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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Strike Team The subject of this article appears in Call of Duty: Mobile
For a similarly named pistol, see PDW.

The PDW-57 is a submachine gun featured in Call of Duty: Black Ops II, Call of Duty: Strike Team and Call of Duty: Mobile.

Call of Duty: Black Ops II[]

"Fully automatic personal defense weapon. Increased range and largest ammo capacity in its class."
Create-a-Class Description.

Campaign[]

The PDW-57 is often seen being wielded by the Mercs and the SDC, and is the recommended primary weapon in "Karma".

Multiplayer[]

The PDW-57 is unlocked at level 4, along with Create-A-Class and a slew of other weapons and perks.

The PDW-57 is a high damage, moderate range SMG. At any range short of 10.6 meters, the PDW-57 will deal 35 damage per bullet, needing three shots to kill. At any range between 10.6 meters and 25 meters, the PDW-57 will deal 33 damage per bullet, needing four shots to kill. At any range between 25 meters and 33.75 meters, the PDW-57 will deal 22 damage per bullet, needing six shots to kill. At any range longer than 34 meters, the PDW-57 will deal a paltry eighteen damage per bullet, needing six shots to kill. The PDW-57's damage is highly inconsistent and varies wildly depending on the range to the target. The PDW-57 will deal 10% more damage with a headshot, which only reduces the amount of shots needed to kill at ranges where the PDW-57 is dealing 33 damage per bullet, in which case a single headshot will reduce the shots needed to kill by one. The PDW-57's ability to get a three shot kill is one of its defining characteristics, along with the MSMC, in addition to an enhanced four shot kill range. The PDW-57 has low penetration power, with the PDW-57 only capable of shooting through light cover with any level of proficiency.

The PDW-57's rate of fire is slow for an SMG, firing at 750 RPM. This is still a decent fire rate, but it is nonetheless the worst among SMGs, and it is one of the PDW-57's weaknesses.

Perhaps the PDW-57's biggest weakness is its accuacy. The iron sights are clean and pretty open, but the PDW-57's recoil per shot is decently big. The PDW-57 kicks with recoil values of 31 to the left, 61 to the right, 35 downwards, and 62.5 upwards. In net, the PDW-57 will kick up and to the right. The PDW-57 has a terrible centerspeed of 1300. This centerspeed value is small, and combined with the PDW-57's inflated recoil values, it leads to the PDW-57 being highly inaccurate, with the centerspeed being incapable of adequately counteracting the recoil.

The PDW-57's handling characteristics are poor for an SMG, but decent overall. The PDW-57 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The PDW-57 allows users to aim down the sights in 200 milliseconds. Due to a patch, the PDW-57 has the worst hip-fire accuracy in its class, with hip-fire accuracy similar to the Executioner, but it is still decent overall. The PDW-57 also has the worst reload speeds in its class. The PDW-57's reload animation is 2.6 seconds long, or 3.2 seconds long if the magazine is completely empty. In either case, the PDW-57 can Reload Cancel after 1.7 seconds. The reload animations are by far the longest in its class, although those that can properly reload cancel will only suffer barely slower reload speeds than other SMGs. Those that can't reload cancel efficiently will experience very slow reload speeds.

The PDW-57's biggest advantage is its magazine capacity. The PDW-57 has the biggest magazine capacity in tier and one of the largest magazines in the game, holding fifty rounds of ammo by default. The PDW-57 allows users to spawn in with 200 rounds by default. The PDW-57 can sustain fire for very long periods of time before needing to reload, and the capacity greatly helps to offset the PDW-57's slower but manageable reload speeds.

The PDW-57 has the usual assortment of attachments available on offer. The optical attachments aren't of much use on the PDW-57 due to its clean iron sights and lack of long range competence.

The Laser Sight increases the PDW-57's hip-fire accuracy, making hip-fire much more reliable out to a longer distance. The Laser Sight's effect is at its weakest on SMGs, but the PDW-57's larger hip-fire spread makes the Laser Sight an attachment to seriously consider.

The Suppressor reduces muzzle flash, makes the PDW-57 quieter when firing, and prevents the PDW-57 from making the user appear on radar when firing the weapon, at the expense of reducing all of the PDW-57's range thresholds by thirty percent, as well as reducing the centerspeed to 1274. The centerspeed reduction is negligible, but the range reduction makes the attachment's value on the PDW-57 highly suspect, as two of the PDW-57's defining characteristics are its ability to get a three shot kill, in addition to its superior range values relative to most other SMGs. The Suppressor is a bit of a misfit on the PDW-57, but it can still be valuable.

Fast Mag allows the user to reload much faster. This fixes one of the PDW-57's handling woes and makes reloads lightning quick. However, the attachment isn't necessary thanks to the large magazines and the reload cancel speed being decent. Extended Clip increases the magazine capacity to 65 rounds, and increasing the starting ammo loadout to 260 rounds. This will increase the PDW-57's sustained fire capability even further, but at the expense of making reloads ten percent longer. Neither attachment is a mandate on the PDW-57 due to its enormous magazine and average reload speed.

The Foregrip increases the PDW-57's centerspeed from 1300 to 1319. The PDW-57's centerspeed is among the PDW-57's worst stats, but the Foregrip's benefit is so small that it borders on unnoticeable. The Foregrip should not be used under any circumstances.

The Quickdraw Handle reduces the PDW-57's aim down sight time to 100 milliseconds. This allows the user to snap onto target incredibly quickly. The attachment is without downside, but the PDW-57's aim down sight time is already fast, so it's a matter of if the user values that extra aim speed enough to use the attachment.

The Adjustable Stock increases the PDW-57's strafe speed to 100%, allowing the user to move at the full movement speed while keeping the sights raised. This attachment is unnecessary, as the PDW-57 by default can already strafe at a speed on a level similar to assault rifles with the Adjustable Stock equipped.

FMJ increases the PDW-57's penetration power, allowing it to shoot through objects more efficiently. Due to the PDW-57's enormous magazines, it is well suited to spraying through cover, which is needed due to cover reducing the damage dealt. The PDW-57 will also deal more damage to scorestreaks, allowing to make quicker work of smaller scorestreaks. The attachment is without penalty, but its benefits need to be properly utilized for it to be worth the point spend.

Long Barrel increases all of the PDW-57's range thresholds by sixteen percent. The attachment is without downside and crucially boosts one of the PDW-57's biggest strengths, making Long Barrel an extremely effective attachment choice.

Select Fire gives the PDW-57 a three round burst alternative fire mode. When firing in bursts, the PDW-57's overall rate of fire will be reduced to 661 RPM due to added burst delay. In exchange for the slower fire rate, the PDW-57 gains an enormous centerspeed increase, going from 1300 to 1650. In combination with the burst delay slightly lowering the fire rate, the PDW-57 will become significantly more accurate overall, highly improving its medium to long range performance. With smart usage of the fire modes for when the situation calls for it, Select Fire can make the PDW-57 much more versatile.

Rapid Fire makes the following drastic changes to the PDW-57:

  • The rate of fire is increased from 750 RPM to 1136 RPM.
  • The PDW-57's range benchmarks are 60% smaller than normal.
  • The PDW-57's hip-fire spread is made thirty percent larger, with a hip-fire spread similar to Dual Wielded semi-automatic pistols.
  • The PDW-57's centerspeed is reduced from 1300 to 1105.

These changes make the PDW-57 borderline unusable beyond close range combat, as the damage drops off very quickly, and the combination of increased fire rate and reduced centerspeed make the PDW-57 incredibly inaccurate. Even in close quarters, three shot kills aren't consistent, and the hip-fire spread is made quite large. Attachments like Long Barrel, Select Fire, or Laser Sight can try to counteract these weaknesses, but none of these attachments can fully undo the damage the negative side effects Rapid Fire has on the weapon. The attachment has far too drastic of downsides to be of use.

The PDW-57 is very similar to the MSMC. Both SMGs have the ability to pull off a three shot kill, fire at 750 RPM, have poor accuracy due to a poor 1300 centerspeed and inflated recoil values, both have larger hip-fire spreads, and both are saddled with some of the slowest reload speeds among SMGs. The PDW-57 has a much larger magazine capacity and starting ammo loadout, with both values being forty percent larger than the MSMC's. The MSMC is superior in most other aspects however, with longer range, more predictable recoil due to much less horizontal recoil, a superior movement speed, and a slightly faster reload speed. In essence, the MSMC is superior on a per-bullet basis, but the PDW-57 has far better sustained fire capability, in addition to a much larger starting ammo loadout.

March 12's patch increased the recoil of the PDW-57 and also increased its hip fire spread slightly. The same occurred with the MSMC.

Attachments[]

Zombies[]

The PDW-57 appears as a wall weapon in Die Rise (one floor down from the spawn room and next to the elevator shaft for Quick Revive) and Buried (placed in six predetermined locations from the Gunsmith shop) and costs 1000 points. It also appears in Mob of the Dead, Cell Block, and Origins in the Mystery Box. Unlike its performance in multiplayer, the PDW-57 has excellent hip-fire accuracy. Combined with its fire rate, magazine size, and headshot damage, it will easily clear a horde until round 20, round 25 if the player has Double Tap Root Beer. Although the fast fire rate and low reserve ammo means full auto firing will use up ammo quickly, single shots and short bursts help in conserving ammo as the PDW-57 has clear iron sights and will kill with one headshot until round 3, round 7 if the player has the headshot Persistent Upgrade. Speed Cola can mitigate the reload time and Electric Cherry momentarily protects the player during the reload. Double Tap Root Beer is optional as it will benefit from double damage, but burns through ammo even faster and raise recoil two-fold.

When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Predictive Death Wish 57000. Its ammo reserve is increased to 350 and can be Pack-a-Punched multiple times to cycle through the Reflex Sight, MMS, and Target Finder. When first Pack-a-Punched, the Predictive Death Wish 57000 retains its iron sights but this cannot be obtained again on subsequent uses. It still runs out of ammo quickly, however. This problem is mitigated slightly in Die Rise and Buried, as upgraded ammo can still be bought off the wall; in Mob of the Dead and Origins however, the weapon's restriction to the Mystery Box makes its short ammo supply more of a hindrance. With Double Tap Root Beer, it is effective until round 35.

PDW-57 vs Predictive Death Wish 57000[]

PDW-57 Predictive Death Wish 57000
PDW-57 BOII Predictive Death Wish 57000 Zombies BO2
Damage 90 175-100
Fire mode Automatic Automatic
Rate of fire 750 RPM 750 RPM
Magazine size 50 50
Max ammo 200+50 350+50
Mobility High High
Extras More ammo, higher damage
Possible Attachments Reflex Sight, Millimeter Scanner, Target Finder


Gallery[]

For camouflage images, see PDW-57/Camouflage.
For attachment images, see PDW-57/Attachments.

Call of Duty: Mobile[]

"Fully automatic personal defense weapon. Increased range and large ammo capacity."
— Description

The PDW-57 returns in Call of Duty: Mobile.

Multiplayer[]

The PDW-57 deals low damage with high rate of fire. However, it also has rather hard-to-control recoil pattern and obtrusive iron sights. What differs the gun from its peers is the large magazine capacity that cannot be extended, and the increased range it has, making the gun a rather dangerous SMG at mid range.

Battle Royale[]

It deals low damage, but this is compensated by the insane rate of fire it has. It also features tight hip fire spread as an SMG, allowing close-quarter gunfights more flexible.

Attachments[]

Muzzle[]

Barrel[]

Optic[]

Stock[]

Rear Grip[]

Underbarrel[]

Laser[]

Perks[]

Blueprints[]

Epic[]

  • Medieval
  • Royal Crimson
  • Heatstroke
  • Hot Spot
  • Narcissist
  • Beekeeper
  • Airspace
  • Desktopper
  • Murder
  • Gag
  • Stalker
  • Ooze
  • Hive Motor
  • Nuclear Fallout
  • In the Dark
  • Russian Heart
  • Desert Axe
  • Neon Oni
  • Warrior's Feast

Legendary[]

  • Toxic Waste
  • Battalion
  • Glass Slicer

Gallery[]

For variants images, see PDW-57/Variants.

Trivia[]

Call of Duty: Black Ops II[]

  • While reloading, it is possible to see "CAL 5.7x29MM" on the side of the gun.
  • In the beta, the PDW-57 originally had the HUD icon of an AR-57, a weapon that later made its debut in Call of Duty: Modern Warfare II as the FSS Hurricane.
  • Its serial number is "20032012". This is possibly a reference to the year of release for the first Call of Duty title in 2003, combined with the release year of Call of Duty: Black Ops II, 2012.
  • As the PDW-57 has an integral grip, adding the Foregrip causes no cosmetic change, although it does change the behavior appropriately.
  • On an empty reload with the Fast Mag attachment, the gun is cocked by the bolt release button. When the button is pressed, no sound for it can be heard, as if it was already chambered.
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