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In 2008, he started working for Treyarch, texturing art for all platforms in 007: Quantum of Solace. In the same year he started working for Luxoflux, environment and concepting art for all platforms in Transformers: Revenge of the Fallen.
In 2010, he accepted a job opportunity with Treyarch as a lighting artist.
- His surname has been spotted in numerous locations throughout Call of Duty: Black Ops and Call of Duty: Black Ops II.