Perksedit
From the Call of Duty Wiki
Perks are Call of Duty 4: Modern Warfare 's, Call of Duty: World at War 's, and Call of Duty: Modern Warfare 2 's multiplayer modifiers that passively affect game play, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the usefulness of the enemy's equipment, and the physical properties of the player's character.
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[edit] List of perks in Call of Duty 4: Modern Warfare
Some perks are available initially while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at one time. The tiers are colour coded blue, red, and green and therefore only one of each can be equipped.
[edit] Blue Tier
These perks deal with a player's equipment and/or explosives.
- Warns players of enemy explosives. (Unlocked at level 14)
- Two blocks of Composition-4. (Available at level 1)
- Two Claymore mines. (Unlocked at level 23)
- Two RPG-7s. (Available at level 1)
- Three Flash Grenades or three Stun Grenades (Available at level 1)
- Extra ammunition. (Unlocked at level 32)
- Three Fragmentation Grenades. (Unlocked at level 41)
The following attachments replace Perk 1.
M203 Grenade Launcher/ GP-25 Grenade Launcher
- Attaches a high-velocity impact grenade launcher to an assault rifle.
- Decreases the recoil of light machine guns and shotguns.
[edit] Red Tier
- Increases health.
- Faster reload. (Unlocked at level 20)
- Increased explosive damage.
- Increased bullet damage.
- Increases rate of fire. (Unlocked at level 29)
- Makes the player unseen to enemy UAVs. (Unlocked at level 11)
- Carry two primary weapons. (Unlocked at level 38)
[edit] Green Tier
- Increased bullet penetration.
- Sprint for longer distances.
- Pull out your pistol before dying. (Unlocked at level 8)
- Drop a live grenade when killed. (Unlocked at level 17)
- Increases hip-fire accuracy.
- Reduces the footstep noise. (Unlocked at level 44)
- More steadying time for sniping. (Unlocked at level 26)
- Hear enemy voice chat. (Unlocked at level 35)
[edit] List of Perks in Call of Duty: World at War
[edit] First Tier
- Gives the player 3 special grenades excluding smoke grenades.
- Similar to the C4 in Call of Duty 4.
- Similar to the RPG in Call of Duty 4, perhaps more accurate.
- Same as it was in Call of Duty 4, you can see where enemy Satchels and Bouncing Betties are located.
- Similar to the Claymore in Call of Duty 4, mines that are planted in the ground.
- Increases initial ammo for your selected weapons.
- The player is equipped with a flamethrower.
[edit] Second Tier
- Weapon damage is increased by 40%.
- Explosive damage is increased.
- Explosive damage dealt to the player is decreased.
- The effects of Tabun gas are decreased.
- Damage from bullets is decreased.
- The player doesn't get exposed by recon planes. Identical to UAV Jammer.
- Reloading is quicker.
- Reduces the effect of signal flares on the player's vision. Not available on the Wii version.
- Increases the player's weapons' rate of fire.
- Allows the player to wield 2 primary weapons (meaning no pistols). Same as Call of Duty 4.
[edit] Third Tier
- Gives the user's weapon more penetration power.
- Gives the player the ability to sprint longer.
- More accuracy when firing from the hip. Note: this does not help with aiming down the sights.
- When tossing back a grenade, it resets the grenade fuse.
- Almost the same thing as Last Stand in Call of Duty 4 except you survive much longer and another player who has Second Chance will be able to revive them.
- When the player is killed, they drop a live grenade.
- Damage from fire done to the player is reduced.
- The player barely makes, if any, noise when walking or sprinting.
- Gives the user the ability to hold their breath with a sniper rifle for 10 seconds instead of 4.
- Gives the player the ability to see all artillery, dogs, and tanks on the map.
[edit] Vehicle Perks
- Decreased turret overheating.
- Increased turret rotation speed.
- Increases the speed of the tank.
- Boosts the firing rate of the tank's main firing cannon.
- Allows the driver to use a coaxial machine gun only in the front of the tank.
Please note that Shades, Reconnaissance, Iron Lungs and Vehicle perks are not available on the Wii version of Call of Duty: World at War
[edit] List of Perks in Modern Warfare 2
Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits. Many of the perks that were in Call of Duty 4 or 5 that are missing are now either part of a Pro perk, or available as weapon attachments, such as Deep Impact (FMJ), and Double Tap (Rapid Fire). Interestingly, if a Perk Challenge IV is achieved mid-game the "Pro" version will take effect immediately for all classes equipped with that perk. Also of note, a canceled perk called Dead Man's Hand was shown in a trailer but was never released ingame. Nothing is known of the perk. [citation needed][edit] First Tier
- Unlimited sprint. (Replaces Extreme Conditioning)
- Marathon Pro: Climb ladders and vault objects faster.
- Faster reloading.
- Sleight of Hand Pro: Faster aiming.
- Resupply from dead bodies.
- Scavenger Pro: Extra mags upon spawning. (Replaces Bandolier)
- Allows two attachments to primary weapon.
- Bling Pro: Allows two attachments to secondary weapon.
- Allows class switching ingame. (Replaces secondary weapon)
- One Man Army Pro: Faster class switching.
[edit] Second Tier
- Increased bullet damage.
- Stopping Power Pro: Increased damage versus vehicles.
- Move faster.
- Lightweight Pro: Quick aim after sprinting.
- Killstreaks require 1 less kill.
- Hardline Pro: Deathstreaks require 1 less death.
- Makes the user invisible to enemy thermal optics, and enemy killstreaks. Possesses the powers of UAV Jammer and Camouflage.
- Cold-blooded Pro: No red crosshair or name when targeted.
- Increased explosive damage like Sonic Boom and Fireworks.
- Danger Close Pro: Increased explosive damage from killstreaks.
[edit] Third Tier
- Increased melee lunge distance.
- Commando Pro: No falling damage.
- Increased hip-fire accuracy
- Steady Aim Pro: Breath can be held longer. (Replaces Iron Lungs)
- Jams the enemy radar when they are close enough
- Scrambler Pro: Delays enemy claymore explosions.
- Makes Player invisible to the Heartbeat Sensor.
- Ninja Pro: 4x quieter footsteps. (Replaces Dead Silence)
- Detect enemy explosives (Claymores and C4) and Tactical Insertions. (Replaces Bomb Squad)
- SitRep Pro: 4x louder enemy footsteps, Ninja Pro does not cancel out and can still be heard.
- Use a pistol while bleeding out prior to death.
- Last Stand Pro: Use your equipment in last stand.
[edit] Cancelled
EMP Grenades x3
- Utilize the grenades of KIA.
Flash Grenades x3
- Blinds and deafens targets.
Seige
- Immobile, but greater accuracy.
Feign Death
- Fake your own death.
Shellshock
- Gives the player a riot shield on their back.
Dive
- Jump to dodge bullets.
Blackbox
- Longer killstreak duration.
Steel Nerves
- Improved marksmanship.
Saboteur
- Capture objectives more quickly.
Challenger
- Lowers player's health, but gives them more experience points.
Rearview
- Replaces the minimap with a rear-view camera.
Primary Stand
- Use any weapon in Last Stand.
- Most likely became Final Stand.
C4Death
- Drop C4 before death.
Mozambique
- Three-round burst mode.
Thermal Vision
- Enemies glow white-hot.
- Most likely became Thermal Scope attachment.
Explosive Bullets
- Bullets explode on impact.
Heart-Breaker
- Invisible to enemy heartbeat sensors.
- Ultimately became Ninja.
Improved Iron Lungs
- Longer hold breath time.
- Ultimately became Steady Aim Pro.
Free Fall
- No falling damage.
- Ultimately became Commando Pro.
Freerunner
- Mantle objects faster.
- Ultimately became Marathon Pro.
Quickdraw
- Aim down the sights faster.
- Ultimately became Sleight of Hand Pro.
Amplify
- Amplifies enemy footsteps.
- Ultimately became SitRep Pro.
Spy Game
- No red name or crosshairs when targeted.
- Ultimately became Cold-Blooded Pro.
Offhand
- Use explosives during Last Stand.
- Ultimately became Last Stand Pro.
[edit] References
| Perks of Call of Duty 4: Modern Warfare | ||
| Tier 1 Perks | C4 x2 · Claymore x2 · RPG-7 x2 · Special Grenades x3 · Frag x3 · Bandolier · Bomb Squad | |
| Tier 2 Perks | Stopping Power · Juggernaut · Sleight of Hand · Double Tap · Overkill · UAV Jammer · Sonic Boom | |
| Tier 3 Perks | Extreme Conditioning · Steady Aim · Last Stand · Martyrdom · Deep Impact · Iron Lungs · Dead Silence · Eavesdrop | |
| Kill Streak Perks | 3: UAV Recon · 5: Airstrike · 7: Helicopter Support | |
| Perks of Call of Duty: World at War | ||
| Tier 1 Perks | Special Grenades x3 · Satchel Charge x2 · M9A1 Bazooka x2 · Bomb Squad · Bouncing Betty x2 · Bandolier · Primary Grenades x2 · M2 Flamethrower | |
| Tier 2 Perks | Stopping Power · Fireworks · Flak Jacket · Gas Mask · Juggernaut · Camouflage · Sleight of Hand · Shades · Double Tap · Overkill | |
| Tier 3 Perks | Deep Impact · Extreme Conditioning · Steady Aim · Toss Back · Second Chance · Martyrdom · Fireproof · Dead Silence · Iron Lungs · Reconnaissance | |
| Vehicle Perks | Water Cooler ·Greased Bearings ·Ordnance Training ·Leadfoot ·Coaxial Machine Gun | |
| Kill Streak Perks | 3: Recon Plane · 5: Artillery Strike · 7: Dogs | |
| Perks of Call of Duty: Modern Warfare 2 | ||
| Tier 1 Perks | Marathon · Sleight of Hand · Scavenger · Bling · One Man Army | |
| Tier 2 Perks | Stopping Power · Lightweight · Hardline · Cold-Blooded · Danger Close | |
| Tier 3 Perks | Commando · Ninja · SitRep · Steady Aim · Scrambler · Last Stand | |
| Kill Streak Perks | 3: UAV Recon · 4: Care Package · 4: Counter-UAV · 5: Sentry Gun · 5: Predator Missile · 6: Precision Airstrike · 7: Harrier Strike · 7: Attack Helicopter · 8: Emergency Airdrop · 9: Pave Low · 9: Stealth Bomber · 11: AC-130 · 11: Chopper Gunner · 15: EMP · 25: Tactical Nuke | |
| Death Streak Perks | Copycat · Painkiller · Martyrdom · Final Stand | |
