Pack-a-Punch Machine
From the Call of Duty Wiki
The Pack-a-Punch Machine is an in-game utility for the Nazi Zombies map Der Riese. This utility is much like the mystery box or the Perk-a-cola machines. The Pack-a-Punch Machine allows upgrades to the majority of the weapons found in the zombie level. The machine also changes the names of weapons, as well as putting elaborate engravings on them. The Pack-a-Punch Machine requires the power to be on, all three teleporters to be linked to the mainframe, and a compatible gun along with 5000 points.
Contents |
Effects on weapons
- Main article: Pack-A-Punch Weapons
NOTE: Almost all bullet-based weapons emit a red flash and laser-like noise when firing.
| Weapon Name | Changed Name | Pack-a-Punch Upgrade Effect | Notes |
|---|---|---|---|
| .357 Magnum | .357 Plus 1 Kil-u | Increased Damage. | Not the best gun to upgrade, but if used right is devastating. Good for a second gun but most guns are more useful. Speed Cola needed for high rounds. Double Tap does increase speed it can be fired. |
| BAR | The Widow Maker | 30 round magazine, 180 carried ammo, increased rate of fire and mobility. | Deals good damage and works decent enough for an automatic but low ammo count is a major concern even early on. Speed Cola and Double Tap needed. |
| Browning M1919 | B115 Accelerator | 750 carried ammo and increased rate of fire. | Good damage, good rate of fire (higher than normal) and very high ammo capacity make this generally one of the best guns to upgrade. Speed Cola is obviously needed, and like all automatics, ammo depletes quickly on Double tap, so DO NOT use it with double tap under any circumstances. |
| Double Barreled Shotgun | 24 Bore Long Range | Increased range and damage. | Not a very good gun for later rounds due to small capacity and frequent reloads. If looking for a shotgun, go with the Trench Gun. Works well on dogs but the Trench Gun is preferred. If you think you don't need Speed Cola you got another thing coming. |
| FG42 | 420 Impeller | 64 round magazine, 400 carried ammo. | Decent weapon if camping but becomes very inaccurate when tracking targets. The recoil compounds more noticeably with the larger magazine so small bursts are recommended. Look for an HMG over this. Speed Cola is a must with this. |
| Gewehr 43 | G115 Compressor | 12 round magazine, 170 carried ammo. | Not worth upgrading at all. Takes lots of shots at later rounds to down zombies. Any fully automatic weapon is better than this. |
| Kar98k | Armageddon | 8 round magazine, 60 carried ammo, increased Damage and Range. |
A bolt action rifle is close to useless outside the first five rounds, but this is a pretty decent upgrade for sniper groups, though do keep an automatic handy and use sparingly. It is a one shot kill (depending on range) up to about round 20. Speed Cola and Double Tap are useful. |
| M1911 | C-3000 b1atch35 | 6 round magazine, 40 carried ammo, and fires grenades instead of bullets. | Only upgrade if in a pinch. Good early on for getting out of tight situations with groups of zombies, but moderate splash damage at close quarters puts user in danger. The low capacity weakens it's overall performance further. Good to upgrade if you died the round before and your at the mainframe with not enough time to buy anything else. Similar to the Panzershreck in that it fires rockets, but capacity, fire rate, and reload time are better. Speed Cola and Double Tap are useful. |
| M1A1 Carbine | Widdershins RC-1 | Becomes fully automatic, 150 carried ammo. | Not worth upgrading at all. Power and ammo capacity becomes an issue, even early on. Its 15 round magazine empties quickly and should NEVER be coupled with Double Tap. Speed Cola needed if you ever upgrade this. |
| M1 Garand w/ Launcher |
The Imploder |
12 round magazine, 150 carried ammo. 3 grenade magazine, 40 held. | Essentially 2 guns in one. Good up to about round 20 but lack of power and low ammo capacities make it less effective later on. A good back-up weapon is needed. |
| M2 Flamethrower | FTW Nitrogen Cooled | Allows quicker movement, increases damage, cools down faster, and uses less heat initially. | Good gun to upgrade if you're camping at a certain spot and/or watching the windows. In later rounds(15+) it will take noticeably longer for zombies to "burn out". |
| MG42 | Barracuda FU-A11 | 750 carried ammo and increased rate of fire. | Some peoply consider this the best gun in the game to upgrade. Good ammo count and damage but the rate of fire drains ammo quickly, so use in short bursts. It has a noticeably quicker reload than the Browning when reload canceling. Overall, an excellent weapon to upgrade. This is quite excellent with Speed Cola, but should NEVER be coupled with double tap, this will cause ammo to deplete in about a 5 second burst. |
| MP40 | The Afterburner | 64 round magazine, 192 carried ammo and increased rate of fire. | Not a very good gun overall as ammo count runs out quickly and is weak even early on and should NEVER be upgraded. Look for an MG, like the M1919 or the MG42, over this. Speed Cola needed if you ever upgrade this. |
| Panzerschreck | Longinus | 3 round 'magazine', 30 carried ammo, fires semi-automatically. | Good for sniping groups. Have a close range gun handy as its splash damage hurts user. It's low capacity and lack of a power upgrade become and issue in later rounds. Sadly, not as good as the upgraded pistol. |
| PPSh-41 | The Reaper | 115 round magazine, 700 carried ammo. | High rate of fire and good power makes easy work of big groups, If you have Double Tap this weapon will lose ammo after 1 minute of firing. Makes an excellent a backup weapon. Speed Cola is needed, and do not use Double Tap if you want to keep your ammo for longer. |
| PTRS-41 | The Penetrator | 8 round magazine, more penetration, slightly more range in scope. | Excellent weapon when "corridor funneling" as it can potentially take out a large number of zombies in a single shot, even at high rounds. Have a close range gun handy though and use sparingly. Double Tap and Speed Cola are useful. |
| Ray Gun | Porter's X2 Ray Gun | 40 round magazine, 200 carried ammo and splash damage is reduced. | Most players think this is a great gun to upgrade, that is not the case, sadly, the Ray Gun doesn't change at all, it will still eventually lose its one-hit killing power at round 35, and it only changes its colour of the rays and the gun's over-all look. Speed Cola is needed. |
| STG-44 | Spatz-447 + | 60 round magazine, 300 carried ammo and increased rate of fire. | Damage is weak compared to other automatics and ammo will deplete quickly in later rounds. However, it can be a pretty decent upgrade if you're close to its wall mount for convenient reloads. Double Tap and Speed Cola are useful. |
| Thompson | Gibs-o-matic | 40 round magazine, 250 carried ammo. | Good early on for headshots and shooting through multiple zombies. However, at higher rounds(15+) its ammo capacity becomes a major issue and will deplete very quickly and should not be upgraded. The StG-44 or the PPSh are better SMGs to upgrade. Speed Cola is a must if you upgrade. |
| Trench Gun | Gut Shot | 10 shells in magazine, reload 2 shells at a time and tighter spread of pellets. | Excellent on Hellhounds, good on zombies(fire as close to your target as possible for maximum damage/effect). Good backup to an MG, but its low ammo capacity and slow rate of fire are its downfalls. Be sure your team has automatics as the zombies will almost always overwhelm you. Great gun with Speed Cola and Double Tap. |
| Type 100 | 1001 Samurais | 60 round magazine, 220 carried ammo and increased rate of fire. | Not the best weapon to upgrade but when your other weapon is out of ammo, this weapon can save the life of the player, works great with Speed Cola, and is a great back-up weapon to an upgraded Garand. |
| Wunderwaffe DG-2 | Wunderwaffe DG-3 JZ | 6 charge magazine, 30 total carried ammo, chains up to 20 zombies, no longer requires direct hit, has increased mobility, reloads slightly faster, increased Splash Damage. | Possibly the best gun to upgrade, but NEVER fire close up unless in a pinch as splash damage is increased further after upgrading making it more lethal to user in close quarters. One-hit kill on all zombies and Hellhounds. Best used on the crowds around Monkey Bombs. This weapon is good to use out the windows on the catwalk is long you are covered by your teamates. Speed Cola needed on this. |
Trivia
- Above the Pack-a-Punch Machine, there are two depictions of a Ray Gun, one with a 'flaccid' barrel and the other with an 'erect' barrel.
- There is also a picture under the machine. The picture is a no symbol (a red circle with a diagonal slash inside) with a hand inside of the circle; indicating that Pack-a-Punching your hand is a bad idea.
- When a weapon is upgraded in the Pack-a-Punch Machine, only the metallic parts and the magazine are engraved with the markings, and not the wooden parts of the weapon. This is easily attested by the M1A1 Carbine, Gewehr 43, and the M1 Garand. This is similar to how the camouflages of Call of Duty 4: Modern Warfare would also only cover the metal parts of weapons.
- When a weapon is being upgraded a small red flag that says "Please Wait" rises on the right side of the Ray Gun depictions, above the machine.
- When a weapon is upgraded in Pack-a-Punch, a small jingle will play like Perk-a-Cola machines and at the end, if you listen carefully, there's a wolfman howl after the end of the jingle.
- Your character almost always cracks their knuckles as they wait for their weapon to be upgraded or it automatically gives you your other weapon back.
- The Wunderwaffe DG-2 has, like most other guns, a red laser/lightning bolt when fired but after a successful hit on a zombie or dog the bolt turns light blue again.
- Some of the weapons have internet slang terms in them like FTW (For The Win), or FU-A11 (Fuck You All), b1at-ch (bitch) and K1l-u (Kill you).
- Sometimes, the machine will play a recording saying "Double Tap Double Tap Double Tap Double Tap Root Beer" very fast.
Sources
- The names of all the weapons available, and their names after being upgraded, can be found on this section of the World at War official website.
- Effects have been determined through play-testing.
- Check out this YouTube video to see most of the Pack-a-Punch weapons in action.
Achievements
There are three achievements associated with this machine:
- Elevate Your Senses is awarded for turning on the Fly Trap by shooting a control panel with an upgraded gun.
- Pack Addict is awarded for upgrading five guns in one game.
- Wacker Packer is for upgrading a gun for the first time.
| Nazi Zombies | ||
|---|---|---|
| Maps | Nacht der Untoten · Zombie Verrückt · Shi No Numa · Der Riese | |
| Playable Characters | Tank Dempsey · Takeo Masaki · Nikolai Belinski · Edward Richtofen | |
| Other Characters | Ludwig Maxis · Samantha Maxis · Peter · Fluffy · Sophia | |
| Weapons | Bowie knife · BRAAAINS... · Holy pistol · Pack-A-Punch Weapons | |
| Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Monkey Bomb | |
| Enemies | Zombie · Hellhound | |
| Miscellaneous | Teddy bear · Fly Trap · Ununpentium · Group 935 · Der Riese/Radio Messages | |
| Musical Easter Eggs | Lullaby For A Dead Man · The One · Beauty of Annihilation | |
| Utilities | Mystery Box · Teleporter · Pack-a-Punch Machine · Electro-Shock Defenses · Flogger· Zipline | |
| Perk-a-cola | Quick Revive · Amm-O-Matic · Double Tap Root Beer · Speed Cola · Juggernog | |
| Quotes | Shi No Numa · Der Riese | |
