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Nambu

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The Nambu is a semi-automatic handgun featured in Call of Duty: World at War and Call of Duty: World at War (Nintendo DS).

Contents

Call of Duty: World at War Edit

Nambu menu icon WaW
Call of Duty: World at War
Damage

140-30 (SP), 40-20 (MP)

Damage Multipliers

Head: 3, Chest: 1 , Limbs: 1 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Weapon Class

Handgun

Magazine Size

8 rounds

Maximum Ammunition

80 rounds (SP), 64 rounds (MP)

Reload Time

1.7 s loaded, 2.5 s unloaded

Rate of Fire

800 RPM (SP), 1200 RPM (MP)

Range (explanation)

384-1200m (SP), 250-500m (MP)

Penetration

Medium

Fire Mode

Semi-Automatic

Used by

Imperial Japanese Army

HUD icon

Nambu Pickup WaW

"Japanese semi automatic pistol with medium capacity and power. Effective at close range."
— Create a Class description.

The Nambu reloads quickly and has unobstructed sights. It has the shortest mid-magazine reload delay, and the second shortest reload delay when out of ammunition. These advantages can be useful. However, users should note that the point of impact will land directly on the left corner of the right rear sight.

CampaignEdit

The Nambu goes mainly unseen and unused. One is given to Pvt. Miller by Sgt. Sullivan after he is rescued from the Japanese camp, but subsequently it is rarely seen unless a Japanese soldier goes into Last Stand. The Nambu is a reasonable back-up weapon, but there are many weapons to pick up throughout the campaign which are more useful as a secondary.

Multiplayer Edit

The Nambu is unlocked very early on in multiplayer. It is just as powerful as the M1911, Tokarev TT-33 and Walther P38, although many players think otherwise. It has low recoil, fast reloads, and what are generally considered good sights. The sights, however, are slightly "off", as the point of impact is off center: instead of the at the top of the front sight post, it is slightly to the right of it. Like the other Non-Magnum pistols, it has a capacity of 8 cartridges.

GalleryEdit

VideoEdit

Call of Duty® World at War™ Nambu Pistol In Depth Guide Overview(03:20)
265 views
Demonstration of the Nambu.
AK47 loverAdded by AK47 lover

Call of Duty: World at War (Nintendo DS) Edit

Nambu
Damage

Medium-Low

Weapon Class

Handgun

Magazine Size

8 rounds

Starting Ammunition

8+160

Maximum Ammunition

8+160

Reload Time

Medium-fast

Rate of Fire

No-firecap

Range (explanation)

Infinite

Recoil

Low

Fire Mode

Semi-automatic

Used by

Japanese Army

The Nambu is only found in Multiplayer, if the Japanese faction is chosen, and not featured in campaign. It's essentially the same as the TT-33 and Luger, beating both the M1911 and Webley in ammunition capacity. It has a very similar reload to that of the Luger, and the same recoil and ammo capacity of the Luger and the TT-33. It has no firecap, and its decent damage and low recoil make it a very good secondary for close quarters or back up if caught in the middle of reloading.

Trivia Edit

  • The Nambu is the first weapon that can actually be used in Call of Duty: World at War's singleplayer campaign, when Sgt. Sullivan hands Miller a helmet and the pistol after being rescued by the Marine Raiders.
  • On the Wii version, the Nambu has exactly the same firing sound as the .357 Magnum. This goes for the Colt M1911, the Walther P38 and the Tokarev TT-33 as well. It could be due to shortage of RAM.
  • In the multiplayer map Banzai, an unusable Nambu can be found in one of the huts.
  • In the DS version, the Nambu can only be used for multiplayer. The HUD picture is a Luger but it's actually a Nambu when the player uses it. It has also the same firing sound as the Luger.
  • In the DS version the Nambu, along with the TT-33 and the Luger, appears to be pitch black in third person view.
  • It's possible to obtain a Nambu in the zombie map "Verruckt" by using the "give all" console command.
  • The Nambu is the first Japanese pistol to appear in the series, and is also the first Japanese weapon to be equipped by the player in the series' campaign mode.
  • When the Nambu is empty, there is a gap in the model that can be seen through the ejection port.
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