Call of Duty Wiki
Register
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare
For features with similar effects, see Double Tap and Double Tap Root Beer.

Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts and Call of Duty: Advanced Warfare. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most Submachine Guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.

Call of Duty: Modern Warfare 2

Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]

Weapon Standard Rapid Fire Increase
UMP45 666 RPM 845 RPM 26%
MP5K 895 RPM 1153 RPM 28%
P90 937 RPM 1153 RPM 23%
Mini-Uzi 952 RPM 1200 RPM 26%
Vector 1111 RPM 1395 RPM 25%

Call of Duty: Black Ops

Rapid Fire is available for all submachine guns. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.

Applicable Weapons

Call of Duty: Modern Warfare 3

Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.

On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.


Fire Rate increase
Weapon Standard Rate of Fire Rapid Fire Percentage Increase
M16A4 909 per burst (452 overall) 1136 per burst (502 overall) 25% per burst (11% overall)
Type 95 1016 per burst (477 overall) 1271 per burst (526 overall) 25% per burst (10% overall)
MK14 550 RPM 688 RPM 25%
UMP45 759 RPM 949 RPM
PP90M1 1016 RPM 1271 RPM
PM9 1111 RPM 1388 RPM
MP5 895 RPM 1119 RPM
MP7
P90 857 RPM 1071 RPM
MK46
L86 LSW 800 RPM 1000 RPM
MG36 769 RPM 961 RPM
PKP Pecheneg 705 RPM 882 RPM
M60E4 600 RPM 750 RPM

Call of Duty: Black Ops II

The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns. It increases the rate of fire by 51% on submachine guns, and by 33% on light machine guns. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for submachine guns, 40% for light machine guns), and increases hip fire spread (30% for submachine guns, 20% for light machine guns).

Fire Rate increase
Submachine Guns
Weapon Standard RoF Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
MP7 937 1420 51%
Chicom CQB 937 1250 1420 1893
Vector K10 750 937 1136 1420
PDW-57 750 1136
Skorpion EVO 1250 1893
MSMC 937 750 1420 1136
Peacekeeper - - - 51%
MP5 750 - 1136 - 51% -
AK74u
Uzi 937 1420
Light Machine Guns
Weapon Standard Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
LSAT 750 1136 1000 51% 33%
Mk 48 625 946 833
HAMR 937 625 1420
QBB LSW 937 1250
M60 625 - 833 - 33% -
RPD 750 1000

Call of Duty: Black Ops: Declassified

"Increased fire rate."
— In-game description.

Rapid Fire returns in Call of Duty: Black Ops: Declassified.

Call of Duty: Ghosts

"Increased fire rate."
— In-game description


Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%[2], which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil by 5%. In Extinction mode, it is possible to mount the Rapid Fire attachment on assault rifles as well (except the SC-2010, due to it being semi-automatic in this game mode).

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire
Bizon 937 RPM 1102 RPM
CBJ-MS 1000 RPM 1176 RPM
Vector CRB 759 RPM 893 RPM
Vepr 869 RPM 1023 RPM
K7 895 RPM 1053 RPM
MTAR-X 810 RPM 953 RPM
Ripper 967 RPM (SMG)
672 RPM (AR)
1138 RPM (SMG)
790 RPM (AR)
Light Machine Guns
Weapon Standard Rapid Fire
Ameli 631 RPM 743 RPM
M27-IAR 705 RPM
(750 in Extinction)
830 RPM
(882 in Extinction)
LSAT 800 RPM 941 RPM
Chain SAW 857 RPM 1008 RPM
Assault Rifles (in Extinction only)
Weapon Standard Rapid Fire
SA-805 769 RPM 904 RPM
AK-12 689 RPM 811 RPM
Honey Badger 800 RPM 941 RPM
ARX-160 857 RPM 1008 RPM
Maverick 652 RPM 767 RPM
Remington R5 631 RPM 743 RPM

Call of Duty: Advanced Warfare

Multiplayer

Rapid Fire returns in Call of Duty: Advanced Warfare. It is available to all submachine guns and three heavy weapons (Pytaek, XMG and Ameli).

Exo Survival

In Exo Survival mode, Rapid Fire can be mounted on submachine guns, as well as two assault rifles (Bal-27 and HBRa3), but as a downside it is unavailable to heavy weapons (barring the Ameli).

Trivia

Call of Duty: Modern Warfare 2

  • Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."

Call of Duty: Black Ops

  • Rapid Fire shares the same Create-A-Class icon as the Full-Auto Upgrade attachment for the CZ75.
  • The Death Machine Power-Up icon in Zombies resembles the Rapid Fire attachment symbol.
  • For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord.
  • Rapid Fire has no effect when used on the fast-firing submachine guns on the Nintendo Wii version due to the lower frame rate.

Call of Duty Black Ops II

  • In the campaign, the player can seldom find a weapon with Rapid Fire and Select Fire, despite this combination being impossible when customizing the loadout.
    File:Rapid fire + Select Fire BO2 SP.jpg

    An example on the MP7.

  • Unlike other installments, the attachment is previewed with a trigger, instead of a burst of bullets.

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
  2. The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%
Advertisement