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Napalm Zombie

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Napalm Zombie
Napalm Zombie close up Shangri-La CoDBO
A Napalm Zombie in the Shangri-La Trailer
Appears in Call of Duty: Black Ops
Call of Duty: Black Ops III
Type Zombie
Level Shangri-La
Dead Ops Arcade 2: Cyber's Avengening

Napalm Zombies are a variant of zombies that are featured in the Zombies maps Shangri-La and Dead Ops Arcade 2: Cyber's Avengening. They take the appearance of a humanoid zombie, but look burnt and have a flaming aura.


When the Napalm Zombie spawns, it emerges from a patch of flames that spawns on the ground. Napalm Zombies have a higher damage threshold and take significantly more bullets to dispose of than normal zombies. Napalm Zombies explode violently upon death, leaving behind a small patch of napalm that will harm players and zombies if touched. This can be used to the player's advantage. A player can run up to the Napalm Zombie and back up quickly while in a narrow chokepoint that many zombies go through. The Napalm Zombie will explode with minimal damage to the player(s) while killing all zombies that go through the fire.

When a player is near a Napalm Zombie, the outer edges of their screen will turn orange, the same way it does when walking through a fire trap in Kino der Toten or Ascension. The character that player controls will warn him/her if the Napalm Zombie is about to damage the player. If a player is too close to a Napalm Zombie, it will explode and can kill the player even if they have Juggernog if they are close enough.


Small Consolation (10 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Shrink every zombie type with the 31-79 JGb215.

Zomb Disposal (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - In Shangri-La, dispose of a Napalm zombie without it harming any players.



  • The Napalm Zombie is not affected by a Nuke or Insta-Kill.
  • Neither the Napalm Zombie nor the Shrieker Zombie count towards the regular round system.
  • When a Napalm Zombie is caught in the Reservoir Trap, its health will become that of a normal zombie.
  • If the round ends and the Napalm Zombie is shot at in the next round, it will start running.
  • When a Napalm Zombie is in water, its flaming aura will disappear and it will not leave flames behind upon detonation.
  • The Napalm Zombie has a deeper voice than most zombies.
  • Though they may be shrunk by the 31-79 JGb215, they will still explode on contact or if approached. The damage dealt, however, is severely decreased.
    • When they are shrunk by the 31-79 JGb215, they are only briefly "baby-sized" then they return to full size.
  • Only one Napalm Zombie can appear at a time.
  • Shrieker Zombies and Zombie Monkeys are not affected by the Napalm Zombie's fire patch.

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