Old School Free-for-all
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Old School Free-for-all is a modified version of Free-for-All in Call of Duty 4: Modern Warfare.
Differences from normal Free-for-All
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Old School FFA introduces the following changes:
- Players cannot choose preset or custom classes. They all start with a Skorpion and an M9.
- There are sprites (yellow glows containing items) around the map which have weapons, equipment or perks that the players can pick up. Once a player picks up a weapon or perk from a sprite, it turns red, then the sprite regenerates the same weapon, perk, or equipment after a set period of time.
- The only available perks are Double Tap, Sleight of Hand, Juggernaut, Last Stand, Martyrdom and Stopping Power.
- All weapons have extended mags, most of them have double the size of the magazine. However, the player does not get more ammo, there are larger mags but less reserve ammo.
- Players have double health. Two knife hits are required to kill a full health player.
- Unlimited Sprint.
- Players can jump twice the normal height and falling damage is negated. Many players use this to get out of the map more easily.
- When killed, players get wildly pushed into the air.
Trivia
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- This game mode is much like a typical arena shooter. The name "Old School" most likely refers to earlier days of FPS games in which players had significantly more health than CoD games.
- Interestingly, same-tier perks can be added together in this mode in a way not found in the rest of the game. For example, in District, the player can pick up both Stopping Power and Double Tap at the same time or Last Stand with Martyrdom.
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