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The Power Switch is a utility found in most Zombies maps. It is not seen in Nacht der Untoten, Shi No Numa, Dead Ops Arcade, Nuketown Zombies, Bus Depot, Diner, Farm, Town, Mob of the Dead, or Origins. It turns on the power, which in turn is used to use the Pack-a-Punch Machine, Perk-a-Cola machines and other utilities, such as Electro-Shock Defenses. Power switches also appear in Exo Zombies.
Information in the descriptions refers to other actions using the power switch does other than those stated above.Mystery Box. Using it opens the door dividing the two starting rooms.
The switch can be found in the courtyard attached to a giant generator. Using it lowers a bridge that connects the second floor of the two sides and also opens two doors, letting players move from the courtyard to this area directly instead of going through whichever side they unlocked. It also lets the players use the teleporters.
The switch is backstage, next to the M16. Using it draws back the curtain, opens the door in the lobby and activates the projector. It also lets Crawler Zombies spawn from then on. It then allows the player(s) to link and use the teleporter.
Located on the top floor of the main building. Using it activates the Lunar Landers and changes the game from black and white to color.
Two power switches are located underground near the Bowie Knife where the water falls from the ceiling to turn the turbines. These power switches activate the water (each switch activating each side) and the power won't turn on until both switches are pulled. Because the switches are associated with water flow, the Water Slide can't be used without them pulled. Turning on the power also lets the player(s) use the Mine Cart.
The power switch is located in the center of the map by the pyramid and Stakeout. In addition to its basic functions, it restores oxygen and gravity to certain areas of the map and allows the Excavators to start breaching the base.
The separate maps do not require a power switch, but Tranzit does. It is located at the Power Plant and needs to be built from three parts: a power board, a lever, and a zombie hand. They can be randomly found:
- In the first hallway upon buying the door to the reactor, against a wall or lying on the floor, opposite the zombie barrier.
- Scattered around the reactor, varying from lying near a railing, the pipes, or either set of stairs, to laying near boxes at the bottom of the stairs or the one-way ramp.
- In the same room as the workbench, on the computers to the left and right of the workbench, or in a corner to the right of the zombie barrier.
Turning on the power will set the Avogadro free and it will roam the map from then on as a thunderstorm. The power will turn on green streetlights scattered at or between the bus stops that can be used to make portals from the Denizens. It will also open the exit door to Tombstone Soda, the workbench for the Electric Trap, and the spool-and-wires piece for the Jet Gun. For the first time in Zombies, the power can be turned off after it has been turned on. This option is required to go forward with Maxis' path in the Tower of Babble Easter egg.
There is a rare glitch making the zombie hand impossible to pick up thus making it impossible to turn on the power.
It is located on the second floor of the second building in a sewing room. Using it will activate the Elevators which contain the Perk-a-Cola machines and the Pack-a-Punch Machine inside them and can help the players go up and down floors.
It is located on the second floor of the Candy Shop. And it can also be turned on by round 1.
In Exo Zombies, power switches function much differently. There are multiple power switches spread throughout the map, and each one, when activated, will give the player access to certain features requiring power to be accessed. A power switch will give 100 credits to the player who activated it.
- In "Five", Ascension, Call of the Dead, Shangri-La, and Moon, below the power switch there is text in German that says "Hochspannung Vorsicht! Lebensgefahr!" ("Danger! High Voltage!").
- There is an unusable power switch found in the building near the ice cave in Discovery.
- Even though there is no power switch in Shi No Numa, a sign on the zipline next to the starting area says "Switch on power to activate", indicating that electricity was originally going to appear.