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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Heroes The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For a similar weapon, see Double-Barreled Shotgun.
For other uses, see Ranger.

The Ranger is a sawed-off double-barreled shotgun featured in Call of Duty: Modern Warfare 2, Call of Duty Online, Call of Duty: Heroes and Call of Duty: Modern Warfare Remastered. It also makes a brief appearance in Call of Duty: Modern Warfare 3.

Call of Duty: Modern Warfare 2[]

Campaign[]

The Ranger is most common in the level "The Hornet's Nest" and does not appear in the campaign afterwards. Both the Ranger and the Model 1887 are the only shotguns used by the Brazilian Militia. They are sometimes found with Akimbo, although this is rare. It is always found with Akimbo in "Museum". It is economically efficient for the Militia who is more like a traficante street crew than a conventional military to get hold of double barrel shotguns and cut them down to a certain size, a cheap and compact powerful weapon.

Multiplayer[]

The Ranger is unlocked at Level 42.

The Ranger is a very high damage, but low range shotgun. The Ranger only fires six pellets per shot. At any range short of five meters, the Ranger deals 75 damage per pellet, needing just two pellets in the shot to hit to secure a kill. Damage decreases linearly until ten meters. At ten meters, the Ranger deals 35 damage per pellet, needing three pellets in the shot to hit to secure a one shot kill. The Ranger stops doing damage after ten meters. The Ranger has the shortest range of all shotguns, but within the Ranger's domain, it is top of the class in terms of damage. The sheer strength of the Ranger's pellets border on overkill in some instances, and can make killing Painkiller users a trivial task.

The Ranger's damage improves when using Stopping Power. At any range short of five meters, the Ranger will deal 105 damage per pellet, needing only a single pellet out of six in the shot to hit to secure a kill. Damage decreases linearly until ten meters. At ten meters, the Ranger will deal 49 damage per pellet, needing three out of six pellets in the shot to hit to secure a kill, just barely missing the two pellet kill benchmark. The Ranger ceases to do damage past ten meters. The Ranger gains little benefit from Stopping Power, as the perk cannot guarantee a two pellet kill at the edge of the Ranger's range, and the single pellet kill range is not very relevant, as the Ranger already performed plenty well at such distances to begin with. The Ranger is definitely a weapon that can forego the use of Stopping Power in lieu of another perk 2.

The Ranger's fire rate is dependent on its reload speed. The Ranger can fire both barrels instantly, but it can never deliver a follow-up shot from either barrel without reloading first. The Ranger is essentially single shot, with the user only able to fire from each barrel once before a reload is necessary.

The Ranger's accuracy is decent for a shotgun. The Ranger has no aim down sight function to speak of, as trying to aim down the sight fires the left barrel of the Ranger instead. The Ranger has a standard hip-fire spread for a shotgun.

The Ranger has good handling one can come to expect from a shotgun. The Ranger allows users to move at 100% of the base movement speed. The Ranger's reload speed is fair. The Ranger's reload animation is 2.5 seconds long. The user can Reload Cancel the Ranger after 1.55 seconds. This reload speed isn't particularly good nor bad.

The Ranger's main limitation is its capacity. Being a double-barrel shotgun, the Ranger only holds two shots before it is empty. It can be emptied especially quickly since the user can fire both barrels instantly. The Ranger's starting ammo loadout is decent despite the poor shell capacity, having a starting ammo loadout of twenty rounds. Reloads will be extremely common with the Ranger, and it's not unusual to have to reload after killing just one opponent. The constant reloading is something the user will need to compensate for, be it through using Sleight of Hand and/or through careful approaches to fights.

The Ranger has access to just two attachments: FMJ and Akimbo.

FMJ increases the Ranger's penetration power. It is not a very useful attachment, as the Ranger almost never gets used shooting through cover apart from glass, which doesn't require good penetration power anyway.

Akimbo is the Ranger's most intriguing attachment, and it is commonly considered the main reason to use the Ranger. Giving access to two shotguns at once doubles the amount of ammo the user has on-tap before needing to reload, which is extremely important for the Ranger since its sustained fire capability is next to none. The only weakness the attachment brings is a larger hip-fire spread, but this downgrade is not major, and the effect is more than counteracted by the use of Steady Aim. The Ranger's reload animation is also made four seconds long, but the reload cancel speed remains the same, so the reload speed isn't affected at all for those who reload cancel properly. Akimbo not only provides much more extra firepower on tap, it highly increases the margin for error with the Ranger. The Akimbo Ranger is the most common variation of the weapon.

Overall, the Ranger is a specialist shotgun that is built for close-quarters dominance. In very short range, the Ranger is the best shotgun one can have, as its overwhelming power makes it incredibly easy to get one-shot kills, and in the event a one shot kill is not achieved, a second shot can very quickly be delivered. The user also has the option to fire both barrels simultaneously and eliminate most doubt of an enemy surviving. However, the Ranger is severely flawed as a weapon. Its sustained combat capability is very lacking due to the fact that it only gets so few shots before needing to reload, hampering its ability to take on multiple enemies at once. Much more crucially, the Ranger's downright pitiful range makes the weapon one that relies on positioning far more than the other shotguns, as its range is even more restricted than the other shotguns. The Ranger is also a weapon that doesn't benefit significantly from Stopping Power, making it a solid choice on class setups where Stopping Power is not being used. Users must be very aware of the Ranger's enormous weaknesses when using it in order to best capitalize on the weapon's sheer power, as the Ranger is perhaps the shotgun that struggles the most at trying to make extensive use of it as a de-facto primary weapon.

Weapon Attachments[]

Gallery[]

For attachment images, see Ranger (weapon)/Attachments.

Call of Duty: Modern Warfare 3[]

In Call of Duty: Modern Warfare 3, the Ranger shotgun is John "Soap" MacTavish's secondary weapon. This can be easily seen on his back during the missions "Back on the Grid" and "Return to Sender". However, he never uses it in-game, and the weapon is not available to the player.

Call of Duty Online[]

The Ranger reappears in Call of Duty Online.

Attachments[]

Gallery[]

Call of Duty: Heroes[]

The Ranger is used by the Juggernaut.

Call of Duty: Modern Warfare Remastered[]

The Rangers are available in Call of Duty: Modern Warfare Remastered in a dual-wielded form. They were added to the game in the June 27th, 2017 update and are only available in multiplayer.

The weapon is unlocked by completing the Rangers bounty. Choosing the Rangers gives the player the clear benefit of firing two at the same time, resulting in additional firepower. However, the inability to aim down the sights can somewhat hamper its accuracy, though this is not of much importance to shotguns (bullet spread is still kept consistent). The Rangers compare most similarly to the M1014, with the same shell count, but can fire more quickly at the cost of reduced range.

Compared to other shotguns, rangers fire fewer pellets per shot (at six each compared to eight), but each pellet deals more damage. The overall result is that the Rangers are more powerful within effective range, but less consistent outside of this. This problem can be remedied by firing both Rangers at once, increasing total pellet count to twelve.

As with other shotguns, Stopping Power can occasionally make a difference at the edge of effective range or if firing the rangers inaccurately within effective range, but does not impact performance as consistently as it does with other classes of weapons. Ranger users may benefit more from Sleight of Hand due to the very low shell count, or Juggernaut to increase survivability.

Unlike other shotguns, no attachments can be fitted on the Rangers. 

Prior to release, a Ranger could be seen holstered on the back of Captain Darren "Graves" Cosgrave in the Depot.

Gallery[]

For camouflage images, see Ranger (weapon)/Camouflage.

Trivia[]

Call of Duty: Modern Warfare 2[]

  • The Create-A-Class picture has only one trigger, while the pickup icon and third person model has two.
  • When picking up Akimbo Rangers in "Museum", the left Ranger will be drawn up, as usual, but the right Ranger will be drawn down, as if the weapon was coming off the player's back.

Call of Duty: Modern Warfare Remastered[]

  • "IF THE ENEMY IS IN RANGE, SO ARE YOU" is engraved on both sides of the Rangers. This is one of Murphy's laws of combat.
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