30 rounds (40 w/ Extended Clip)
2.0 normal, 2.5 empty
|Rate of Fire||
- "Fully automatic personal defense weapon. Rifle-class accuracy and range with SMG speed and handling."
- — Description
The Peacekeeper has the lightweight design of a submachine gun, but with better range and accuracy at the cost of close quarters firepower, essentially being a hybrid between a submachine gun and an assault rifle. It has the one of the lowest damage outputs, and the lowest rate of fire out of all submachine guns (tied with the PDW-57 and MSMC); as a result suffering in close quarters combat, even being outgunned by certain assault rifles and light machine guns; however, it outperforms all other submachine guns in terms of range, with its four to six-hit-kill range matching (and in some cases, exceeding) those of assault rifles. In exchange for this impressive range, its close range time to kill is relatively long and it has moderate-low recoil. In addition, the Peacekeeper requires an assault rifle's default 0.25 seconds to aim down the sights as opposed to the submachine gun's default 0.2 seconds.
In order to unlock Diamond Camouflage for the Peacekeeper, all other submachine guns as well as the Peacekeeper must have Gold Camouflage unlocked. However, unlocking camouflages for the Peacekeeper is not required to obtain Diamond Camouflage on other submachine guns.
- Reflex Sight (unlocked weapon level 2)
- Laser Sight (unlocked weapon level 3)
- Suppressor (unlocked weapon level 4)
- Fast Mag (unlocked weapon level 5)
- EOTech Sight (unlocked weapon level 6)
- Foregrip (unlocked weapon level 7)
- Quickdraw Handle (unlocked weapon level 8)
- FMJ (unlocked weapon level 9)
- Long Barrel (unlocked weapon level 10)
- Target Finder (unlocked weapon level 11)
- Adjustable Stock (unlocked weapon level 12)
- Extended Clip (unlocked weapon level 13)
- Select Fire (unlocked weapon level 14)
- Rapid Fire (unlocked weapon level 15)
- MMS (unlocked weapon level 16)
- The Peacekeeper is the first weapon to be offered as downloadable content for multiplayer in Call of Duty history.
- "5.7x28" can be seen written on the side of the gun. This trait is shared with the PDW-57.
- Other text includes "SEA AIR LAND" printed below "5.7x28", the word "ARBITER" printed in the silhouette of a bird, and: "PEACEKEEPER1227 ALEXANDRE, INC J317-M81215-6112".
- The Peacekeeper seems to have an upgraded iron sights when no optical attachment is attached. A set of back-up iron sights is visible when using an optical attachment. In addition, these iron sights use blue tritium, contrary to the green, red, and white tritium commonly used on other weapons' luminous sight effects.
- According to Murad Ainuddin, lead artist at Treyarch, the Peacekeeper was designed as a weapon to deal with counter-terrorist threats and V.I.P. protection.
- The Peacekeeper has a split muzzle flash, making it seem like the player is using Dual Wield in third-person.
- Bots in local multiplayer and Combat Training can use this gun even without the downloadable content installed.
- While playing the Sharpshooter game type, it is possible to acquire this weapon, even without the downloadable content installed.
- It can also be picked up from dead enemies, even without the DLC.
- This is the first hybrid weapon to feature in the Call of Duty Series.
- In the Marksman, Expert and Mastery calling cards, the Peacekeeper has a side view rather than an angled view and the weapon and background colors have less contrast than other such calling cards.
- The Peacekeeper shares the same cocking sound with muliple Assault Rifles.
- The Peacekeeper has its own unique white Foregrip when Gold or Diamond Camouflage is not applied.
- This angled foregrip is equipped by default; however, the Foregrip attachment is still available.
- The Peacekeeper and the Combat Knife are the only weapons from Black Ops II's multiplayer mode that do not appear in campaign.