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PPSh-41

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The PPSh-41, officially designated the "Пистолет-пулемёт Шпагина" ("Pistolet-Pulemyot Shpagina") is a submachine gun that was used by the Soviet Union during World War II. It was commonly nicknamed the "PePeSha" or the "Psht" due to its name. It was created as an alternative to the PPD-40.[1]

Contents

[edit] History

The PPSh-41 was designed by Georgi Shpagin as a replacement for the PPD-40, which was a more expensive and complex weapon to build. The PPSh-41 was first used in World War II against the German Military. Even after the end of World War II, other Soviet Satellite States continued to manufacture and use the PPSh-41. There are several instances of Germans using captured PPSh-41s; designating unmodified PPSh-41's as MP717r's and supplying the users with ammunition normally used in the Mauser C96 pistol, and some German armorers even re-chambered the weapon to use 9mm Parabellum bullets and modified it to accept MP40 magazines, designating the weapons as MP41r's. This tradition of using converted PPSh-41's continues today, as a semi-automatic weapon in the exact same fashion as the MP41r was released in Germany in 2008.[2]

[edit] Call of Duty and United Offensive

Call of Duty and United Offensive
Damage

75 (1 SP), 38 (UO SP), 26.25-75 (1 MP), 13.3-38 (UO MP), 70 (Melee)

Magazine Size

71 rounds

Maximum Ammunition

355 rounds

Reload Time

1.83s loaded, 2.57s unloaded

Recoil

Medium

Fire Mode

Automatic

Ammunition

7.62x25mm Tokarev

Used by

Red Army


The PPSh-41 has a relatively large magazine capacity of 71 rounds. The PPSh-41 can be switched between semi-automatic and automatic firing modes. The recoil is controllable, making it an effective weapon to use in general. Hip fire accuracy is reliable enough compared to using the iron sights.

[edit] Call of Duty 2

Call of Duty 2
Damage

0-80 (SP), 20-35 (MP) 150 (Melee)

Damage Multipliers

Head: 1, Chest: 1, Limbs: .5 (SP), Head: 3, Chest: 1, Limbs: 1 (MP)

Magazine Size

71 rounds

Maximum Ammunition

355 (SP), 213 (MP)

Reload Time

1.83 loaded, 2.53 unloaded

Rate of Fire

900 rpm

Range

600-2800 (SP), 1000-2000 (MP)

Recoil

High

Fire Mode

Automatic

Ammunition

7.62x25mm Tokarev

Used by

Soviet Armed Forces


The PPSh-41 has been significantly changed compared to the Call of Duty and Call of Duty: United Offensive edition. The recoil is less controllable, reducing its effectiveness to indoor combat. Switching between automatic and semi-automatic firing modes is not available.

However, this does not stop people using it successfully at longer ranges, as the PPSH-41 actually has very low recoil compared to its rate of fire. One can aim at the stomach of an enemy and fire a short burst. Normally all of the bullets will hit the enemy, killing him.

It has earned the ubiquitous title of the "king of spam", because it has the largest magazine out of all the guns, and the highest rate of fire.

[edit] Call of Duty: World at War

Call of Duty: World at War
PPSh-41
Damage

60-100 (SP), 14-22 (MP)

Damage Multipliers

Head: 4, Chest: 1, Limbs: 1 (SP), Head: 1.4, Chest: 1, Limbs: 1 (MP)

Magazine Size

71 (SP only) MP: 35 (regular) 70 (Drum magazine)

Maximum Ammunition

355 rounds (SP), 210 rounds (MP)

Reload Time

2.3 s loaded, 2.8 s unloaded (regular magazine). 2.5 s loaded, 4.1 s unloaded (large magazine)

Rate of Fire

1,250 RPM

Range

800-1500 m (SP), 750-1000 m (Regular MP), no suppressor

Recoil

Low

Penetration

Small

Fire Mode

Automatic

Ammunition

7.62x25mm Tokarev

Used by

Soviet Armed Forces


The PPSh-41 is unlocked at Level 53 on the Multiplayer mode. This weapon has the highest rate of fire out of all the weapons in Call of Duty: World at War by a considerable margin (only the MG42 or FG42 come close; the PPSh-41 fires about as fast as either of them with Double Tap.) However, the PPSh-41 has extremely low damage, being the only gun that can take 3 direct hits to kill in Hardcore (all other guns are either 1 or 2). It is also the only gun incapable of getting a one shot kill in close range in Hardcore, unless Stopping Power is used or it is a headshot. The PPSh-41 in World at War features a muzzle brake system which makes prolonged firing less accurate because of expelled gas obscuring one's vision. The gas expelling from the barrel of the gun is why a suppressor would be impossible to utilize. The PPSh-41 is said to be the P90 of Call of Duty: World at War because of its high rate of fire and large magazine. However, the Round Drum attachment for the PPSh-41 is needed to compensate for the high rate of fire and to simulate the P90's large magazine capacity. Also, the PPSh-41 fires much faster than the P90 and is much weaker per bullet.

Due to its high rate of fire, Stopping Power is relatively ineffective on the PPSh-41 because it only decreases the number of shots required for a kill by one or two, depending on range. Inversely, the PPSh-41 is one of the only guns in the game that becomes noticeably better when Stopping Power is used in Hardcore, which makes it a 1-2 shot kill instead of a 2-3 shot kill.

With prolonged firing, the barrel tends to go to the right, instead of straight up. For PC users, Stopping Power is more effective than double tap as it kills faster and with less bullets. While using the iron sights of the PPSh-41, gas is expelled from the barrel directly into the view of the shooter, making it difficult to see while firing.The Aperture Sight raises the reticule away from the gun, which helps to prevent gas from obscuring the user's vision. Bandolier is highly recommended because the rate of fire will exhaust ammunition quickly, even with the Round Drum attachment, and because the PPSh only starts with two magazines, unlike other SMGs which start with three.

When using the Round Drum, it is important to avoid completely using an entire magazine, as this greatly increases the reload time. This can, however, be remedied by Reload Canceling right after the magazine is fully inserted.

The PPSH-41 seems to have incredibly low penetration, failing to shoot through even some of the thinnest materials. Due to its already tight spread, Steady Aim can be replaced by Deep Impact to counteract this weakness, unless Double tap  is used, then it is up to preference. The gun is also very inaccurate. It is VERY HARD too hit somebody while running unless you use steady aim.

[edit] Call of Duty: World at War (Nintendo DS)

The PPSh in the DS game has a much lower rate of fire and higher damage compared to the PPSh on the console versions. It has somewhat high recoil, slightly more than  the Thompson. It is considered by fans the Weapon Equivalent of the MP40 in Call of Duty: World at War.


[edit] Single Player

In single player, the PPSh-41 is a starting weapon in all missions in the Russian Campaign, with the exception of vehicle levels. It has a large ammunition capacity (71 rounds, like the console versions), low rate of fire, and high damage per bullet. Overall it is an excellent with only one flaw, high recoil, which would be fixed by using it like a semi-auto gun, since it is capable of killing an enemy in two shots to the chest.\


[edit] Multiplayer

The PPSh-41 is one of the most common weapons on multiplayer, since the ROF (rate of fire) for all weapons is increased, while having the same recoil in single player. Unlike the console versions, the PPSh starts out with a round drum by default, since there were no attchments on DS at that time. The high damage, high ammo capacity, high damage, and a higher rate of fire makes this an excellent weapon for the DS.

[edit] Video

[edit] Trivia

  • In multiplayer, it is sometimes refered to by its users affectionately, and by its victims with contempt, as the "bullet hose" for its viciously high rate of fire.
  • Although the PPSh-41 is almost always depicted in games and movies exclusively using the 71-round drum magazines, Soviet troops usually carried only one drum magazine - which they would load in the weapon at the start of an engagement and discard once it was depleted - and several box magazines.
  • The PPSh-41 is often called the "burp gun" when really that nickname was for the German MP40.
  • The Soviet campaigns feature a PPSh-41 with a Round Drum with a capacity of 71 cartridges, the same as in real life .
  • In World at War, the player holds the PPSh-41 by the section behind the magazine, which in World at War is much longer than it is in real life, but in the first and second games, they hold it by the magazine, despite the fact that the magazine is a 71-round drum.
  • The PPSh-41 in World at War has a much faster rate of fire than its real-life counterpart.
  • The PPSh-41 in World at War has a big space between the trigger and the magazine well, bigger then the weapon's real life counterpart, even.
  • If upgraded via the Pack-a-Punch Machine in Der Riese the gun is entitled "The Reaper" and has a magazine size of 115 which seems to rival that of a machine gun. This may be a reference to element 115, which is Ununpentium.
  • The PPSh-41 is the only submachine gun in Nazi Zombies that cannot be bought off the wall for a price, it can only be obtained by the mystery box.
  • Double Tap is confirmed to work for the PS3, but has no effect on the Xbox 360. Tested multiple times with Round drum(on PS3), results were: Double tapped: 2,80 sec average, Non-Double tapped: 4,10 sec average. Also, if fired at the same time, the non-double tapped PPSh-41 has around 20 bullets left whilst the Double tapped PPSh-41 is empty.
  • In Zombies mode, one of the mistakes that people make is that they may waste ammo when shooting at zombies. Just because it is a high capacity gun doesn't mean it is not powerful.

[edit] References

  1. PPSh-41 on Modern Firearms
  2. PPSh-41 Variants on Wikipedia