: Steady Aim

Perk 3: Second Chance

LMGEdit

Role: Directed assault

Primary: HK21

Secondary: M72 LAW

Lethal Grenade: Semtex

Tactical Grenade: Concussion Grenade

Perk 1: Flak Jacket

Perk 2: Hardened (perk)

Perk 3: Hacker

SniperEdit

Role: Long-range anti-infantry

Primary: Dragunov

Secondary: Makarov

Lethal Grenade: Frag

Tactical Grenade: Willy Pete

Perk 1: Ghost (perk)

Perk 2: Scout

Perk 3: Ninja


Preset Classes in Call of Duty: Modern Warfare 3Edit

There are five preset classes for multiplayer mode in Call of Duty: Modern Warfare 3:

GrenadierEdit

Primary: G36C w/ Red Dot Sight and M320

Secondary: PP90M1

Equipment: Semtex

Tactical: Flash Grenade

Perk 1: Scavenger

Perk 2: Overkill

Perk 3: Steady Aim

Strike Package: Assault (Care Package, ReaperAssault Drone)

Death Streak: Juiced

First ReconEdit

PrimaryUMP45 w/ Rapid Fire

SecondaryMP412 w/ Tactical Knife

EquipmentFrag

TacticalFlash Grenade

Perk 1Recon

Perk 2Quickdraw

Perk 3Dead Silence

Strike Package: Assault (Care Package, ReaperAssault Drone)

Death StreakJuiced

OverwatchEdit

PrimaryMK46 w/ Red Dot Sight and Grip

SecondarySMAW

EquipmentFrag

TacticalFlash Grenade

Perk 1Blind Eye

Perk 2Blast Shield

Perk 3SitRep

Strike Package: Support (Counter-UAVRecon DroneRemote Sentry)

Death StreakJuiced

Scout SniperEdit

PrimaryBarrett .50cal

SecondaryP99

EquipmentFrag

TacticalSmoke Grenade

Perk 1Extreme Conditioning

Perk 2Assassin

Perk 3Marksman

Strike Package: Assault (Care Package, ReaperAssault Drone)

Death StreakJuiced

Riot ControlEdit

PrimaryStriker

SecondarySkorpion

EquipmentFrag

TacticalConcussion Grenade

Perk 1Sleight of Hand

Perk 2Hardline

Perk 3Stalker

Strike Package: Support (Counter-UAVRecon DroneRemote Sentry)

Death StreakJuiced

Preset Classes in Call of Duty: Black Ops II Edit

There are 5 preset classes for online play in Call of Duty: Black Ops II:

OperativeEdit

Primary: Skorpion EVO w/ Extended Mags and Foregrip

Secondary: B23R w/ Laser Sight

Lethal: C4

Tactical: Smoke Grenade

Perk 1: Ghost

Perk 2: Scavenger

Perk 3: Dead Silence

SpecialistEdit

Primary: M1216 w/ Laser Sight

Secondary: Crossbow

Lethal: Combat Axe

Tactical: Tactical Insertion

Perk 1: Lightweight

Perk 2: Fast Hands

Perk 3: Dexterity and Extreme Conditioning

Wildcards: Perk 3 Greed

MercenaryEdit

Primary: M27 w/ Fast Mag and Reflex Sight

Secondary: FHJ-18 AA

Lethal: Grenade

Tactical: Shock Charge x2

Perk 1: Flak Jacket

Perk 2: Toughness

Perk 3: Tactical Mask

Heavy GunnerEdit

Primary: LSAT w/ Quickdraw Handle, Full Metal Jacket, and Target Finder

Lethal: Semtex

Tactical: Trophy System

Perk 1: Blind Eye

Perk 2: Cold Blooded

Perk 3: Engineer

Wildcards: Primary Gunfighter

Scout ReconEdit

Primary XPR-50 w/ Ballistics CPU and Variable Zoom

Secondary: KAP-40 w/ Dual Wield

Lethal: Bouncing Betty

Tactical: Sensor Grenade

Perk 1: Hardline

Perk 2: Hard Wired

Perk 3: Awareness


Preset Loadouts in Call of Duty: Ghosts Edit

When the player purchases and unlocks a new soldier, they can select from one of five default loadouts to begin playing with their new soldier. All of that soldier's online Multiplayer loadouts start with that loadout's weapons, attachments, equipment, and perks unlocked first, and their Assault Strike Packages with SAT COMGuard Dog, and Maniac, and their Support Strike Packages with SAT COMAmmo Crate, and Oracle. Loadouts 2 and 3 start their primary weapons with the SC-2010 and the Bizon. (Loadouts 4, 5, and 6 are locked, requiring 20, 25, and 30 Squad Points respectively to purchase)

AssaultEdit

Primary: SA-805 w/ Red Dot Sight + Foregrip

Secondary: M9A1

Lethal: Frag Grenade

Tactical: Concussion

Perks: MarathonQuickdrawExtra TacticalFully Loaded

CQBEdit

Primary: Vector CRB

Secondary: MP-443 Grach

Lethal: Semtex

Tactical: 9-Bang

Perks: Steady AimBlind EyeScavengerICU

Covert OpsEdit

Primary: Honey Badger

Secondary: P226 w/ Silencer

Lethal: Throwing Knife

Tactical: Smoke

Perks: TakedownDead SilenceOff the GridSitRep

Heavy GunnerEdit

Primary: M27-IAR w/ VMR Sight

Secondary: Kastet

Lethal: Canister Bomb

Tactical: Trophy System

Perks: Blast ShieldExtra LethalHardlinePing

MarksmanEdit

Primary: MR-28 w/ Muzzle Brake + Armor-Piercing

Secondary: PDW w/ Silencer

Lethal: I.E.D.

Tactical: Motion Sensor

Perks: IncogAmplifyFocusExtra Tactical

Sniper (Local Play Only)Edit

Primary: L115

Secondary: PDW

Lethal: I.E.D.

Tactical: Motion Sensor

Perks: Blind EyeIncogAmplifyExtra Tactical


Preset Loadouts in Call of Duty: Advanced Warfare Edit

Advanced Warfare multiplayer marks the returns of several old mechanics, with one being the Black Ops II Pick-10 Create-A-Class system, however in Advanced Warfare it's a Pick-13 system due to the fact that Scorestreaks are a part of the Create-A-Class.

BalancedEdit

Role: All purpose assault

Primary: Bal-27 w/ Parabolic Microphone, Grenade Launcher, Hybrid Sight

Secondary: RW1

Exo Launcher: Threat Grenade

Exo Ability: Exo Shield

Perk 1: Overcharged

Perk 2: Peripherals

Perk 3: Toughness

Wildcard: Primary Gunfighter

Scorestreak 1: UAV

Scorestreak 2: Remote Turret w/ Rippable

Run and GunEdit

Role: Rapid attacker

Primary: KF5 w/ Laser Sight & Suppressor

Secondary: Atlas 45

Exo Launcher: Variable Grenade

Exo Ability: Exo Overclock

Perk 1: Lightweight & Flak Jacket

Perk 2: Gung-Ho & Fast Hands

Perk 3: Blast Suppressor

Wildcard: Perk 1 Greed & Perk 2 Greed

SniperEdit

Role: Long Range marksman

Primary: MORS w/ Thermal & Stock

Secondary: RW1 w/ Red Dot Sight

Exo Launcher: Spike Drone

Exo Ability: Exo Cloak

Perk 1: Low Profile

Perk 2: Blind Eye & Cold-Blooded

Perk 3: Hard Wired

Wildcard: Perk 2 Greed

Scorestreak 1: UAV w/ Threat Detection

SupportEdit

Role: Demolitions

Primary: Tac-19 w/ Advanced Rifling & Laser Sight

Secondary: XMG

Exo Launcher: Explosive Drone & Frag x2

Perk 1: Danger Close

Perk 2: Fast Hands

Perk 3: Scavenger

Wildcard: Overkill & Bombardier

Scorestreak 1: Remote Turret w/ Sentry

HeavyEdit

Role: Anti-armor and scorestreaks

Primary: EM1 w/ Heat Sink & Tracker

Secondary: Stinger M7

Exo Ability: Exo Stim

Perk 1: Overcharged

Perk 2: Peripherals

Perk 3: Hardline

Wildcard: Streaker

Scorestreak 1: Orbital Care Package

Scorestreak 2: XS1 Vulcan

Scorestreak 3: XS1 Goliath

Scorestreak 4: Warbird w/ Warbird Wingman


Preset Loadouts in Call of Duty: Black Ops III Edit

VanguardEdit

Primary: Kuda w/ ELO + Extended Mag + FMJ + Quickdraw

Tactical: Smoke Screen

Perks: Tracker, Gung-Ho

Wildcards: Primary Gunfighter

BreachEdit

Primary: Argus w/ Long Barrel + Rapid Fire

Secondary: XM-53

Lethal: C4

Tactical: EMP

Perks: Blind Eye, Hard Wired, Engineer

SentinelEdit

Primary: ICR-1 w/ Reflex + Fast Mags +

Suppressor

Secondary: Black Cell

Lethal: Thermite

Tactical: Flashbang

Perks: Ghost (perk), Cold Blooded, Dead Silence

OverwatchEdit

Primary: 48 Dredge w/ Recon + Quickdraw + Rapid Fire

Secondary: L-CAR 9

Lethal: Semtex

Tactical: Trophy System

Perks: Flak Jacket, Scavenger (perk), Tactical Mask

SharpshooterEdit

Primary: SVG-100 w/ Extended Mag + Ballistics CPU

Secondary: RK5 w/ Laser Sight

Lethal: Trip Mine

Tactical: Shock Charge

Perks: Sixth Sense, Ante Up, Awareness

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