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For similarly named weapons, see PPS42 and PPS-43.

The PPSh-41 is a submachine gun featured in all the World War II-based Call of Duty games that have a Soviet campaign, as well as in Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Black Ops III and Call of Duty: WWII.

Call of Duty and United OffensiveEdit

CampaignEdit

PPSh-41 menu icon CoD1
PPSh
Damage Singleplayer: 75, 150 (Melee)
Multiplayer: 38, 50 (Melee)
Weapon Class Submachine gun
Magazine Size 71 rounds
Maximum Ammunition 71 + 213 (SP)
71 + 284 (MP)
Reload Time 1.83 (Normal), 2.57 (Empty), 1.33 (Add Time)
Rate of Fire 896 RPM
Recoil High
Fire Mode Automatic
Used by Red Army
HUD icon PPSh-41 Pickup CoD
Sound(s) The PPSh-41's firing sound

The PPSh-41's dry reloading sound
Console codename(s) ppsh
ppsh_semi
"The PPSh submachine gun holds 71 rounds of Soviet pistol ammo and has a very high rate of fire. It's ineffective at long range and fires a relatively weak round, but its rate of fire makes for effective suppression and close-range combat."
Call of Duty manual description.


The PPSh is a submachine gun featured in the Soviet campaign. It has a very high magazine capacity, decent power, and only medium recoil. It takes just two bullets to kill one enemy in singleplayer, but its fairly high rate of fire when fired automatically makes it more effective against grouped targets, rather than individual ones. Ammunition is relatively scarce in the early levels of the Soviet campaign, when MP40s are more readily available. In United Offensive, it is much less effective, as it takes four shots to kill one enemy, twice as many as before, but otherwise identical and still a versatile weapon for close quarters and moderately long distances.

The gun has a semi-automatic fire mode, however as it doesn't affect hipfire accuracy and simply impedes players in CQC, this mode should best be avoided.

MultiplayerEdit

The PPSh is used by the Soviets during multiplayer. Because they do not have a support gun capable of sustained medium-ranged fire, the PPSh's 71 round drum is used to give them an advantage in close range combat. In the first game, where there is no damage dropoff, the gun can be used competently at medium close ranges, killing in two to four shots. In UO, however, where the spread has been increased and damage falloff is present, it takes three to seven hits to kill. The recoil is the second greatest of the submachine guns, only to the MP-40, consisting of a slight upward pull and random horizontal shaking.

GalleryEdit

Call of Duty: Finest HourEdit

PPSh-41 Side FH
PPSH
Weapon Class Submachine Gun
Magazine Size 71 rounds
Fire Mode Automatic
Used by Red Army
"The PPSh submachine gun holds 71 rounds of Soviet pistol ammo and has a very high rate of fire. It's ineffective at long range and fires a relatively weak round, but its rate of fire makes for effective suppression and close-range combat."
— Manual description


In Call of Duty: Finest Hour the PPSH is an effective weapon with a high recoil and low damage. It is difficult to see while using this weapon because of the muzzle flash, but its huge magazine capacity and high rate of fire make up for this deficiency. Controlling fire is a good tactic, since ammo will be quickly eaten up if fired automatically. It can first be used in the level "The Flag Must Fall."

GalleryEdit

Call of Duty 2Edit

PPSh-41
Damage 80-0 (SP), 35-20 (MP), 150 (Melee)
Damage Multipliers Head: 1; Neck: 1; Torso: .9; Upper arms: .5; Lower arms, Upper legs: .4; Lower legs: .3; Hands/Feet: .1 (SP)

Head: 3; Neck: 1.5; Torso, Limbs: 1 (MP)

Weapon Class Submachine gun
Magazine Size 71 rounds
Maximum Ammunition 355 (SP), 213 (MP)
Reload Time 1.83 mid-magazine, 2.57 dry
Rate of Fire 896 RPM
Range (explanation) 15m-70m (SP), 25m-50m (MP)
Recoil Medium
Fire Mode Automatic
Used by Red Army
HUD icon PPSh-41 pickup CoD2

CampaignEdit

In the campaign, the PPSh-41 is a common Soviet weapon. It can still do massive damage at close range, but its higher recoil makes it less effective at maximum range than the first game. Ammunition is more readily available from the start than its predecessor, as most soldiers use this weapon. However, the player can no longer swap between automatic and semi-automatic firing modes from this game onwards (the same goes to all other machine-guns and automatic rifles), this can be largely negated if the fire button is lightly tapped to fire in a burst mode. Though many rounds can be carried in reserve, the PPSh-41 eats up ammo very quickly, and ammunition is not always easily obtained, as the only way to get it is for a PPSh-41-wielding friendly to die, or obtain from the wooden boxes in few occasions.

MultiplayerEdit

In multiplayer, this weapon is usually only effective from close to moderately long ranges. It retains the high recoil from the campaign, but is now capable of killing three to five hits at any range. The recoil pattern is more predictable in this installment, a slight upward push rather than random shaking, making it easier to control. It has a high magazine capacity, and provided that every bullet hits, and no bullet is wasted, one user can kill 14 enemies at range, or 23 in close quarters with one magazine.

GalleryEdit

Call of Duty 4: Modern WarfareEdit

CampaignEdit

The PPSh-41 makes a brief appearance in the mission "All Ghillied Up". When the player gets to the church, they can see a WW2 Memorial statue of two men holding the PPSh-41.

MultiplayerEdit

In the multiplayer map Bloc, the giant statue of a World War II-era Soviet soldier is holding a golden PPSh-41. In Domination, the B flag is found coming directly out of the barrel.

Call of Duty: World at WarEdit

PPSh-41 menu icon WaW
PPSh-41
Damage 100-60 (SP), 22-14 (MP)
Damage Multipliers Head: 4, Chest: 1, Limbs: 1 (SP)
Head: 1.4, Chest: 1, Limbs: 1 (MP)
Weapon Class Submachine gun
Magazine Size 71 (SP & Zombies)
35 (MP standard), 70 (MP Round Drum)
Unlocked Level 53
Starting Ammunition 71+284 (SP)
35+70 (MP standard)
70+70 (MP round drum)
Maximum Ammunition 355 rounds (SP), 210 rounds (MP)
Reload Time 2.3 s mid-magazine, 2.8 s dry (regular magazine)
2.5 s mid-magazine, 4.1 s dry (round drum)
Rate of Fire 1250 RPM
Range (explanation) 800-1500 (SP), 750-1000 (MP)
Recoil Low
Penetration Small
Fire Mode Automatic
Used by Red Army
HUD icon WaW Pickup PPSh
Console codename(s) ppsh
zombie_ppsh

CampaignEdit

The PPSh-41 appears in the Soviet Campaign of Call of Duty: World at War. In the earlier levels, very few can be found, although the player can pick up ammo from fallen comrades. Later on in the campaign it becomes much more common, as Soviet soldiers start using the PPSh-41 instead of the Mosin-Nagant, ammo is much easier to find. This makes the PPSh-41 a very useful weapon during the later stages of the campaign. Because the PPSh-41 has such low recoil, it has good accuracy when hip firing, in close quarters this can be the difference between life and death as ADS takes precious time that could be used to fire up to seven bullets at an enemy. This is Reznov's weapon of choice in World at War. The PPSh-41 can only be found with a round drum.

MultiplayerEdit

The PPSh-41 is unlocked at Level 53.

The PPSh-41 is an extremely low damage-per-bullet weapon. At any range before 19 meters, the PPSh-41 will deal a mere 22 damage, warranting five shots to kill, or four shots, if two bullets are headshots. The PPSh-41 will decrease in damage linearly until 25 meters, where it will deal its minimum damage, a paltry 14, requiring: eight shots to kill, or seven shots, if one of those seven is a headshot. This damage output severely limits the PPSh-41, and makes it absolutely reliant on Stopping Power, if one wishes to alleviate the poor damage per bullet. Using Stopping Power, the PPSh-41 becomes far more powerful. At any range shorter than 19 meters, the PPSh-41 will deal 30 damage, needing four shots to kill, or three shots, if one is a headshot. The PPSh-41, with Stopping Power, will decrease in damage linearly until 25 meters, where the it will deal 19 damage, requiring six shots to kill, or five shots, if one is a headshot. The PPSh-41 is best used with Stopping Power, if engaging enemies at longer ranges, as the it requires two fewer shots to kill than it would, without Stopping Power. It should also be noted that the PPSh-41 has low penetration power, necessitating Deep Impact, if the player wants to try shooting through objects.

In Hardcore, the low damage of the PPSh-41 becomes even more evident. The PPSh-41, by default, will kill in either two or three shots sans Stopping Power. With Stopping Power, it can kill, in one shot, at up to 19 meters, but at any range afterwards, the PPSh-41 will either need to rely on a limited headshot range for a one-shot kill, or deal with a two shot kill. This makes the PPSh-41 a risky weapon to use in Hardcore, as its damage values will make it suffer, in comparison to literally any other weapon in the game. However, its high fire rate may make up for the low damage.

Despite its low damage per round, the PPSh-41 has the strongest rate of fire of all weapons in Call of Duty: World at War: an astounding 1250 RPM. This makes the user extremely deadly in close quarters combat, especially with Stopping Power. The PPSh-41's decent close quarters damage and 1250 RPM make it one of the deadliest weapons, up close. Using Double Tap on the PPSh-41 increases this rate of fire to an astounding 1666 RPM, but: further hinders recoil control, and makes the PPSh-41 evaporate reserve ammunition. For this reason, most players prefer Stopping Power over Double Tap, so they can: conserve ammunition and reload sparingly.

The PPSh-41 has bizarre accuracy traits. The iron sights are relatively clear, albeit small in size, and the recoil is omni-directional, making overall recoil rather low, but unpredictable, and hard to compensate. Using Double Tap will make the weapon recoil at a faster rate, worsening control. For these reasons, Double Tap and the Aperture Sight are not recommended. However, the muzzle flash is rather obstructive, particularly that which stems from the top. The Aperature Sight can palliate muzzle flash.

Handling traits of the PPSh-41 are rather positive. The hip-fire cone is small, the aim-down-sight speed is swift, and the player moves at the default movement speed. The PPSh-41 has odd reloading properties. It will tactically reload in 2.3 seconds, and will perform an empty reload in 2.8 seconds. However, when fitted with the Round Drum attachment, the player tactically reloads in 2.5 seconds, and performs an empty reload in a lethargic 4.1 seconds. If using the Round Drum, one should avoid the weapon's time-consuming empty reloads.

The PPSh-41 has a 35 round magazine, by default, which can double, to 70 rounds, when using the Round Drum attachment.

Unlike other SMGs, the PPSh-41 cannot equip a Suppressor/Flash Hider. After completing the "Marksman: I" challenge, the PPSh-41 can use the Aperture Sight. Functionally, it's a good attachment to use, if the player wants an extremely precise point, over a small circle sight, which is further obstructed by obtrusive muzzle flash. However, from a beneficial standpoint, the Aperture Sight is inferior to the second attachment.

After completing the "Marksman: II" challenge, the PPSh-41 can use the Round Drum, increasing the magazine size to a colossal 70 rounds. This magazine capacity greatly aids the player, comfortably reducing reload frequency, and increasing starting ammunition by 35 rounds, due to the same amount of reserve ammunition being used. However, players should beware empty reloading, which takes a lethargic 4.1 seconds, should the user forego Sleight of Hand or Reload Cancelling Methods. Performing tactical reloads is smarter, as they only take 2.5 seconds to complete their reload animation.

In terms of perks, Bandolier can be extremely useful, as the PPSh-41 is infrequently found on the ground, and the user spawns with only 105/140 rounds. Due to the PPSh-41's gluttonous nature, Bandolier is highly recommended, so one can use the PPSh-41 for prolonged periods of time, without depleting ammo. Since the weapon lacks a Silencer/Flash Hider, players will generally avoid stealth perks, as the PPSh-41 doesn't suit stealth roles.

In conclusion, the PPSh-41 is a weak weapon on its own, outputting paltry damage, and expending its low ammunition rapidly. However, attachments and perks can make the PPSh-41 an extremely deadly weapon that can: steamroll enemies, and remain in firefights for long periods of time. The PPSh-41 may infrequently be used in World at War, due to its late unlock time, and poor damage output, but a player, whose class setup counteracts the weapon's weaknesses, can dominate the battlefield.

Weapon AttachmentsEdit

GalleryEdit

For Attachment images, see PPSh-41/Attachments.

ZombiesEdit

The PPSh-41 is first available in Verrückt and appears in the two later maps as well. It is the only SMG which cannot be bought off the wall and is also the only SMG that appears with its drum mag in Zombies. It is quite effective against Zombies and Hellhounds alike, even at higher levels. Because of its very high rate of fire and mediocre damage per round, it is the perfect weapon for scoring lots of points. The only problem is the high ammo consumption; the PPSh-41 can run dry after only a single round if not used wisely. It is not advised to use this weapon with Double Tap Root Beer, as the gun already has the highest rate of fire in the game. This will burn up the ammo quickly, so the player may find themselves with no ammo for it in the middle of a round.

If upgraded via the Pack-a-Punch Machine in Der Riese the gun is entitled "The Reaper" and has a magazine size of 115 which seems to rival that of a machine gun, a reference to Element 115. It also has an increase in rate of fire, from 1250 RPM to 1578 RPM. If this is combined with Double Tap Root Beer, it shoots extremely fast, at 1973 RPM. It has a vast increase in damage, doing more damage than the MG42 and the Browning M1919 even if both are upgraded. However, it still burns through ammo very quickly, though it is helped by its massive ammo capacity, which is the third largest in the mode, behind only the MG42 and the Browning M1919.

PPSh-41 vs. The ReaperEdit

PPSh-41 The Reaper
PPSh-41 Round Drum WaW The Reaper WaW
Damage 100-60 150-80
Fire mode Automatic Automatic
Rate of fire 1250 1578
Magazine size 71 115
Max ammo 355+71 700+115
Reload 2.1, 2.8 empty 2.1, 2.8 empty
Mobility High High
Extras 2x the ammo, huge magazine, much higher rate of fire, more damage


Call of Duty: World at War (DS)Edit

PPSh-41 Inventory WaWDS
PPSh-41
Damage 40-45 (SP), 40-30 (MP)
Damage Multipliers 2.5 Head; 1.4 Chest; 1.0 Limbs ; 1.0 Lower Torso (SP)
Weapon Class Submachine gun
Magazine Size 71 rounds
Unlocked Default for Allied Faction
Starting Ammunition 71+284
Maximum Ammunition 71+284
Reload Time Medium-Fast
Rate of Fire Low
Range (explanation) Close-Medium
Recoil High
Fire Mode Automatic
Used by Red Army

The PPSh-41 appears in Call of Duty: World at War (Nintendo DS) as one of the five SMG's available in game. The DS version has a much lower rate of fire and higher damage compared to the PPSh-41 on the console versions. It has high recoil, slightly more than the Thompson.

The high capacity of the mag allows this weapon to be used in a LMG fashion style of play, just without the inconvenience of being slowed down.

CampaignEdit

In singleplayer, the PPSh-41 is a starting weapon in all missions in the Soviet Campaign, with the exception of vehicle levels. It has a large ammunition capacity (71 rounds, like the console versions), low rate of fire, and high damage per bullet. Overall it is an excellent weapon with only one flaw, its high recoil, which can be fixed by burst firing or using it like a semi-auto gun, since it is capable of killing an enemy in two to three shots at any range, or simply pointing the stylus downwards, to counter the recoil.

MultiplayerEdit

In multiplayer, the PPSh-41 is one of the most common weapons on multiplayer for the Allied faction. Just like in single player, the PPSh-41 has a high damage per bullet, a manageable rate of fire, and a large 71 round drum mag. But the recoil is just as high as in single player, so it is recommended to burst fire or use it like it was semi-automatic at medium to long ranges. However, since the recoil only pushes the gun upwards, the recoil can be countered by aiming downwards when going full auto. It's also true that if aiming at the enemy at the stomach firing two shots will pull the gun upwards making the third shot land on the head which will most likely result in a kill.

GalleryEdit

Call of Duty: Black OpsEdit

PPSh-41 Third Person BO
PPSH
Damage 100-80 (SP)
Damage Multipliers Head: 4, Chest: 1, Limbs: 1
Weapon Class Submachine gun
Magazine Size 35 rounds
Maximum Ammunition 35+700 (SP)
Reload Time 2.3 s mid-magazine, 2.8 s dry
Rate of Fire 1,250 RPM
Range (explanation) 20m-37.5m
Recoil Low
Penetration Small
Fire Mode Automatic
Used by Red Army
HUD icon PPSH Pickup Icon BO

The PPSh-41 appears in the mission "Project Nova" as the PPSH, being used by Reznov, Dimitri Petrenko and other Soviet soldiers. The gun still uses animations recycled from Call of Duty: World at War and retains the same characteristics, but its graphics are slightly improved upon. The reload animation produces slightly increased screen shake. "Project Nova" is the only time the PPSH is seen in the game.

Unlike in other games' singleplayer modes, the PPSH has a 35-round box magazine, similar to the version first unlocked in World at War multiplayer. Due to the fact most of the Russian soldiers use the PPSH, ammo is incredibly common and easy to find.

GalleryEdit

Call of Duty: Black Ops (DS)Edit

PPSh-41
Damage Low
Weapon Class Submachine Gun
Magazine Size 71 rounds
Cost (Zombies) 5000
950 (Mystery Box)
Starting Ammunition 71+284
Maximum Ammunition 71+284
Reload Time Medium-Fast
Rate of Fire 1000 RPM
Range (explanation) High
Recoil Low
Penetration Small
Fire Mode Automatic
Used by Spetsnaz, Cuban Forces, NVA

The PPSh-41 appears in the DS version of Black Ops as one of the SMG's featured in game. It has many similarities with the World at War counterpart, like the 71 round magazine with 284 spare rounds, the general appearance and (good) ironsights, but opposed to the precedent version sports a very high rate of fire, and low recoil. The PPSh-41s muzzle flash obstructs the sights even though it can be seen through, and it has low damage. While the silencer removes muzzle flash, part of the foresight is removed as well, to prevent obstruction. this however doesn't prevent accuracy, and makes the ironsights even a little more clear.

Campaign Edit

The PPSh-41 is used by various enemies, most likely the Spetsnaz, NVA, and tropias.

ZombiesEdit

In Zombies game mode, the PPSh-41 can be obtained from the Mystery Box (950 points per use) or off the wall in the third room of any map for 5000 points. It has low recoil, a high rate of fire, low damage, and a high capacity, which can make it a blessing in CQB, especially since most of the maps are CQB based. Despite these stats, its high rate of fire can burn through ammo incredibly quickly, which can leave the player defenseless in later rounds. The only remedy to this is to buy ammo off the wall, which makes this weapon another good choice to use, as none of the other SMGs have the ability to do this.

AttachmentsEdit

GalleryEdit

Call of Duty: Black Ops IIIEdit

PPSh Gunsmith model BO3
PPSh (Multiplayer)
PPSh-41 (Zombies)
Damage 30-16 (MP), 100-60 (ZM)
Damage Multipliers x1.1 Head
Weapon Class Submachine Gun
Magazine Size 35 rounds (MP) (71 w/ Extended Mag)
71 rounds (ZM)
Cost (Zombies) 950 points (Mystery Box)
Starting Ammunition 35+105 (MP)
Maximum Ammunition 35+280 (MP), 71+426 (ZM)
Reload Time Standard: 2s loaded, 2.6s empty
Extended Mag: 2.8s loaded, 3.64s empty
Rate of Fire 895 RPM
Range (explanation) 400-1500
Recoil Low
Penetration Low
Fire Mode Automatic
Used by Primis
Console codename(s) smg_ppsh
"Russian submachine gun with a very high rate of fire. Effective at close to medium range."
— Description


The PPSh-41 makes its return in Call of Duty Black Ops III. It was first introduced in the map Gorod Krovi, which was released on July 12, 2016 for the Zombies mode, where it comes with a drum magazine by default. It was then introduced into multiplayer on February 7, 2017, only available through the Black Market, with a simplified name without the number 41. It uses an updated version of the Call of Duty 2 model.

MultiplayerEdit

The PPSh was added to the multiplayer on February 7th, 2017. The PPSh comes with a 35 round magazine by default, with the 71 round drum being added with the Extended Mags attachment. Unlike its zombies counterpart, The PPSh is held by the handguard instead of the magazine.

ZombiesEdit

The PPSh is featured in the Zombies map Gorod Krovi and the remastered versions of Verrückt, and Shi No Numa. It has a 71-round magazine, and is available from the Mystery Box. It was also previously seen on The Giant's poster, being wielded by Nikolai Belinski. Damage output seems to be similar, if not identical, to its Call of Duty: World at War counterpart. In an interview, Jason Blundell stated that he copied and pasted the damage stats from Call of Duty: World at War. It seems as if recoil was slightly decreased. When paired with Double Tap Root Beer 2.0, the PPSh-41 is devastating and is arguably one of the highest damaging weapons when this is also paired with the upgraded version.

When Pack-a-Punched, it becomes The Grim Reaper and retains many characteristics from its Pack-a-Punched counterpart of Call of Duty: World at War, including the 115-round magazine, though reserve ammo is slightly reduced from 700 to 690 rounds (thus becoming more appropriate since 690 is divisible by 115). It also has the ability to be re-Pack-a-Punched to gain alternate ammo types which makes it far more useful than the original variant.

GalleryEdit

PPSh-41 vs The Grim ReaperEdit

PPSh-41 The Grim Reaper
PPSh-41 Zombies BO3 The Grim Reaper BO3
Damage 100-60 150-80
Fire mode Automatic Automatic
Magazine size 71 115
Max ammo 426+71 690+115
Mobility High High
Extras Higher damage, more reserve ammo, larger magazine


Call of Duty: WWIIEdit

PPSh-41 menu icon WWII
PPSh-41
Damage 30-29-19 (MP)
Weapon Class Submachine Gun
Magazine Size 35 rounds (52 w/ Extended Mag)
Starting Ammunition 35+105 (MP)
Maximum Ammunition 35+210 (MP)
Rate of Fire 722 RPM (769 w/ Rapid Fire)
Fire Mode Automatic
Console codename(s) rus_ppsh41
"Automatic SMG with a large magazine and modest damage."
— Description


CampaignEdit

The PPSh-41 returns in Call of Duty: WWII. In campaign, it can be picked up from dead German soldiers during the campaign.

MultiplayerEdit

Up close, the PPSh-41 is devastating and boasts one of the fastest times-to-kill of any automatic weapon in the game. Although the RPM is significantly lower than in previous games, it is still higher than most of the SMGs in the game and is still able to score consistent four-hit-kills at close range and five-hit-kills at medium range up until 25 meters which matches most of the SMGs in the game, matching all other SMGs. Combined with the high RPM, the PPSh-41 is a force to be reckoned with at close range due to its extreme power.

The PPSh-41 continues to perform well out until medium range. Although slightly obstructive, the iron sights are clean, the muzzle flash does not significantly hinder accuracy, and the recoil is very manageable, manifesting as little more than a slight upward pull. The Reflex Sight can be used to improve accuracy, and the Quickdraw and Grip both aid in improving the weapon's handling. Extended Mags gives the PPSh-41 a 52-round drum mag, allowing the player to engage multiple targets at once without running out of ammo. However, the PPSh-41 is effective enough to be used very well without any attachments, making it an effective secondary if one equips the Rifleman training option.

The PPSh-41 is available from Level 1 with the use of an Unlock Token. As such, the weapon sees frequent use in online play, especially in the War gamemode, where the majority of objectives emphasize close-range combat and cater to the weapon's main strength. Overall, the PPSh-41 is one of the most effective and versatile weapons in the game and is devastating up until medium range.

Nazi ZombiesEdit

The PPSh-41 can be bought from the Weapon Lockers or from the Mystery Box. In addition to the regular PPSh, a special variant called The Classic can be unlocked via an in-game easter egg in The Final Reich. The Classic PPSh-41 features the Extended Mags attachment by default, with a magazine capacity of 70 (as opposed to 52 with the regular PPSh + Extended Mags attachment equipped), as well as more reserve ammo and a higher rate of fire. The Classic can be acquired from the Mystery Box after the player has dropped jolts in four small bowls scattered around the map.

When the PPSh-41 is upgraded via the Ubersprengen, it becomes the Dedushka. When The Classic PPSh-41 is upgraded via the Ubersprengen, it becomes the Babushka.

AttachmentsEdit

VariantsEdit

VariantsEdit

Name Rarity How to Obtain Zombie Perks Notes
Iron Curtain Epic Supply Drop N/A

Awards 10% extra XP

Thrive Epic Completing the PPSh-41 - Thrive collection N/A Awards 10% extra XP.
Thrive II Heroic Supply Drop N/A

Awards 15% extra XP

The Snake Epic Supply Drop N/A Awards 10% extra XP.
The Snake II Heroic Supply Drop N/A

Awards 15% extra XP

Duck Soup Epic Supply Drop N/A Awards 10% extra XP.
Duck Soup II Heroic Supply Drop N/A

Awards 15% extra XP

GalleryEdit

For attachment and variant images, see PPSh-41/Attachments and PPSh-41/Variants.

TriviaEdit

Call of Duty & United OffensiveEdit

  • Although in Call of Duty: United Offensive it is only seen with a drum mag, when the main menu is loaded with the Soviet Theme, a PPSh-41 with a standard mag is shown.

Call of Duty: Finest HourEdit

  • This version of the PPSh-41 seems to be poorly constructed, with a noticeable misalignment of the metal joint between the stock and the receiver.

Call of Duty: World at WarEdit

  • If Pack-a-Punched, the number of rounds in a mag for the PPSH-41 is changed from 71 to 115, referencing Element 115.
  • Unlike the console version in Nacht der Untoten, the PPSh-41 is available in the Mystery Box in Call of Duty: Zombies.
  • In third person mode, the PPSh-41 will have always a drum mag. The HUD icon does also posess the attachment.

Call of Duty: Black OpsEdit

  • It is possible to gib enemies in the mission "Project Nova".
  • In "Project Nova", the PPSh-41 does not expel gas out of the muzzle brake. It does on the Wii though.
  • NPCs in "Project Nova" hold the PPSh-41 as if it had a pistol grip.

Call of Duty: WWIIEdit

  • In the beta, the model of the Extended Mag version used to retain the PPS42-like magwell (as seen when reloading), with the drum magazine clipping through it as a result. This was fixed in the final game, which removes this magwell when the Extended Mag is equipped.
  • The Pack-a-Punched names of the PPSh-41 and "The Classic" are "Dedushka" and "Babushka", which means "grandfather" and "grandmother" in Russian, respectively.