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The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty: Finest Hour. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: Roads to Victory. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: World at War for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War: Final Fronts. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare: Mobilized. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops (Nintendo DS). The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Modern Warfare 3 for the Nintendo DS.

Plot Armor (also known as Magic Bullet Shield, as seen in map scripts) is an informal term referring to a character's unusual ability to survive, due to their importance to the story.

In the Call of Duty series, this can be seen when certain NPCs shrug off gun fire, grenade blasts, nerve gas and other normally fatal attacks. Commanding officers directly in charge of the player character tend to maintain plot armor throughout the game, while other plot-critical characters may lose their "armor" once their role has been fulfilled. Although certain important NPCs are invincible, if they get shot enough times they will often fall down as if they died but will get up after a few seconds.

Characters without plot armor can die from any fatal event, including accidental death at the hands of the player.

If the player deliberately fires upon such NPCs, play will cease with the normal "Friendly fire will not be tolerated!" message. However, enemies can fire all they want, to no effect. Thus, the player can use friendlies with plot armor to draw fire from enemies, especially at higher difficulty levels.

In addition to friendly NPC's with plot armor, certain enemies throughout the series may have plot armor if their actions are significant to the plot.

Contents

Call of Duty Edit

  • At one point during "Ste. Mere-Eglise- Day", Martin's squad is pinned down by Tiger tanks. Sgt. Moody is still visible to the enemy despite taking cover, and is repeatedly shot at by the second tank's machine gun.
  • During the Brecourt, Crossroads, Noville, and Kharkov II, one part the player will be assigned the target to protect Sgt. Moody or Sgt. Antonov, during this time their plot armor will be removed, and they can be killed, resulting in a game over.

Finest Hour Edit

Call of Duty 2 Edit

Adherence to CO/Main Character rule.

Call of Duty 2: Big Red One Edit

Adherence to CO/Main Character rule.

  • Andy Allen survives the German defensing and makes his way clearing the town along with Roger and rest of the 3rd squad,until he loses his plot armor near the end when German reinforcement arrive,killing him and almost get Roger killed by mortar.
  • In the mission Baptism By Fire, the Italian with panzershreck in the tower cannot be killed until he destroys the half-track.
  • In the mission Desert Fox, the last Tiger tank cannot be destroyed until reinforcements arrive.
  • Bloomfield cannot be killed until his plot armor loses in the final mission,as well as Victor Denley that lost his plot armor in Farewell to Friends.
  • Saunders and Blackburn cannot be killed when clearing the beachhead,until both are scripted to die by mortar at Gela beach. Also, on the same level, Rutherford can't be killed until the point where they storm outside of one bunker. At this point he's scripted to die at the hands of an Italian soldier.

Call of Duty 3 Edit

Adherence to CO/Main Character rule.

  • In the level, Falaise Road, the randomly generated Canadians that come over the wall have plot armor.
  • Richter has plot armor until the end of the level where he is killed.
  • In Mayenne Bridge, a German in a house has plot armor until he finishes shooting away the railing that blocks the player's way.

Call of Duty 4: Modern Warfare Edit

  • Vasquez, Griggs and Gaz have plot armor until their scripted deaths in "Shock and Awe" and "Game Over".
  • Captain Price has plot armor throughout the game (except, naturally, when the player assumes the role of him during the flashback missions).
  • Massey has plot armor until the player clears the initial target building in "Charlie Don't Surf".
  • In "Sins Of The Father", Sergeant Kamarov lacks his usual plot armor, as he can be killed during the second firefight at the guard post. This is possibly explained by the use of other character models, as the characters had disguised themselves as the Ultranationalists they had killed during the first assault on the guard post. Despite this, Kamarov is scripted to appear towards the end of "Game Over".
  • In "Safehouse", the Loyalist assisting the SAS has plot armor, since he is scripted to be present at Al Asad's interrogation.
  • In "Heat", Barton and Arem cannot be killed.
  • In "Crew Expendable", Wallcroft, Griffen and the final trooper are invincible.
  • MacMillan gains plot armor in "One Shot One Kill". After his scripted injury where the player has to carry him the rest of the level, he is completely immune to grenades and the like; enemy attacks somehow leave him unharmed.
  • In "Game Over" the Hind that pursues the player cannot be destroyed.
  • In the mission Safehouse, Al-Asad and his bodyguard have plot armor. The guard loses his plot armor when Captain Price opens the door and shoots him, while Al-Asad's plot armor is removed when the interrogation begins.
  • In the DS version of the game, during the mission "On Approach", an OpFor soldier can't be killed until he has fired his RPG-7.

Call of Duty: World at War Edit

  • Sgt. Reznov and Pvt. Chernov both have plot armor, until Chernov's scripted death during "Heart of the Reich". However, if player points his weapon at Chernov after being burned, his name will still appear.
  • Tom Sullivan has plot armor until his scripted death in Little Resistance.
  • The radioman who starts out with the player's squad in Hard Landing has plot armor since he radios command once the airfield is captured. He may die in the counterattack.
  • Pvt. Polonsky and Sgt. Roebuck both have plot armor. During Breaking Point, depending on the player's actions, one of them loses his plot armor and dies (another scripted death), while the other keeps his plot armor.
    An example of Plot Armor in World at War (enlarge to see better).
    TankGunnerAdded by TankGunner
  • When Sergeant Daletski is under MG fire in Vendetta, he just falls down and gets back up when he is shot.
  • The Japanese soldier who stabs Sullivan cannot be killed until he stabs Sullivan.
  • The German flamethrower who burns Chernov cannot be killed until he does so.
  • Both Russian soldiers who are ordered to break open the farm doors by Reznov in Their Land, Their Blood have plot armor and cannot be killed by gunfire nor grenades until they stand on each side of the farm door and are blown off by a King Tiger's shell inside the farmhouse.

Call of Duty: Modern Warfare 2 Edit

  • During the events of "No Russian", Makarov and Viktor not only have plot armor, but are also capable of shooting through any obstacle when necessary, with the exception of the bulletproof elevators. If shot many times by the player, Makarov and the rest of the group will shoot and kill the player, calling one a traitor. When the player betrays them, Viktor loses his plot armor and can die. However, Makarov keeps his and will kill the player eventually. This is the only time in the game and the second time in the series (the first being Imran Zakhaev in the previous game) where the player faces enemies with plot armor.
  • NPCs from the TF141 including Captain Price (the only plot armored NPC to live through the Modern Warfare series), Ghost (until his scripted death - Ghost is the only one of the three main TF141 NPCs that is scripted to die in the campaign), and "Soap" MacTavish (until the player takes control of him in "The Enemy of My Enemy" to the end) are equipped with plot armor. In "Takedown", Royce is invincible until Meat dies; in "Loose Ends", Ozone and Scarecrow are invincible until the DSM is connected. Furthermore, in the latter mission, the player cannot destroy the Hind helicopter, but the troops who rope out can be killed while in mid-air.
  • NPCs from the Rangers including Sergeant Foley and Corporal Dunn (these two are the only plot armored Rangers to survive the entire campaign) also have plot armor. Pvt. Wells, in "Wolverines!", is invincible until Foley carries Raptor to Burger Town. After escorting Foley, he will stay at the Burger Town parking lot, but he will most probably die if he is not protected enough.
  • Pvt. McCord has plot armor in "Second Sun", as there is scripted dialog from at least one of the Rangers. Sandler is kill-able at any point, and a randomly generated Ranger is scripted to die.
  • In this entry to the series, friendly NPCs are able to detect and react when the player shoots past them, and will give the usual "friendly fire" warning. Prior to this, NPCs only responded when they were actually shot by accident.
  • General Shepherd's helicopter in "Endgame" is invincible due to Price being scripted to destroy it. The general himself cannot be killed because he is scripted to be struck by Soap's knife at the climax of the level. However, the player can still knife him by standing behind the barrel on his right.
  • Private Morgan has plot armor until the player puts a smoke screen around the BTR in "Wolverines!".

Call of Duty: Black Ops Edit

  • Woods, Bowman, Reznov, Sergei, Dimitri Petrenko and his squad-mates, Dragovich, Kravchenko, Steiner (the latter three in Project Nova), Swift, Harris and Clarke have plot armor until their canonical death.
  • Woods briefly loses his plot armor when Alex Mason is hit by a mortar at the top of a enemy infested hill in "SOG", until he is saved from the NVA soldier.
  • Reznov's plot armor is a subversion, as his character is a hallucination in the mind of Alex Mason, excluding "Vorkuta" (where he is alive) and "Project Nova" (Where he is playable).
  • Hudson, Weaver, Brooks and Carlos have plot armor that lasts throughout the game.
    • An example of Plot Armor on Weaver in Black Ops.
      URLAdded by URL
      Hudson does not have plot armor when he is playable.
  • The Viet Cong who stabs and kills Swift cannot be killed until he does so.
  • The Spetsnaz soldier who destroys the walkway in WMD (which causes the death of Harris) cannot be killed until he performs this action.
  • The U.S. Marine in Crash Site, has plot armor until Mason destroys multiple NVA soldiers and MG turrets, where he is killed.
  • The Spetsnaz Operative in Payback cannot be killed when the player pulls out the gun from the VC Bookie's holster. He can only be killed when Mason and Woods see him trying to escape out the wooden door.

Call of Duty: Modern Warfare 3Edit

CampaignEdit

Special OperationsEdit

  • The Hind helicopter that transports Juggernauts to a map in Survival cannot be destroyed. However, it is possible to kill the latter and have him fall to the ground.
  • Similar to 'Game Over', 'Endgame' and the above example, the enemy copter which drops more troops on the field in 'Flood the Market' is invincible to attack, but the Russian personnel themselves can be killed while roping out. This will cause an effect where they drop to the ground. The player can see a similar effect in 'Loose Ends'.
  • The GIGN driver in 'Server Crash' is equipped with plot armor; this also applies for the 'Over Reactor', 'Hit and Run', 'Little Bros' and 'Smack Town' pilots.

External links Edit

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