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The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III.
For features with similar effects, see Double Tap and Double Tap Root Beer.

Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare and Call of Duty: Black Ops III. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most Submachine Guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.

Call of Duty: Modern Warfare 2

Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment. It increases rate of fire by around 25%. In addition to indirectly increasing recoil by giving the weapon less time to recenter between shots, it also reduces centerspeed.[1]

Weapon Standard Rapid Fire Increase
UMP45 666 RPM 845 RPM 26%
MP5K 895 RPM 1153 RPM 28%
P90 937 RPM 1153 RPM 23%
Mini-Uzi 952 RPM 1200 RPM 26%
Vector 1111 RPM 1395 RPM 25%

Call of Duty: Black Ops

Rapid Fire is available for all submachine guns. It is the same as its Call of Duty: Modern Warfare 2 counterpart. It is the only way that base damage-per-second can be increased in any way in Call of Duty: Black Ops due to the removal of the Stopping Power perk, and is therefore very popular on most submachine guns. It increases the rate of fire by 33%.

Applicable Weapons

Call of Duty: Modern Warfare 3

Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.

On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.


Fire Rate increase
Weapon Standard Rapid Fire Percentage Increase
M16A4 909 per burst (452 overall) 1136 per burst (502 overall) 25% per burst (11% overall)
Type 95 1016 per burst (477 overall) 1271 per burst (526 overall) 25% per burst (10% overall)
MK14 550 RPM 688 RPM 25%
UMP45 759 RPM 949 RPM
PP90M1 1016 RPM 1271 RPM
PM9 1111 RPM 1388 RPM
MP5 895 RPM 1119 RPM
MP7
P90 857 RPM 1071 RPM
MK46
L86 LSW 800 RPM 1000 RPM
MG36 769 RPM 961 RPM
PKP Pecheneg 705 RPM 882 RPM
M60E4 600 RPM 750 RPM

Call of Duty: Black Ops II

The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns. It increases the rate of fire by 51% on submachine guns, and by 33% on light machine guns. However, as a downside, not only does the attachment increase recoil, but it now decreases range (60% for submachine guns, 40% for light machine guns), and increases hip fire spread (30% for submachine guns, 20% for light machine guns).

Fire Rate increase
Submachine Guns
Weapon Standard RoF Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
MP7 937 1420 51%
Chicom CQB 937 1250 1420 1893
Vector K10 750 937 1136 1420
PDW-57 750 1136
Skorpion EVO 1250 1893
MSMC 937 750 1420 1136
Peacekeeper - - - 51%
MP5 750 - 1136 - 51% -
AK74u
Uzi 937 1420
Light Machine Guns
Weapon Standard Rapid Fire Percentage increase
Campaign Multiplayer Campaign Multiplayer Campaign Multiplayer
LSAT 750 1136 1000 51% 33%
Mk 48 625 946 833
HAMR 937 625 1420
QBB LSW 937 1250
M60 625 - 833 - 33% -
RPD 750 1000

Call of Duty: Black Ops: Declassified

"Increased fire rate."
— In-game description.

Rapid Fire returns in Call of Duty: Black Ops: Declassified. It can now be used on shotguns as well.

Call of Duty: Ghosts

"Increased fire rate."
— In-game description


Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%[2], which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil by 5%. In Extinction mode, it is possible to mount the Rapid Fire attachment on assault rifles as well (except the SC-2010, due to it being semi-automatic in this game mode).

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire
Bizon 937 RPM 1102 RPM
CBJ-MS 1000 RPM 1176 RPM
Vector CRB 759 RPM 893 RPM
Vepr 869 RPM 1023 RPM
K7 895 RPM 1053 RPM
MTAR-X 810 RPM 953 RPM
Ripper 967 RPM (672 in AR mode) 1138 RPM (790 in AR mode)
Light Machine Guns
Weapon Standard Rapid Fire
Ameli 631 RPM 743 RPM
M27-IAR 705 RPM
(750 in Extinction)
830 RPM
(882 in Extinction)
LSAT 800 RPM 941 RPM
Chain SAW 857 RPM 1008 RPM
Assault Rifles (in Extinction only)
Weapon Standard Rapid Fire
SA-805 769 RPM 904 RPM
AK-12 689 RPM 811 RPM
Honey Badger 800 RPM 941 RPM
ARX-160 857 RPM 1008 RPM
Maverick 652 RPM 767 RPM
Remington R5 631 RPM 743 RPM

Call of Duty: Advanced Warfare

Multiplayer

Rapid Fire returns in Call of Duty: Advanced Warfare, and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all Submachine Guns and Heavy Weapons, except the EM1 and the EPM3.

Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the MP11, the Ohm, or the Ameli, as said weapons deal similar damage outside of the maximum damage range.

The ASM1 Reckless variant has integrated Rapid Fire by default, and the KF5 Breakneck variant is incapable of equipping the attachment.

Exo Survival

In addition to submachine guns, Rapid Fire in Exo Survival mode can be attached to two assault rifles as well (Bal-27 and HBRa3), but as a downside it is unavailable to be attached to the XMG or Pytaek.

Note: Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.

Fire Rate increase
Submachine Guns
Weapon Standard Rapid Fire Percentage Increase
KF5 869 RPM 1086 RPM 25%
MP11 923 RPM 1153 RPM
ASM1 759 (later shots) 949 (later shots)
SN6 800 (later shots) 1000 (later shots)
MP40 800 RPM 1000 RPM
SAC3 600 RPM 750 RPM
AMR9 923 per burst (800 overall) 1153 per burst (967 overall) 25% per burst (20% overall)
Heavy Weapons
Weapon Standard Rapid Fire Percentage Increase
Pytaek 631 RPM 789 RPM 25%
XMG 600 RPM (800 in lockdown mode) 750 RPM (1000 in lockdown mode)
Ameli 666 RPM 833 RPM
Ohm 666 RPM (500 in shotgun mode) 833 RPM (625 in shotgun mode)
Assault Rifles (in Exo Survival only)
Weapon Standard Rapid Fire Percentage Increase
Bal-27 857 (later shots) 1071 (later shots) 25%
HBRa3 625 (later shots) 781 (later shots)
Supply Drop variants
Weapon Variant Standard Rapid Fire Percentage Increase
KF5 Spanner 674 RPM 842 RPM 25%
Royalty
Scout 759 RPM 949 RPM
Locomotive
Single Stack 1016 RPM 1271 RPM
MP11 Devourer 705 RPM 882 RPM 25%
Scout 800 RPM 1000 RPM
Savior 1090 RPM 1363 RPM
Toxic
Squeaker 1200 RPM 1500 RPM
ASM1 Sweeper 674 (later shots) 842 (later shots) 25%
Scout
Reckless - 1086 (later shots)[3]
Speakeasy 1016 (later shots) 1271 (later shots)
Royalty
SN6 Cycled 923 (later shots) 1153 (later shots) 25%
K
SAC3 Fire & Brimstone 500 RPM 625 RPM 25%
Crime and Punishment 545 RPM 681 RPM
Rapid 666 RPM 833 RPM
Misery & Company
Blood & Glory
Loner 705 RPM 882 RPM
Solitary 923 RPM 1153 RPM
Isolated
Royalty
Introvert 1200 RPM 1500 RPM
AMR9 Pro Pipe 705 per burst (631 overall) 882 per burst (769 overall) 25% per burst (21% overall)
Noob Tube 800 per burst (705 overall) 1000 per burst (857 overall)
Outlaw
Dynamo 1090 per burst (821 overall) 1363 per burst (967 overall) 25% per burst (17% overall)
Shorty 1090 per burst (923 overall) 1363 per burst (1111 overall) 25% per burst (20% overall)
Hipshot
MP40 Parabellum 705 RPM 882 RPM 25%
Pytaek Expanse 400 RPM 500 RPM 25%
Adept 600 RPM 750 RPM
Exploit
Royalty
LR 666 RPM 833 RPM
Hasty
XMG Yin and Yang 750 RPM 937 RPM 25%
Black and White
Smoke and Mirrors
Death and Taxes
Chicken and Waffles 800 RPM 1000 RPM
Bread and Butter 857 RPM 1071 RPM
Ameli Spacer 705 RPM 882 RPM 25%
Accelerated
Chicanery 800 RPM 1000 RPM
Redshirt
Royalty
Ohm Watcher 545 RPM 681 RPM 25%
Lycanthrope 600 RPM 750 RPM
Heart Seeker
Unending
Lunacy 750 RPM 937 RPM

Call of Duty: Black Ops III

Rapid Fire returns in Call of Duty: Black Ops III. It is available on all primary weapons.

Trivia

Call of Duty: Modern Warfare 2

  • Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."

Call of Duty: Black Ops

Call of Duty Black Ops II

  • Unlike other installments, the attachment is previewed with a trigger, instead of a burst of bullets.

References

  1. http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
  2. The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%
  3. Rapid Fire is integrated to the ASM1 "Reckless", and the fire rate of this variant has a base value of 869 RPM.
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