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The Nemesis is essentially a spotlight in the After Action Report of an online multiplayer match in Call of Duty: World at War, Call of Duty: Black Ops, and Call of Duty: Black Ops III that tells the player which member of the opposing team they were most engaged (in terms of kills/deaths). The information is presented in the bottom left-hand corner of the after-action report (in Call of Duty: World at War) or at the bottom right of the summary tab (in Call of Duty: Black Ops), which player how many times the Nemesis killed them, and how many times the player has killed the Nemesis.
The Nemesis data is for information purposes. It is principally used to determine the overall winner of repeat encounters, but may serve to advise the player who to avoid in future matches, or otherwise confirm bragging rights.
When looking at the After-Action Report, pressing a certain button or key, depending on the platform the game is played on, will bring up the Nemesis' profile. When playing on the Xbox 360, the Dashboard will open with the Nemesis' profile and the list of commands to use with the Nemesis. If the player wants to avoid playing with the person, the Nemesis highlight is a good shortcut to submitting the Player Review that will allow the player to avoid the Nemesis.
- If either party to the Nemesis statistic gets the last kill in the game, that kill is erroneously not included.
- In Call of Duty: Black Ops, it is possible for the nemesis info to be unorthodox, e.g., one player's nemesis was killed more by the player than vice versa. Or, the player's nemesis info could read "Kills: 0; Killed by: 0". This can often happen if the nemesis leaves before the end of the match.