|Previous level||Numbers (in-game) |
|Next level||Victor Charlie (in-game) |
Operation 40 (chronologically)
|Game||Call of Duty: Black Ops|
|Character||Viktor Reznov, Alex Mason|
|Team||3rd Shock Army Special Operations|
|Date||1200 hours October 29, 1945|
Regroup at the vehicle.
Assault the German Base and find Steiner.
Regroup with Dragovich.
Escape the ship.
Rig the V2 explosives.
Escape the ship before detonation.
Shoot the V2 clamp.
|Enemies||German Military, British Commandos, Red Army|
|Zombies map||Elements of Call of the Dead|
- "The men and I had fought through the most bitter of winters on the Eastern Front. We were no strangers to the cold. But even now, the blood in my veins chills when I think back to the events of that day...far, far from home..."
- — Viktor Reznov
"Project Nova" is the eighth (chronologically the first) campaign mission featured in Call of Duty: Black Ops. It is a flashback mission that details the events which lead up to Viktor Reznov's incarceration in Vorkuta and the death of a familiar character from Call of Duty: World At War.
- Viktor Reznov (playable, P.O.W.)
- Alex Mason (playable, only during Reznov's monologue)
- Dimitri Petrenko (K.I.A.)
- Nevski (M.I.A.)
- Tvelin (K.I.A.)
- Vikharev (K.I.A.)
- Belov (K.I.A.)
- Yared (K.I.A)
- Nikita Dragovich
- Lev Kravchenko
- Friedrich Steiner
- Grigori Weaver (Flashblack Only)
- Daniel Clarke (Mentioned Only)
- Adolf Hitler (Mentioned Only)
- Joseph Stalin (Mentioned Only)
Transmission # 23-8-15. Designate: X-RAY
The Soviets launched Operation Olympus at the end of the war.
3rd Shock Army Special Operations sent to Arctic Circle
detached to unit 45—last known alias after section: "The Wolf"
1200 hours October 29, 1945
The level starts out with Reznov talking to Mason about his father in their cells in Vorkuta. He explains that his father was a musician during the German occupation who was killed by Nazis who found him and his music to be a symbol of defiance. He furthermore says that collaborating with any Nazi is a "betrayal against all of Mother Russia." He then says that Dragovich and Kravchenko were not hindered by such crimes. He then flashes back to the day he was betrayed.
Reznov looks off a snowy cliff with Dimitri Petrenko and Nevski. The group then trudges down the cliff where they find Dragovich and Kravchenko. Reznov receives his orders to capture Friedrich Steiner alive, and that he will be shot if he disobeys that order. He and his crew move out on a snow truck. After a short time, Petrenko asks Reznov why he doesn't trust Dragovich and Kravchenko, to which Reznov will say that at Stalingrad, Dragovich left him outnumbered and never sent reinforcements. He then tells Dimitri that the two men are opportunists, and are not to be trusted. Reznov takes great care to raise his voice when talking of Dragovich and Kravchenko, as their snow truck is right next to his. Reznov returns to Vorkuta and tells Mason that Petrenko was the bravest man he ever knew, and that his heroic feat at Berlin should have made him a hero, but "Stalin had little need for heroes..."
Reznov flashes back to the mission, where Reznov and his men begin to fight, looking for Steiner. Opposition here is fairly weak, and the player will be armed with a PPSh-41 and a Mosin-Nagant with RGD-33 grenades to deal with them. Russian's will burn down buildings to kill all Germans inside. Some Germans will attempt to surrender, but Reznov has no sympathy and tells his soldiers to kill them all anyway. After searching a few buildings for Steiner, the player will be given smoke grenades to mark target for mortars. Here Germans will be standing on bridges with MG42s and Panzerschrecks so it is smart to throw smoke grenades on these structures and to pick up a Scoped Mosin-Nagant to eliminate these soldiers and an StG44 or PPSH-41 for close range. This is the most effective tactic for getting past this area. Eventually, Reznov will fight his way through stiff opposition to Steiner who will insult him and tell him to take him to Dragovich. Reznov tells Mason he should have killed Steiner then and there, but his belief in orders stopped this.
Reznov skips ahead in his flashback to outside a Nazi ship, where Kravchenko executes POWs. Steiner talks to Dragovich about how the Germans are sworn to protect the Reich, which includes destroying the ship, but Dragovich says to Steiner that there would be no problems. Reznov brings his men into the ship while Dragovich and Steiner discuss the genius of Project Nova and how Washington D.C. and Moscow were to meet a horrible end through Germany's use of V-2 Rockets loaded with Nova 6. However, Berlin had already fallen to the Soviets and the SS failed to destroy the Nova-6. The Russian squad and Steiner then reach the last reserves of the gas.
Reznov then says that the victory was short-lived, for Dragovich wanted to see the effects of the gas first hand. He orders Reznov, Nevski, and Tvelin to be thrown in one gas chamber, and Petrenko, Vikharev, and Belov to be thrown in another. The latter is to be gassed first. Dragovich uses his weapon on Petrenko's chamber, killing everyone inside. Dimitri and his men suffer an agonizing death; caged like animals instead of dying for their country according to Reznov. Before Reznov's chamber can be condemned, British commandos break into the ship and fire a rocket into the chamber, opening it for Reznov and his men. The soldiers begin to fight their way out, battling through both their traitorous comrades and the British in a three-way battle, watching in horror at the same time as both rogue Russian and British Commandos fight against each other for Nova-6. Reznov arms explosives on the gas reserves, intending to destroy it, as well as a main support beam to escape. The player will be given 3 minutes to escape the ship. Tvelin is killed at some point during the combat towards the end of this mission, but Reznov escapes with Nevski, having destroyed the gas containers of Nova-6.
|Found in level|
- Main article: Project Nova/Transcript
Some wounds never heal (10 / Bronze Trophy ) - Obtained by beating "Project Nova" on any difficulty.
Light Foot (30 / Silver Trophy ) - Obtained by escaping the ship in under 2:15 on Veteran.
- Intel No. 19: (1/3) This intel is located on a desk on the second floor near a pile of papers and a lantern in a two story building seen in about halfway through the mission.
- Intel No. 20: (2/3) This intel is in a hangar with a rocket in it. It is in the right corner of the building in an office.
- Intel No. 21: (3/3) Before exiting the ship at the end of the mission, after fighting through Russian and British forces, make your way to the deck of the ship, before going up stairs look to your right, the intel will be on top of a pallet.
- The execution scene where Kravchenko is shooting the surrendering Germans and runs out of ammo when he gets to the last German is likely a reference to a similar scene in the film The Pianist.
- Before entering Steiner's building, if the player looks off to the left, they can see several German soldiers walking casually towards the ship. If they are shot, it would be shown that they were actually walking on air as they fall when killed. Also, if using the "Noclip" cheat it's possble to see that they're perfectly coordinated and armed with Sten's, and will completely ignore the player, even if they're killed.
- The British cannot immediately be killed while they are sliding on the deck of the ship. However, once they exit the animation and are on their feet they will instantly die if the player shot them while they were sliding.
- According to a map found in one of the buildings, the base seems to be at Baffin Island in North Canada.
- The gun pick-up symbols in this level seem far more elaborate than in any other part of the game.
- An RPG can be gained via console commands.
- When the player gets to the first fight, jump onto the building with the Nazi Flag waving on top and in front of it by jumping from the slope onto the building, look to the right, and the player should see V2 Rockets .
- If a British soldier is put in last stand, he will pull out a Tokarev.
- Papers about the Ray Gun can be seen on the ground.
- In the Chamber where Reznov watches Dimitri Petrenko die from exposure to Nova Gas, there is a sign directly behind where the player gains control. It is a triangular warning sign that is printed in English, even though the ship itself is German.
- While walking through the ship, there is a German who hung himself in a corridor. He can be knocked down by meleeing him or shooting the rope with the Tokarev.
- Steiner's character model is made with a Walther stuck to his right hand, even when he later holds a Mosin-Nagant rifle.
- In the Wii version of this level, when walking up to the door to the room where Steiner is, the door will not open with a dead Nazi soldier coming down the other side. Instead, it will just directly go to the cutscene.
- It is possible to see Reznov's breath at the bottom of the screen.
- At the first battle, Dragovich will tell the player to advance. If the player follows Dragovich and Kravchenko, they will run to nowhere outside the boundaries.
- The enemy Red Army soldiers at the end of the mission cannot be gibbed, while the British commandos can.
- After capturing Steiner, a few Red Army soldiers will be walking in front of the player and Dimitri with German names.
- When in the truck, the magazine from Dimitri's PPSh-41 clips through his hand.
- Sometimes, if the player runs up to a German soldier and aims at him with the crosshairs, he will surrender even if there is a firefight going on around him.
- Surrendering Germans cannot be gibbed.
- When entering the ship, if one goes to the door and then back to the entrance, the player can see two Russian soldiers through a broken down wall. When shot at, they will disappear without even a penalty.
- There are seemingly dead Nazi officers outside of Steiner's building, but they will still provide a red crosshair when aimed at.
- Steiner will not move until the player enters the building.
- At the end of the mission, if the player looks at a British soldier fighting with the Soviet soldier, the Soviet will have green crosshairs, even though he is the enemy.