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Defend Pegasus Bridge until reinforcements arrive.
|Previous level||Pegasus Bridge|
|Next level||The Eder Dam|
|Game||Call of Duty|
Call of Duty: Classic
|Place||Pegasus Bridge, Bénouville, France|
|Date||June 6, 1944, 1230 hrs|
|Objective||Hold the Bridge, Defend the West Bank, Provide Covering Fire, Destroy the Tanks, Get Rid of any Survivors, Debrief with Price.|
- " Excellent work, lads! Bloody well done! "
- — Cpt. Price
"Pegasus Bridge-Day" is the tenth campaign mission in Call of Duty. The player continues the fight for Pegasus Bridge over the Caen Canal. The map is an exact remake of the previous level, but during the day.
The following sections are a walkthrough.
Near The Bunker Edit
On the east side of the canal there is an AA artillery gun. The player must use this gun against tanks, but it is quite useful for making little cover when reloading a primary weapon (if the bunker is too far away from the player's position). It is useful for killing large groups of enemies who take cover in the trench and boxes and barrels near the river.
On the Other Side of the Bridge Edit
This stash is near where the sandbag formation is. The stash contains several MP-44s, Kar98s and health kits. The player will need these to survive. Remember to use the medikits only when the player needs them, as enemies tend to not drop extra medium medikits in this mission.
Getting Started Edit
The player will spawn in front of the bunker. After some conversation between. Lt. Davis and Cpt. Price, mortars fire heavily at choke points held by their soldiers. The player must take cover under the bridge or in the small house. Only the player, Davis, Price, Beal, Watson and Miller remain after the mortar strike. After the big bombardment, the player's allies will move to the other side of the bridge to defend against German infantry. Go with them.
Defending the West Bank Edit
Defending the West Bank isn't as hard as it may seem. There are four spawn points; West, Northwest, Northeast and East. Take out the rifle that the player has (bolt-action or assault), get near the supply stash, crouch, aim at the Northwest spawner, and open fire. If there's a lull of enemies at the Northwest corner and Evan's allies are attacking another corner, help them, but keep an eye out on the Northwest one just in case the spawner activates while the player's not looking. Later on, the West spawner will activate, so the player will have to split priority between the two. Let Evan's allies attack the eastern spawners. They can handle it.
If the player sees an enemy hiding behind the fence, use grenades to flush him out. It's a lot safer than trying to get a shot of him with a gun.
After a few minutes, the amount of troops spawned will be overwhelming, so Evan's allies will retreat. Price will order the player to provide covering fire from the raised guardhouse on the other side of the bridge. Go there and man the MG42 near the window. Try to focus on the west spawners, as the enemy formations there tend to be pretty tight, making it easy to wipe out the troops. There are two large medikits in it in case the player needs some health.
After a minute or so, a five minute timer will appear on upper right-hand corner. This is the player's cue to leave the MG42 and get near the bunker to survive a five-minute onslaught.
Surviving the onslaught can be difficult because the player will need to destroy several tanks in order to make the battle manageable. While that doesn't sound too bad on its own, there's a legion of troops spawning in from everywhere, zeroing on the player's position. Some are armed with MP44s, making the battle even more dangerous. The tanks tend to respawn often, making it difficult to spend extended periods of time shooting troops. When the player isn't blowing up tanks, snipe in the bunker or use the MG42 in it. It's far away from the enemies and it's a small area to hit. If the player is using the MG42, make sure to check the left side once in a while. Troops tend to spawn at the field to the left of the bunker (from where the player is) later in the battle.
Don't try to use the Flak gun. The player might be able to destroy a tank or two with it, but one of them will wise up and blow up the Flak gun. Therefore, it's probably a better idea to rely on Panzerfausts the entire time. However, if one is fast enough to react to every tank that would appear, one would be able to get through the entire 5 minutes just by being on it.
If the player doesn't have an automatic weapon, use the pistol as a personal defense weapon. It has enough power to take out an immediate threat.
If the player needs health, use the medikits in the bunker first, then use the ones just outside the bunker. If the player still needs more, use the one(s) that are still in the MG42 room.
When the timer gets to one minute, heroic music will begin to play, signifying that it's almost over. Tanks will come out faster during this period, often to the point where another tank will appear before the player can get a shot at one. Troops will also begin to pour out faster, even overwhelming users of automatic guns.
Cleaning Up EditOnce the reinforcements arrive, all the player has to do is take out the remaining troops, now that the respawn points have shut down. When the survivors are out, regroup with Price in front of the bunker and the player will finish the level.
- Main article: Pegasus Bridge-Day/Transcript