Plot Armor (also known as Magic Bullet Shield, as seen in map scripts) is an informal term referring to a character's unusual ability to survive infinite damage, due to their importance to the story.
In the Call of Duty series, this can be seen when certain NPCs such as commanding officers and characters notable to the story can survive normally fatal attacks in combat. They typically stagger at any incoming fire and fall down as if they died when taking enough damage, but will soon get up and resume fighting.
Characters without plot armor (such as randomly generated soldiers) can die from any fatal event, including accidental death at the hands of the player.
In addition to friendly NPC's with plot armor, certain enemies throughout the series may have plot armor if their actions are significant to the plot.
- At one point during "Ste. Mere-Eglise- Day", Martin's squad is pinned down by Tiger tanks. Sgt. Moody is still visible to the enemy despite taking cover, and is repeatedly shot at by the second tank's machine gun.
- After protecting Sgt. Moody in Brecourt, Pvt. Elder will also lose his plot armor and can be killed like any other NPC.
- During Pavlov's House, Sgt. Pavlov has plot armor until the final defense stage of the mission. He loses his plot armor, but still has more health than the other Russian NPCs.
- Oleg Puskov is invincible until he is scripted to die by sniper fire during "The Flag Must Fall".
- In the British campaign, Bob Starkey has plot armor.
- In the American Campaign, Benny Church has plot armor.
- All of the American soldiers NPC's in "Into the Heartland" have plot armor.
- In the American Campaign, Randall has full plot armor. Other characters, such as Braeburn and McCloskey have plot armor until "The Battle for Hill 400".
- In the mission "Retaking Lost Ground", the German soldiers carrying Panzerschrecks cannot be killed until they destroy the Crusader tanks.
- In the mission "The Battle of Pointe du Hoc", there are some German soldiers that cannot be killed.
- In the mission "The Tiger", the titular tank cannot be destroyed.
- Andy Allen survives the German defensing and makes his way clearing the town along with Roger and the rest of the 3rd squad, until he loses his plot armor near the end when German reinforcements arrive, killing him and almost getting Roger killed by a mortar.
- In the mission "Baptism By Fire", the Italian with Panzerschreck in the tower cannot be killed until he destroys the half-track.
- In the mission "Desert Fox", the last Tiger tank cannot be destroyed until reinforcements arrive.
- Bloomfield cannot be killed until his plot armor loses in the final mission, as well as Victor Denley that lost his plot armor in "Farewell to Friends".
- Saunders and Blackburn cannot be killed when clearing the beachhead until both are scripted to die by mortar at Gela beach. Also, on the same level, Rutherford can't be killed until the point where they storm outside of one bunker. At this point he's scripted to die at the hands of an Italian soldier.
- In the level, Falaise Road, the randomly generated Canadians that come over the wall have plot armor.
- Richter has plot armor until the end of the level where he is killed.
- In Mayenne Bridge, a German in a house has plot armor until he finishes shooting away the railing that blocks the player's way.
- Vasquez, Griggs and Gaz have plot armor until their scripted deaths.
- Captain Price has plot armor throughout the game.
- Massey has plot armor until the player clears the initial target building in "Charlie Don't Surf".
- Nikolai has plot armor.
- In "Safehouse", the Loyalist assisting the SAS has plot armor.
- Also in "Safehouse," the two Ultranationalist guards protecting Al-Asad cannot be killed until Captain Price breaches the room.
- In "Heat", Barton and Arem cannot be killed.
- In "Crew Expendable", Wallcroft, Griffen and the final trooper are invincible.
- In "Game Over" the Hind that pursues the player cannot be destroyed until it is shot down by a Loyalist Mi-28 Havoc at the end of the level.
- In the mission Safehouse, Al-Asad and his bodyguard have plot armor. The guard loses his plot armor when Captain Price opens the door and shoots him, while Al-Asad's plot armor is removed when the interrogation begins.
- In F.N.G, the three S.A.S members helping Captain Price test the player have plot armor.
- In the DS version of the game, during the mission "On Approach", an OpFor soldier can't be killed until he has fired his RPG-7.
- Sgt. Reznov and Pvt. Chernov both have plot armor, until Chernov's scripted death during "Heart of the Reich". However, if the player points his weapon at Chernov after being burned, his name will still appear.
- Tom Sullivan has plot armor until his scripted death in Little Resistance.
- The Japanese soldier that stabs Sullivan cannot die until he has done so.
- The radioman who starts out with the player's squad in Hard Landing has plot armor since he radios command once the airfield is captured. He may die in the counterattack.
- Pvt. Polonsky and Sgt. Roebuck both have plot armor. During Breaking Point, depending on the player's actions, one of them loses his plot armor and dies while the other keeps his plot armor.
- When Sergeant Daletski is under MG fire in Vendetta, he just falls down and gets back up when he is shot.
- The German flamethrower who burns Chernov cannot be killed until he does so.
- Both Russian soldiers who are ordered to break open the farm doors by Reznov in Their Land, Their Blood have plot armor and cannot be killed by gunfire nor grenades until they stand on each side of the farm door and are blown off by a King Tiger's shell inside the farmhouse.
- Makarov has plot armor.
- NPCs from the TF141 including Captain Price, Ghost (until his scripted death), and "Soap" MacTavish are equipped with plot armor. In "Takedown", Royce is invincible until Meat dies; in "Loose Ends", Ozone and Scarecrow are invincible until the DSM is connected.
- Sergeant Foley and Corporal Dunn also have plot armor. Pvt. Wells, in "Wolverines!", is invincible until Foley carries Raptor to Burger Town.
- Pvt. McCord has plot armor in "Second Sun".
- Private Morgan has plot armor until the player puts a smoke screen around the BTR in "Wolverines!".
- Roach has plot armor when he is being dragged by Ghost to the LZ in "Loose Ends" until the two are killed by Shepherd.
- Bowman, Reznov, Sergei, Dimitri Petrenko and his squad-mates, Dragovich, Kravchenko, Steiner, Swift, Harris and Clarke have plot armor until their canonical death.
- Woods, Hudson, Weaver, Brooks and Carlos have plot armor that lasts throughout the game.
- Woods briefly loses his plot armor when Alex Mason is hit by a mortar at the top of a enemy infested hill in "SOG.", until he is saved from the NVA soldier.
- Reznov's plot armor is a subversion, as his character is a hallucination in the mind of Alex Mason, excluding "Vorkuta" and "Project Nova".
- The Viet Cong who stabs and kills Swift cannot be killed until he does so.
- The Spetsnaz soldier who destroys the walkway in WMD (which causes the death of Harris) cannot be killed until he performs this action.
- The U.S. Marine in Crash Site has plot armor until Mason eliminates multiple Viet Cong guerillas and a NVA boat, where he is killed.
- The Spetsnaz Operative in Payback cannot be killed when the player pulls out the gun from the VC Bookie's holster. He can only be killed when Mason and Woods see him trying to escape out the wooden door.
- All the Marines in "Rebirth" have plot armor during the tank ride, and the two operatives accompanying the player during the Nova Gas fight are also invincible. The plot armor is removed after leaving the Nova Cloud.
- Sandman, Truck, Grinch and John "Soap" MacTavish have plot armor in every level that they appear in until their scripted deaths.
- John Price has plot armor throughout the game, except the infiltration part in "Stronghold" and, of course, while he is playable in "Dust to Dust".
- In "Mind the Gap", Wallcroft and Griffen have plot armor, but Griffin is scripted to die at the end of the first part of the level.
- In "Turbulence", Commander Leonid Pudovkin and Sergeant Anton Fedorov have plot armor until their scripted deaths.
- In "Goalpost", Rhino 1 and 2 have plot armor.
- Carter, the minigunner of Rhino 2, also has plot armor until his death.
- The gunner and driver of Rhino 2 that accompany the player after the tank is destroyed have plot armor that lasts throughout the mission.
- Nikolai also has plot armor, being capable of shrugging off shots in "Persona Non Grata" and "Return to Sender", though he doesn't participate in combat.
- Sabre and Faucon in "Bag and Drag" have plot armor that lasts until the player enters the van near the end of the mission.
- Volk and Gator in "Iron Lady" have full plot armor.
- In "Scorched Earth", Granite Team has plot armor until their scripted deaths.
- Yuri has plot armor in "Dust to Dust", until Makarov kills him.
- In the level Black Tuesday, Team Anvil has plot armor that lasts throughout the mission.
- Bravo 9's SAS operatives have plot armor until they jump out the window and the Russians open fire.
- The GIGN driver in Server Crash is equipped with plot armor; this also applies for the Over Reactor, Hit and Run, Little Bros and Smack Town helicoptor pilots.
- Scarecrow has plot armor when he becomes a bot in the mission Kill Switch, except when the first Juggernaut arrives, and when planting the EMP.
- Crosby, Samuels, Manuel Noriega, Jonas Savimbi, Mullah Rahman and the ISI Leader all have plot armor that is not lost at any point in the game.
- Mike Harper, Tommy Briggs, Javier Salazar, Raul Menendez, Frank Woods, Alex Mason, Farid, Jones, Anderson, Tian Zhao and Chloe "Karma" Lynch all have plot armor when in third person until their optional deaths. If they are saved by the player's actions, their plot armor returns later in the game, excluding Jones, Menendez and Mason, who do not appear in combat in any other missions after their plot armor is taken away. Farid's plot armor returns after killing Harper, but he later loses it in Odysseus upon his death.
- Jason Hudson has plot armor until his scripted death.
- David Mason, Frank Woods, Farid and Alex Mason have Plot Armor if they are accessing something with the Access Kit.
- Officers Janneson and Barnes have Plot Armor during Cordis Die.
- Hesh, Merrick, Keegan, Kick, Rorke and Collins all have plot armor that lasts throughout the game.
- Rorke lacks his plot armor at the end of "Birds of Prey", though killing him will result in a mission failure.
- Hesh and Merrick briefly lack their plot armor while breaching the common room in "Atlas Falls". This can be proven by trying to let them kill the enemies in the room in order to get the Trophy/Achievement Piece of cake. The player will get a mission failure message saying "Hesh [or Merrick] was shot and killed".
- Hesh also lacks his plot armor when he is downloading the intel in "Clockwork"; if the Federation soldiers manage to kill him, the player will get a mission failure message "Hesh was overrun and shot".
- Riley always has plot armor, except when Logan takes control of him in "No Man's Land".
- Elias Walker always has plot armor until his canonical death, except when he is playable in "Legends Never Die".
- Kyra Mosley and Ajax have plot armor until their scripted deaths.
- Black Flag 4-2 has plot armor.
Call of Duty: Advanced WarfareEdit
- Gideon, Joker, Ilona, Jackson, Daniels and Ajani all have plot armor that lasts throughout the game.
- Jonathan Irons, Will Irons, Carter, Torres, Rivers, Knox and Cormack all have plot armor until their scripted deaths.
- Jonathan Irons has no plot armor in the mission Sentinel, but if he gets killed by the player, the mission fails.
Call of Duty: Black Ops III Edit
- Jacob Hendricks, Rachel Kane, John Taylor, Sarah Hall, Sebastian Diaz, Peter Maretti, Sebastian Krueger and Corvus all have plot armor until their respective deaths.
- Zeyad Khalil and Minister Said have plot armor that lasts throughout the game.
- Groph has plot armor during the interactable flashback during My Brother's Keeper.